From 1bef952ff61a6dd1945c7887c1babd94efe95f72 Mon Sep 17 00:00:00 2001 From: Tharo Date: Thu, 24 Sep 2026 05:29:19 +0100 Subject: Unused variable/parameter cleanup (#1321) * UNUSED attribute for variables and parameters in static segments and for all stack padding variables * No more unused variable warnings * Make pad variable names consistent * Small cleanup * Macro-ify stack padding * Use stack padding for more variables not previously named pad * Format * Check unused parameter on gamestate overlays and pause menu Co-authored-by: Dragorn421 * Merge 2x u8 stack pads into 1x s16 stack pad in en_ik * Remove UNUSED from function prototypes * Suggested changes Co-authored-by: Dragorn421 * More unused variables * Fix merge, updated for new versions * Format * questionable UNUSED and STACK_PAD more usage * format * format * one more STACK_PADS in z_kaleido_map.c --------- Co-authored-by: Dragorn421 --- src/code/z_construct.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src/code/z_construct.c') diff --git a/src/code/z_construct.c b/src/code/z_construct.c index 179012b43..786861db4 100644 --- a/src/code/z_construct.c +++ b/src/code/z_construct.c @@ -1,4 +1,5 @@ #include "map.h" +#include "attributes.h" #include "printf.h" #include "regs.h" #include "segment_symbols.h" @@ -711,6 +712,6 @@ void Regs_InitDataImpl(void) { R_GAME_OVER_RUMBLE_DECREASE_RATE = -63; } -void Regs_InitData(PlayState* play) { +void Regs_InitData(UNUSED PlayState* play) { Regs_InitDataImpl(); } -- cgit v1.2.3