From e6bc4bd8cb66b2e7b946829b3892fd0d2967fde3 Mon Sep 17 00:00:00 2001 From: cadmic Date: Mon, 12 Aug 2024 00:07:48 -0700 Subject: Add names to all typedef'd structs, unions, and enums (#2028) * Add names to all typedef'd structs, unions, and enums * wtf vs code * Use a better regex --- src/code/z_player_lib.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/code/z_player_lib.c') diff --git a/src/code/z_player_lib.c b/src/code/z_player_lib.c index 7b90a1e35..bc47ab6ac 100644 --- a/src/code/z_player_lib.c +++ b/src/code/z_player_lib.c @@ -3,7 +3,7 @@ #include "assets/objects/object_link_boy/object_link_boy.h" #include "assets/objects/object_link_child/object_link_child.h" -typedef struct { +typedef struct BowSlingshotStringData { /* 0x00 */ Gfx* dList; /* 0x04 */ Vec3f pos; } BowSlingshotStringData; // size = 0x10 @@ -90,7 +90,7 @@ u8 sActionModelGroups[PLAYER_IA_MAX] = { PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_LENS_OF_TRUTH }; -typedef struct { +typedef struct EnvHazardTextTriggerEntry { /* 0x0 */ u8 flag; /* 0x2 */ u16 textId; } EnvHazardTextTriggerEntry; // size = 0x4 -- cgit v1.2.3