From 2cb4ff4fd3d36157dd03d68321dbeb99ba5c6845 Mon Sep 17 00:00:00 2001 From: fig02 Date: Tue, 26 Sep 2023 12:48:41 -0400 Subject: Player Docs: csMode -> csAction (#1547) * csmode -> cs action * format --- src/code/z_actor.c | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) (limited to 'src/code/z_actor.c') diff --git a/src/code/z_actor.c b/src/code/z_actor.c index 4ef0bf10f..3edfbaeee 100644 --- a/src/code/z_actor.c +++ b/src/code/z_actor.c @@ -1050,27 +1050,27 @@ void Actor_MountHorse(PlayState* play, Player* player, Actor* horse) { } s32 func_8002DEEC(Player* player) { - return (player->stateFlags1 & (PLAYER_STATE1_7 | PLAYER_STATE1_29)) || (player->csMode != PLAYER_CSMODE_NONE); + return (player->stateFlags1 & (PLAYER_STATE1_7 | PLAYER_STATE1_29)) || (player->csAction != PLAYER_CSACTION_NONE); } void func_8002DF18(PlayState* play, Player* player) { func_8006DC68(play, player); } -s32 func_8002DF38(PlayState* play, Actor* actor, u8 csMode) { +s32 func_8002DF38(PlayState* play, Actor* actor, u8 csAction) { Player* player = GET_PLAYER(play); - player->csMode = csMode; + player->csAction = csAction; player->unk_448 = actor; player->doorBgCamIndex = 0; return true; } -s32 func_8002DF54(PlayState* play, Actor* actor, u8 csMode) { +s32 func_8002DF54(PlayState* play, Actor* actor, u8 csAction) { Player* player = GET_PLAYER(play); - func_8002DF38(play, actor, csMode); + func_8002DF38(play, actor, csAction); player->doorBgCamIndex = 1; return true; -- cgit v1.2.3