From d3d5898f17ba1177e6f5098a64fa55e5f6279757 Mon Sep 17 00:00:00 2001 From: Dragorn421 Date: Sun, 8 Jun 2025 01:37:46 +0200 Subject: Update docs/Documenting.md (#1265) * Update docs/Documenting.md * fix --- src/code/z_actor.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/code/z_actor.c') diff --git a/src/code/z_actor.c b/src/code/z_actor.c index 5a0fe9b1c..dfec9188f 100644 --- a/src/code/z_actor.c +++ b/src/code/z_actor.c @@ -3854,7 +3854,7 @@ Actor* Actor_GetProjectileActor(PlayState* play, Actor* refActor, f32 radius) { actor = actor->next; } else { //! @bug The projectile actor gets unsafely casted to a hookshot to check its timer, even though - // it can also be an arrow. + //! it can also be an arrow. // Luckily, the field at the same offset in the arrow actor is the x component of a vector // which will rarely ever be 0. So it's very unlikely for this bug to cause an issue. if ((Math_Vec3f_DistXYZ(&refActor->world.pos, &actor->world.pos) > radius) || -- cgit v1.2.3