From 00a5edea71a605e7bdad78892b2863000e53624e Mon Sep 17 00:00:00 2001 From: fig02 Date: Mon, 18 Jan 2021 16:04:04 -0500 Subject: Actor Struct Changes (and a few related things) (#617) * reformat header * type -> category * done for now i think * some more stuff * first -> head * focus * flag comment * ground -> floor * remove asm, name wrapper funcs * name func, format * review * targetPriority, format * git subrepo pull --force tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "0305ec2c2" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "0305ec2c2" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596" * comment * review * feet flags * horse shadow --- src/code/z_path.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/code/z_path.c') diff --git a/src/code/z_path.c b/src/code/z_path.c index 0f50fe02a..8ff42c07a 100644 --- a/src/code/z_path.c +++ b/src/code/z_path.c @@ -24,8 +24,8 @@ f32 Path_OrientAndGetDistSq(Actor* actor, Path* path, s16 waypoint, s16* yaw) { pointPos = SEGMENTED_TO_VIRTUAL(path->points); pointPos = &pointPos[waypoint]; - dx = pointPos->x - actor->posRot.pos.x; - dz = pointPos->z - actor->posRot.pos.z; + dx = pointPos->x - actor->world.pos.x; + dz = pointPos->z - actor->world.pos.z; *yaw = Math_FAtan2F(dx, dz) * (32768 / M_PI); -- cgit v1.2.3