From 3677c111408fcf81a108567fadcfba3bbafdbe31 Mon Sep 17 00:00:00 2001 From: fig02 Date: Sun, 20 Oct 2024 23:19:14 -0400 Subject: Document `ACTOR_FLAG_CAN_PRESS_SWITCHES` (#2275) * document switch activation * format * activate -> press * fix comment --- src/code/code_80043480.c | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'src/code/code_80043480.c') diff --git a/src/code/code_80043480.c b/src/code/code_80043480.c index 83ca32149..1a4d9f58d 100644 --- a/src/code/code_80043480.c +++ b/src/code/code_80043480.c @@ -44,8 +44,8 @@ void DynaPoly_SetPlayerAbove(CollisionContext* colCtx, s32 floorBgId) { } } -void func_80043538(DynaPolyActor* dynaActor) { - dynaActor->interactFlags |= DYNA_INTERACT_3; +void DynaPolyActor_SetSwitchPressed(DynaPolyActor* dynaActor) { + dynaActor->interactFlags |= DYNA_INTERACT_ACTOR_SWITCH_PRESSED; } s32 DynaPolyActor_IsActorOnTop(DynaPolyActor* dynaActor) { @@ -72,8 +72,8 @@ s32 DynaPolyActor_IsPlayerAbove(DynaPolyActor* dynaActor) { } } -s32 func_800435B4(DynaPolyActor* dynaActor) { - if (dynaActor->interactFlags & DYNA_INTERACT_3) { +s32 DynaPolyActor_IsSwitchPressed(DynaPolyActor* dynaActor) { + if (dynaActor->interactFlags & DYNA_INTERACT_ACTOR_SWITCH_PRESSED) { return true; } else { return false; -- cgit v1.2.3