From 2e18eb334bad77db0625549c62849333705214b8 Mon Sep 17 00:00:00 2001 From: Dragorn421 Date: Tue, 30 Aug 2022 23:35:00 +0200 Subject: Fix misc 16 (#1371) * Replace tabs in exceptasm.s source * Replace tabs with \t in strings * Fix grammar in various comments * Fix "initalize" typos in code * (fix typo) `__osMallocIsInitalized` -> `__osMallocIsInitialized` * Some Link -> Player * Use `EXCH_ITEM_` more * "bgm music" -> "background music" * Fix typos in `place_title_cards.xml` * `SkelAnime_Update` returns a boolean * Run formatter --- src/code/code_800EC960.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/code/code_800EC960.c') diff --git a/src/code/code_800EC960.c b/src/code/code_800EC960.c index 074fececa..fc05e71ad 100644 --- a/src/code/code_800EC960.c +++ b/src/code/code_800EC960.c @@ -4854,7 +4854,7 @@ void Audio_SetSequenceMode(u8 seqMode) { sPrevSeqMode = seqMode + 0x80; } } else { - // Hyrule Field will play slightly different bgm music depending on whether player is standing + // Hyrule Field will play slightly different background music depending on whether player is standing // still or moving. This is the logic to determine the transition between those two states if (seqMode == SEQ_MODE_DEFAULT) { if (sPrevSeqMode == SEQ_MODE_STILL) { -- cgit v1.2.3