From a0d31dba680fdddb354dc8aae6ae0efe1663ef3f Mon Sep 17 00:00:00 2001 From: engineer124 <47598039+engineer124@users.noreply.github.com> Date: Thu, 1 Feb 2024 10:25:23 +1100 Subject: Document Audio Thread Commands (#1399) * begin docs * cleanup * copy over progress * cleanup * small cleanup * more docs, fill out cmds * small touchup * pan weight ganon comment * fix specId * seqcmd cleanup * format * small cleanup * one more thing * small feedback from MM * partial PR * some PR Suggestions * small adjustments * ticks, seqticks, frames, updates: term cleanup * small fix * PR Review * PR Review * PR Review * rm param * adjust comment * update renamed functions * format --------- Co-authored-by: Dragorn421 --- src/code/game.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/code/game.c') diff --git a/src/code/game.c b/src/code/game.c index 2b60c66dd..2bc179d68 100644 --- a/src/code/game.c +++ b/src/code/game.c @@ -456,7 +456,7 @@ void GameState_Init(GameState* gameState, GameStateFunc init, GraphicsContext* g void GameState_Destroy(GameState* gameState) { PRINTF("game デストラクタ開始\n"); // "game destructor start" AudioMgr_StopAllSfx(); - func_800F3054(); + Audio_Update(); osRecvMesg(&gameState->gfxCtx->queue, NULL, OS_MESG_BLOCK); LOG_UTILS_CHECK_NULL_POINTER("this->cleanup", gameState->destroy, "../game.c", 1139); if (gameState->destroy != NULL) { -- cgit v1.2.3