From 24babfa95a4c296b3895ae1c937ef6bdb80ed34d Mon Sep 17 00:00:00 2001 From: KrimtonZ Date: Mon, 30 Mar 2020 17:53:26 -0500 Subject: skelanime update wip --- src/code/sys_matrix.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/code/sys_matrix.c') diff --git a/src/code/sys_matrix.c b/src/code/sys_matrix.c index 24c5768d0..c320a3286 100644 --- a/src/code/sys_matrix.c +++ b/src/code/sys_matrix.c @@ -298,7 +298,7 @@ void Matrix_RotateZ(f32 z, u8 mode) { /* * Rotates the top of the matrix stack by `z` degrees, then * rotates that matrix by `y` degrees, then rotates that matrix - * by `x` degrees. + * by `x` degrees. (roll-pitch-yaw) * Original Name: Matrix_RotateXYZ, changed to reflect rotation order. */ void Matrix_RotateZYX(s16 x, s16 y, s16 z, u8 mode) { @@ -388,7 +388,7 @@ void Matrix_RotateZYX(s16 x, s16 y, s16 z, u8 mode) { /* * Translates the top of the matrix stack by `translation` units, - * then rotates that matrix by `rotation` in Z-Y-X order + * then rotates that matrix by `rotation` in Z-Y-X order (roll-pitch-yaw) */ void Matrix_TranslateThenRotateZYX(Vec3f* translation, Vec3s* rotation) { MtxF* cmf = sCurrentMatrix; -- cgit v1.2.3