From 6b77ddba5ae0941c10c58260c44270dfcb88e182 Mon Sep 17 00:00:00 2001 From: Tharo <17233964+Thar0@users.noreply.github.com> Date: Sat, 3 Sep 2022 01:52:13 +0100 Subject: More documentation for padmgr.c (#1336) * More documentation for padmgr.c * Update comments * Further suggested changes * Suggested changes * LOG_SEVERITY_INFO -> LOG_SEVERITY_CRITICAL * Adjust PadMgr_RequestPadData comment * Avoid array notation for args, adjust comment, rename the FaultMgr padInput field to inputs to better reflect it's an array --- src/code/game.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/code/game.c') diff --git a/src/code/game.c b/src/code/game.c index 053c836ff..4d49db966 100644 --- a/src/code/game.c +++ b/src/code/game.c @@ -227,10 +227,10 @@ void func_800C49F4(GraphicsContext* gfxCtx) { CLOSE_DISPS(gfxCtx, "../game.c", 865); } -void PadMgr_RequestPadData(PadMgr*, Input*, s32); +void PadMgr_RequestPadData(PadMgr* padMgr, Input* inputs, s32 gameRequest); void GameState_ReqPadData(GameState* gameState) { - PadMgr_RequestPadData(&gPadMgr, &gameState->input[0], 1); + PadMgr_RequestPadData(&gPadMgr, gameState->input, true); } void GameState_Update(GameState* gameState) { -- cgit v1.2.3