From 262f6c507ca59c75df52e23f93c701705ee22798 Mon Sep 17 00:00:00 2001 From: Roman971 <32455037+Roman971@users.noreply.github.com> Date: Thu, 16 Apr 2020 23:36:12 +0200 Subject: Decompile z_play.c and Match/Document some of z_view.c (#74) * Decompile z_play.c and Match/Document some of z_view.c Also fix the last non matching in z_sample.c and update some game state functions. * Suggestions from PR #74 * Fix undefined reference to Gameplay_DrawOverlay * Suggestion from PR #74 (2) * Fix a fake argument in func_800BC450 --- src/code/z_malloc.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/code/z_malloc.c') diff --git a/src/code/z_malloc.c b/src/code/z_malloc.c index fd82cca8f..ce9b1a599 100644 --- a/src/code/z_malloc.c +++ b/src/code/z_malloc.c @@ -10,13 +10,13 @@ Arena sZeldaArena; void ZeldaArena_CheckPointer(void* ptr, u32 size, const char* name, const char* action) { if (!ptr) { if (gZeldaArenaLogSeverity >= LOG_SEVERITY_ERROR) { - //"%s: %u bytes %s failed\n" + // "%s: %u bytes %s failed\n" osSyncPrintf("%s: %u バイトの%sに失敗しました\n", name, size, action); __osDisplayArena(&sZeldaArena); return; } } else if (gZeldaArenaLogSeverity >= LOG_SEVERITY_VERBOSE) { - //"%s: %u bytes %s succeeded\n" + // "%s: %u bytes %s succeeded\n" osSyncPrintf("%s: %u バイトの%sに成功しました\n", name, size, action); } } -- cgit v1.2.3