From a497f33bda7686e3aa948898000ecd3a861c5704 Mon Sep 17 00:00:00 2001 From: Tharo <17233964+Thar0@users.noreply.github.com> Date: Tue, 23 Nov 2021 01:20:30 +0000 Subject: z_message_PAL, message_data_static and surrounding doc (#996) * Initial progress on z_message_PAL, very messy * Fix merge * Some more progress * Fix merge * More z_message_PAL * Small progress * More small progress * message_data_static files OK * Prepare z_message_tables * Matched another function, small updates * Attempt to use asm-processor static-symbols branch * Refactor text id declarations * Begin large text codes parser function * Fix merge * Refactor done * Build OK, add color and highscore names * Remove encoded text headers and automatically encode during build * Fix kanfont * Various cleanups * DISP macros * Another match aside data * Further progress * Small improvements * Deduplicate magic values for text control codes, small improvements * Tiny progress * Minor cleanups * Clean up z_message_PAL comment * Progress on large functions * Further progress on large functions * Changes to mkldscript to link .data in the .rodata section * data OK * Few improvements * Use gDPLoadTextureBlock macros where appropriate * rm z_message_tables, progress on large functions * 2 more matches * Improvements * Small progress * More progress on big function * progress * match func_80107980 * match Message_Update * match func_8010BED8 * done * Progress on remaining large functions * Small progress on largest function * Another match, extract text and move to assets, improve text build system * Small nonmatchings improvements * docs wip * Largest function maybe equivalent * Fix merge * Document do_action values, largest function is almost instruction-matching * Rename NAVI do_action to NONE, as that appears to be how that value is used in practice * Fix merge * one match * Last function is instruction-matching * Fix * Improvements thanks to engineer124 * Stack matched thanks to petrie911, now just a/v/low t regalloc issues, some cleanup * More variables labeled, use text state enum everywhere * More labels and names * Fix * Actor_IsTalking -> Actor_TalkRequested * Match func_8010C39C and remove unused asm * More docs * Mostly ocarina related docs * All msgModes named * Fix assetclean * Cleanup * Extraction fixes and headers * Suggestions * Review suggestions * Change text extraction again, only extract if the headers do not already exist * Fix * Use ast for charmap, fix assetclean for real this time * Review suggestions * BGM ids and ran formatter * Review comments * rename include_readonly to include_data_with_rodata * Remove leading 0s in number directives * Review suggestions for message_data_static * textbox pos enum comments, rename several enum names from Message to TextBox Co-authored-by: Thar0 Co-authored-by: Zelllll <56516451+Zelllll@users.noreply.github.com> Co-authored-by: petrie911 Co-authored-by: Roman971 --- src/code/z_debug.c | 22 +++++++++++++--------- 1 file changed, 13 insertions(+), 9 deletions(-) (limited to 'src/code/z_debug.c') diff --git a/src/code/z_debug.c b/src/code/z_debug.c index 55eedb17f..21b0fee3e 100644 --- a/src/code/z_debug.c +++ b/src/code/z_debug.c @@ -151,15 +151,19 @@ void func_8006390C(Input* input) { gGameInfo->dpadLast = dpad; } - increment = CHECK_BTN_ANY(dpad, BTN_DRIGHT) ? (CHECK_BTN_ALL(input->cur.button, BTN_A | BTN_B) ? 1000 - : CHECK_BTN_ALL(input->cur.button, BTN_A) ? 100 - : CHECK_BTN_ALL(input->cur.button, BTN_B) ? 10 - : 1) - : CHECK_BTN_ANY(dpad, BTN_DLEFT) ? (CHECK_BTN_ALL(input->cur.button, BTN_A | BTN_B) ? -1000 - : CHECK_BTN_ALL(input->cur.button, BTN_A) ? -100 - : CHECK_BTN_ALL(input->cur.button, BTN_B) ? -10 - : -1) - : 0; + increment = CHECK_BTN_ANY(dpad, BTN_DRIGHT) + ? (CHECK_BTN_ALL(input->cur.button, BTN_A | BTN_B) + ? 1000 + : CHECK_BTN_ALL(input->cur.button, BTN_A) + ? 100 + : CHECK_BTN_ALL(input->cur.button, BTN_B) ? 10 : 1) + : CHECK_BTN_ANY(dpad, BTN_DLEFT) + ? (CHECK_BTN_ALL(input->cur.button, BTN_A | BTN_B) + ? -1000 + : CHECK_BTN_ALL(input->cur.button, BTN_A) + ? -100 + : CHECK_BTN_ALL(input->cur.button, BTN_B) ? -10 : -1) + : 0; gGameInfo->data[gGameInfo->regCur + regGroup] += increment; if (CHECK_BTN_ANY(dpad, BTN_DUP)) { -- cgit v1.2.3