From 47ffb59f68c9285b8f90b3bef2934178b3641e92 Mon Sep 17 00:00:00 2001 From: Tharo <17233964+Thar0@users.noreply.github.com> Date: Tue, 4 Jul 2023 17:36:55 +0100 Subject: Generate gamestate overlay table with an `include/tables/` header (#1504) * Generate gamestate overlay table from an include/tables/ header * GameStateIndex -> GameStateId, move to z64.h, add GameStateId enum name field to the gamestate table, adjust and improve gamestate table comment * Shorten zeros in table definition * Generate linker symbols, other suggested changes * GAMESTATE_MAX -> GAMESTATE_ID_MAX like the others --- src/code/graph.c | 31 ++++++++++--------------------- 1 file changed, 10 insertions(+), 21 deletions(-) (limited to 'src/code/graph.c') diff --git a/src/code/graph.c b/src/code/graph.c index e5309966c..3d53f891c 100644 --- a/src/code/graph.c +++ b/src/code/graph.c @@ -116,24 +116,15 @@ void Graph_InitTHGA(GraphicsContext* gfxCtx) { GameStateOverlay* Graph_GetNextGameState(GameState* gameState) { void* gameStateInitFunc = GameState_GetInit(gameState); - if (gameStateInitFunc == Setup_Init) { - return &gGameStateOverlayTable[0]; - } - if (gameStateInitFunc == MapSelect_Init) { - return &gGameStateOverlayTable[1]; - } - if (gameStateInitFunc == ConsoleLogo_Init) { - return &gGameStateOverlayTable[2]; - } - if (gameStateInitFunc == Play_Init) { - return &gGameStateOverlayTable[3]; - } - if (gameStateInitFunc == TitleSetup_Init) { - return &gGameStateOverlayTable[4]; - } - if (gameStateInitFunc == FileSelect_Init) { - return &gGameStateOverlayTable[5]; + // Generates code to match gameStateInitFunc to a gamestate entry and returns it if found +#define DEFINE_GAMESTATE_INTERNAL(typeName, enumName) \ + if (gameStateInitFunc == typeName##_Init) { \ + return &gGameStateOverlayTable[enumName]; \ } +#define DEFINE_GAMESTATE(typeName, enumName, name) DEFINE_GAMESTATE_INTERNAL(typeName, enumName) +#include "tables/gamestate_table.h" +#undef DEFINE_GAMESTATE +#undef DEFINE_GAMESTATE_INTERNAL LOG_ADDRESS("game_init_func", gameStateInitFunc, "../graph.c", 696); return NULL; @@ -421,16 +412,14 @@ void Graph_ThreadEntry(void* arg0) { GraphicsContext gfxCtx; GameState* gameState; u32 size; - GameStateOverlay* nextOvl; + GameStateOverlay* nextOvl = &gGameStateOverlayTable[GAMESTATE_SETUP]; GameStateOverlay* ovl; char faultMsg[0x50]; - nextOvl = &gGameStateOverlayTable[0]; - osSyncPrintf("グラフィックスレッド実行開始\n"); // "Start graphic thread execution" Graph_Init(&gfxCtx); - while (nextOvl) { + while (nextOvl != NULL) { ovl = nextOvl; Overlay_LoadGameState(ovl); -- cgit v1.2.3