From 0a1c16d44014499f25eb106dc14336997874ec17 Mon Sep 17 00:00:00 2001 From: fig02 Date: Fri, 12 Feb 2021 18:33:55 -0500 Subject: gameplay_dangeon_keep (#665) * xml done * add references in * missed a few * newline * review --- src/code/PreRender.c | 14 ++++++++------ src/code/z_actor.c | 2 +- src/code/z_draw.c | 15 ++++++++++----- 3 files changed, 19 insertions(+), 12 deletions(-) (limited to 'src/code') diff --git a/src/code/PreRender.c b/src/code/PreRender.c index bc65fe3a0..8252572ce 100644 --- a/src/code/PreRender.c +++ b/src/code/PreRender.c @@ -314,7 +314,7 @@ void func_800C213C(PreRenderContext* this, Gfx** gfxp) { s32 y2; s32 add; s32 uls; - s32 yinc; // vertical increment amount + s32 yinc; // vertical increment amount s32 ult; s32 lrx; s32 lry; @@ -357,12 +357,14 @@ void func_800C213C(PreRenderContext* this, Gfx** gfxp) { this->height, uls, ult, lrx, lry, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); - do {} while(0); // force register allocation behavior - gDPLoadMultiTile(gfx++, this->cvgSave, 0x0160, yinc, G_IM_FMT_I, G_IM_SIZ_8b, this->width, this->height, uls, ult, - lrx, lry, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, - G_TX_NOLOD, G_TX_NOLOD); + do { + } while (0); // force register allocation behavior + gDPLoadMultiTile(gfx++, this->cvgSave, 0x0160, yinc, G_IM_FMT_I, G_IM_SIZ_8b, this->width, this->height, uls, + ult, lrx, lry, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, + G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); - do {} while(0); // force register allocation behavior + do { + } while (0); // force register allocation behavior gSPTextureRectangle(gfx++, uls << 2, ult << 2, (lrx + yinc) << 2, (lry + yinc) << 2, G_TX_RENDERTILE, uls << 5, ult << 5, 1 << 10, 1 << 10); diff --git a/src/code/z_actor.c b/src/code/z_actor.c index 5c5283703..7c333f80a 100644 --- a/src/code/z_actor.c +++ b/src/code/z_actor.c @@ -4091,7 +4091,7 @@ void func_80035844(Vec3f* arg0, Vec3f* arg1, s16* arg2, s32 arg3) { * Spawns En_Part (Dissipating Flames) actor as a child of the given actor. */ Actor* func_800358DC(Actor* actor, Vec3f* spawnPos, Vec3s* spawnRot, f32* arg3, s32 timer, s16* unused, - GlobalContext* globalCtx, s16 params, s32 arg8) { + GlobalContext* globalCtx, s16 params, s32 arg8) { EnPart* spawnedEnPart; spawnedEnPart = diff --git a/src/code/z_draw.c b/src/code/z_draw.c index 3cdcfcaae..7e007ab05 100644 --- a/src/code/z_draw.c +++ b/src/code/z_draw.c @@ -334,25 +334,30 @@ DrawItemTableEntry sDrawItemTable[] = { // butterfly, OBJECT_GI_BUTTERFLY { GetItem_DrawOpa0Xlu1, { gGiButterflyContainerDL, gGiButterflyGlassDL } }, // poe, OBJECT_GI_GHOST - { GetItem_DrawPoes, { gGiGhostContainerLidDL, gGiGhostContainerGlassDL, gGiGhostContainerContentsDL, gGiPoeColorDL } }, + { GetItem_DrawPoes, + { gGiGhostContainerLidDL, gGiGhostContainerGlassDL, gGiGhostContainerContentsDL, gGiPoeColorDL } }, // fairy, OBJECT_GI_SOUL { GetItem_DrawFairy, { gGiFairyContainerBaseCapDL, gGiFairyContainerGlassDL, gGiFairyContainerContentsDL } }, // bullet bag 40, OBJECT_GI_DEKUPOUCH { GetItem_DrawBulletBag, { gGiBulletBagDL, gGiBulletBagColorDL, gGiBulletBagStringDL, gGiBulletBagStringColorDL, gGiBulletBagWritingDL } }, // green rupee, OBJECT_GI_RUPY - { GetItem_DrawSmallRupee, { gGiRupeeInnerDL, gGiGreenRupeeInnerColorDL, gGiRupeeOuterDL, gGiGreenRupeeOuterColorDL } }, + { GetItem_DrawSmallRupee, + { gGiRupeeInnerDL, gGiGreenRupeeInnerColorDL, gGiRupeeOuterDL, gGiGreenRupeeOuterColorDL } }, // blue rupee, OBJECT_GI_RUPY - { GetItem_DrawSmallRupee, { gGiRupeeInnerDL, gGiBlueRupeeInnerColorDL, gGiRupeeOuterDL, gGiBlueRupeeOuterColorDL } }, + { GetItem_DrawSmallRupee, + { gGiRupeeInnerDL, gGiBlueRupeeInnerColorDL, gGiRupeeOuterDL, gGiBlueRupeeOuterColorDL } }, // red rupee, OBJECT_GI_RUPY { GetItem_DrawSmallRupee, { gGiRupeeInnerDL, gGiRedRupeeInnerColorDL, gGiRupeeOuterDL, gGiRedRupeeOuterColorDL } }, // big poe, OBJECT_GI_GHOST { GetItem_DrawPoes, { gGiGhostContainerLidDL, gGiGhostContainerGlassDL, gGiGhostContainerContentsDL, gGiBigPoeColorDL } }, // purple rupee, OBJECT_GI_RUPY - { GetItem_DrawOpa10Xlu32, { gGiRupeeInnerDL, gGiPurpleRupeeInnerColorDL, gGiRupeeOuterDL, gGiPurpleRupeeOuterColorDL } }, + { GetItem_DrawOpa10Xlu32, + { gGiRupeeInnerDL, gGiPurpleRupeeInnerColorDL, gGiRupeeOuterDL, gGiPurpleRupeeOuterColorDL } }, // gold rupee, OBJECT_GI_RUPY - { GetItem_DrawOpa10Xlu32, { gGiRupeeInnerDL, gGiGoldRupeeInnerColorDL, gGiRupeeOuterDL, gGiGoldRupeeOuterColorDL } }, + { GetItem_DrawOpa10Xlu32, + { gGiRupeeInnerDL, gGiGoldRupeeInnerColorDL, gGiRupeeOuterDL, gGiGoldRupeeOuterColorDL } }, // bullet bag 50, OBJECT_GI_DEKUPOUCH { GetItem_DrawBulletBag, { gGiBulletBagDL, gGiBulletBag50ColorDL, gGiBulletBagStringDL, gGiBulletBag50StringColorDL, -- cgit v1.2.3