From 7ecafcfe7d357ff1cbcf49ce4d87a9efedae552e Mon Sep 17 00:00:00 2001 From: Tharo <17233964+Thar0@users.noreply.github.com> Date: Thu, 17 Nov 2022 02:57:02 +0000 Subject: More documentation for `z_std_dma.c` (#1415) * More documentation for z_std_dma * uintptr casts for rom symbols in z64animation.h and z_kanfont.c * Format * Suggested changes, more defines for static texture sizes * PI Interface -> PI * Further suggested changes * Format * Comments about item_name and map_name texture assumptions --- src/code/z_sample.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/code/z_sample.c') diff --git a/src/code/z_sample.c b/src/code/z_sample.c index 5baafb6f9..3b5e1c208 100644 --- a/src/code/z_sample.c +++ b/src/code/z_sample.c @@ -80,7 +80,7 @@ void Sample_LoadTitleStatic(SampleState* this) { u32 size = _title_staticSegmentRomEnd - _title_staticSegmentRomStart; this->staticSegment = GameState_Alloc(&this->state, size, "../z_sample.c", 163); - DmaMgr_SendRequest1(this->staticSegment, (uintptr_t)_title_staticSegmentRomStart, size, "../z_sample.c", 164); + DmaMgr_RequestSyncDebug(this->staticSegment, (uintptr_t)_title_staticSegmentRomStart, size, "../z_sample.c", 164); } void Sample_Init(GameState* thisx) { -- cgit v1.2.3