From 8970968cfcfcfb86b70eec9b26528d7d9d2c160e Mon Sep 17 00:00:00 2001 From: KrimtonZ Date: Wed, 25 Mar 2020 10:51:25 -0500 Subject: name SkelAnime_InitLinkAnimetion, name load animation types and callbacks, rename several segement addresses in decompiled actors --- src/code/z_actor.c | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'src/code/z_actor.c') diff --git a/src/code/z_actor.c b/src/code/z_actor.c index eec16df03..9928be4d9 100644 --- a/src/code/z_actor.c +++ b/src/code/z_actor.c @@ -9,7 +9,7 @@ void ActorShape_Init(ActorShape* shape, f32 arg1, void* shadowDrawFunc, f32 arg3 shape->unk_14 = -1; } -void func_8002B200(Actor* actor, LightMapper* lightMapper, GlobalContext* globalCtx, u32 dlist, Color_RGBA8* color) { +void func_8002B200(Actor* actor, LightMapper* lightMapper, GlobalContext* globalCtx, Gfx* dlist, Color_RGBA8* color) { f32 temp1; f32 temp2; MtxF sp60; @@ -41,7 +41,7 @@ void func_8002B200(Actor* actor, LightMapper* lightMapper, GlobalContext* global func_80038A28(actor->floorPoly, actor->posRot.pos.x, actor->unk_80, actor->posRot.pos.z, &sp60); Matrix_Put(&sp60); - if (dlist != (u32)&D_04049210) { + if (dlist != D_04049210) { Matrix_RotateY(actor->shape.rot.y * (M_PI / 32768), MTXMODE_APPLY); } @@ -3898,7 +3898,7 @@ void func_80034BA0(GlobalContext* globalCtx, SkelAnime* skelAnime, void* unkFunc gDPPipeSync(gfxCtx->polyOpa.p++); gSPSegment(gfxCtx->polyOpa.p++, 0x0C, func_80034B28(globalCtx->state.gfxCtx)); - gfxCtx->polyOpa.p = SkelAnime_DrawSV2(globalCtx, skelAnime->limbIndex, skelAnime->actorDrawTbl, + gfxCtx->polyOpa.p = SkelAnime_DrawSV2(globalCtx, skelAnime->skeleton, skelAnime->actorDrawTbl, skelAnime->dListCount, unkFunc1, unkFunc2, actor, gfxCtx->polyOpa.p); func_800C6B54(gfxArr, globalCtx->state.gfxCtx, "../z_actor.c", 8860); @@ -3917,7 +3917,7 @@ void func_80034CC4(GlobalContext* globalCtx, SkelAnime* skelAnime, void* unkFunc gDPSetEnvColor(gfxCtx->polyXlu.p++, 0x00, 0x00, 0x00, alpha); gSPSegment(gfxCtx->polyXlu.p++, 0x0C, func_80034B54(globalCtx->state.gfxCtx)); - gfxCtx->polyXlu.p = SkelAnime_DrawSV2(globalCtx, skelAnime->limbIndex, skelAnime->actorDrawTbl, + gfxCtx->polyXlu.p = SkelAnime_DrawSV2(globalCtx, skelAnime->skeleton, skelAnime->actorDrawTbl, skelAnime->dListCount, unkFunc1, unkFunc2, actor, gfxCtx->polyXlu.p); func_800C6B54(gfxArr, globalCtx->state.gfxCtx, "../z_actor.c", 8904); -- cgit v1.2.3