From 7ecafcfe7d357ff1cbcf49ce4d87a9efedae552e Mon Sep 17 00:00:00 2001 From: Tharo <17233964+Thar0@users.noreply.github.com> Date: Thu, 17 Nov 2022 02:57:02 +0000 Subject: More documentation for `z_std_dma.c` (#1415) * More documentation for z_std_dma * uintptr casts for rom symbols in z64animation.h and z_kanfont.c * Format * Suggested changes, more defines for static texture sizes * PI Interface -> PI * Further suggested changes * Format * Comments about item_name and map_name texture assumptions --- src/code/game.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/code/game.c') diff --git a/src/code/game.c b/src/code/game.c index 88d2f5527..7b3a28ed4 100644 --- a/src/code/game.c +++ b/src/code/game.c @@ -88,7 +88,7 @@ void func_800C4344(GameState* gameState) { } gDmaMgrVerbose = HREG(60); - gDmaMgrDmaBuffSize = SREG(21) != 0 ? ALIGN16(SREG(21)) : 0x2000; + gDmaMgrDmaBuffSize = SREG(21) != 0 ? ALIGN16(SREG(21)) : DMAMGR_DEFAULT_BUFSIZE; gSystemArenaLogSeverity = HREG(61); gZeldaArenaLogSeverity = HREG(62); if (HREG(80) == 8) { -- cgit v1.2.3