From 14191307e96cc915fa5a67704eba16421cf4deb2 Mon Sep 17 00:00:00 2001 From: Roman971 <32455037+Roman971@users.noreply.github.com> Date: Sat, 19 Sep 2020 03:45:39 +0200 Subject: Decompile Player (#387) * Setup player decomp * Decompile z_player.c and z_player_lib.c * Decompile remaining z_player.c functions * Various player improvements * Player progress (some non matchings and .data migrated) * Player progress (reposition data and fix some non matchings) * Cleanup, improve and document parts of z_player_lib.c/z_player.c * Fix player renames in z_en_st.c * Fix missing open/close disps in z_player.c * Minor player fixes * Address player comments --- src/code/code_80097A00.c | 2 +- src/code/code_800A9F30.c | 2 +- src/code/code_800FD970.c | 6 +- src/code/z_actor.c | 106 +-- src/code/z_camera.c | 20 +- src/code/z_debug.c | 2 +- src/code/z_demo.c | 8 +- src/code/z_face_reaction.c | 4 +- src/code/z_lib.c | 16 +- src/code/z_lifemeter.c | 6 +- src/code/z_parameter.c | 28 +- src/code/z_play.c | 12 +- src/code/z_player_call.c | 22 +- src/code/z_player_lib.c | 1748 ++++++++++++++++++++++++++++++++++---------- src/code/z_room.c | 6 +- 15 files changed, 1482 insertions(+), 506 deletions(-) (limited to 'src/code') diff --git a/src/code/code_80097A00.c b/src/code/code_80097A00.c index cdf78e9d5..882d422d1 100644 --- a/src/code/code_80097A00.c +++ b/src/code/code_80097A00.c @@ -97,7 +97,7 @@ u8 Inventory_DeleteEquipment(GlobalContext* globalCtx, s16 equipment) { gSaveContext.infTable[29] = 1; } - func_8008ECAC(globalCtx, player); + Player_SetEquipmentData(globalCtx, player); globalCtx->pauseCtx.unk_238 = 10; } diff --git a/src/code/code_800A9F30.c b/src/code/code_800A9F30.c index ea56f9243..f7d16a56a 100644 --- a/src/code/code_800A9F30.c +++ b/src/code/code_800A9F30.c @@ -27,7 +27,7 @@ void func_800A9F6C(f32 a, u8 b, u8 c, u8 d) { } } -void func_800AA000(float a, u8 b, u8 c, u8 d) { +void func_800AA000(f32 a, u8 b, u8 c, u8 d) { s32 temp1; s32 temp2; s32 i; diff --git a/src/code/code_800FD970.c b/src/code/code_800FD970.c index f5b61740c..ae2d5916d 100644 --- a/src/code/code_800FD970.c +++ b/src/code/code_800FD970.c @@ -10,7 +10,7 @@ static u32 sRandFloat; /** * Gets the next integer in the sequence of pseudo-random numbers. */ -u32 Math_Rand_Next() { +u32 Math_Rand_Next(void) { return sRandInt = (sRandInt * 1664525) + 1013904223; } @@ -26,7 +26,7 @@ void Math_Rand_Seed(u32 seed) { * the next integer and masking it to an IEEE-754 compliant floating-point number * between 1.0f and 2.0f, returning the result subtract 1.0f. */ -f32 Math_Rand_ZeroOne() { +f32 Math_Rand_ZeroOne(void) { sRandInt = (sRandInt * 1664525) + 1013904223; sRandFloat = ((sRandInt >> 9) | 0x3F800000); return *((f32*)&sRandFloat) - 1.0f; @@ -36,7 +36,7 @@ f32 Math_Rand_ZeroOne() { * Returns a pseudo-random floating-point number between -0.5f and 0.5f by the same * manner in which Math_Rand_ZeroOne generates its result. */ -f32 Math_Rand_Centered() { +f32 Math_Rand_Centered(void) { sRandInt = (sRandInt * 1664525) + 1013904223; sRandFloat = ((sRandInt >> 9) | 0x3F800000); return *((f32*)&sRandFloat) - 1.5f; diff --git a/src/code/z_actor.c b/src/code/z_actor.c index 8835072be..3db868799 100644 --- a/src/code/z_actor.c +++ b/src/code/z_actor.c @@ -213,7 +213,7 @@ void ActorShadow_DrawFunc_Teardrop(Actor* actor, Lights* lights, GlobalContext* #pragma GLOBAL_ASM("asm/non_matchings/code/z_actor/ActorShadow_DrawFunc_Teardrop.s") #endif -void func_8002BDB0(Actor* actor, s32 arg1, s32 arg2, UNK_PTR arg3, s32 arg4, UNK_PTR arg5) { +void func_8002BDB0(Actor* actor, s32 arg1, s32 arg2, Vec3f* arg3, s32 arg4, Vec3f* arg5) { if (arg1 == arg2) { Matrix_MultVec3f(arg3, &actor->unk_CC[0]); } else if (arg1 == arg4) { @@ -667,7 +667,7 @@ void func_8002CDE4(GlobalContext* globalCtx, TitleCardContext* titleCtx) { titleCtx->delayA = titleCtx->delayB = titleCtx->unk_E = titleCtx->unk_C = 0; } -void TitleCard_InitBossName(GlobalContext* globalCtx, TitleCardContext* titleCtx, u32 texture, s16 arg3, s16 arg4, +void TitleCard_InitBossName(GlobalContext* globalCtx, TitleCardContext* titleCtx, void* texture, s16 arg3, s16 arg4, u8 arg5, u8 arg6) { titleCtx->texture = texture; titleCtx->unk_4 = arg3; @@ -678,7 +678,7 @@ void TitleCard_InitBossName(GlobalContext* globalCtx, TitleCardContext* titleCtx titleCtx->delayB = 0; } -void TitleCard_InitPlaceName(GlobalContext* globalCtx, TitleCardContext* titleCtx, u32 texture, s32 arg3, s32 arg4, +void TitleCard_InitPlaceName(GlobalContext* globalCtx, TitleCardContext* titleCtx, void* texture, s32 arg3, s32 arg4, s32 arg5, s32 arg6, s32 arg7) { Scene* loadedScene = globalCtx->loadedScene; u32 size = loadedScene->titleFile.vromEnd - loadedScene->titleFile.vromStart; @@ -886,9 +886,9 @@ void func_8002D9A4(Actor* actor, f32 arg1) { actor->velocity.y = -Math_Sins(actor->posRot.rot.x) * arg1; } -void func_8002D9F8(Actor* actor, UNK_PTR arg1) { +void func_8002D9F8(Actor* actor, SkelAnime* skelAnime) { Vec3f sp1C; - func_800A54FC(arg1, &sp1C, actor->shape.rot.y); + func_800A54FC(skelAnime, &sp1C, actor->shape.rot.y); actor->posRot.pos.x += sp1C.x * actor->scale.x; actor->posRot.pos.y += sp1C.y * actor->scale.y; actor->posRot.pos.z += sp1C.z * actor->scale.z; @@ -984,16 +984,19 @@ s32 func_8002DD78(Player* player) { s32 func_8002DDA8(GlobalContext* globalCtx) { Player* player = PLAYER; + return (player->stateFlags1 & 0x800) || func_8002DD78(player); } s32 func_8002DDE4(GlobalContext* globalCtx) { Player* player = PLAYER; + return player->stateFlags2 & 0x8; } s32 func_8002DDF4(GlobalContext* globalCtx) { Player* player = PLAYER; + return player->stateFlags2 & 0x1000; } @@ -1015,32 +1018,34 @@ void func_8002DE74(GlobalContext* globalCtx, Player* player) { } } -void func_8002DECC(GlobalContext* globalCtx, Player* player, Actor* actor) { - player->rideActor = actor; +void func_8002DECC(GlobalContext* globalCtx, Player* player, Actor* horse) { + player->rideActor = horse; player->stateFlags1 |= 0x800000; - actor->child = &player->actor; + horse->child = &player->actor; } s32 func_8002DEEC(Player* player) { - return (player->stateFlags1 & 0x20000080) || player->action; + return (player->stateFlags1 & 0x20000080) || (player->csMode != 0); } void func_8002DF18(GlobalContext* globalCtx, Player* player) { func_8006DC68(globalCtx, player); } -u32 func_8002DF38(GlobalContext* globalCtx, Actor* actor, u8 newAction) { +s32 func_8002DF38(GlobalContext* globalCtx, Actor* actor, u8 csMode) { Player* player = PLAYER; - player->action = newAction; + + player->csMode = csMode; player->unk_448 = actor; player->unk_46A = 0; return 1; } -s32 func_8002DF54(GlobalContext* globalCtx, Actor* actor, u8 arg2) { +s32 func_8002DF54(GlobalContext* globalCtx, Actor* actor, u8 csMode) { Player* player = PLAYER; - func_8002DF38(globalCtx, actor, arg2); + + func_8002DF38(globalCtx, actor, csMode); player->unk_46A = 1; return 1; @@ -1475,30 +1480,30 @@ u32 func_8002F194(Actor* actor, GlobalContext* globalCtx) { return 0; } -s32 func_8002F1C4(Actor* actor, GlobalContext* globalCtx, f32 arg2, f32 arg3, u32 arg4) { +s32 func_8002F1C4(Actor* actor, GlobalContext* globalCtx, f32 arg2, f32 arg3, u32 exchangeItemId) { Player* player = PLAYER; // This is convoluted but it seems like it must be a single if statement to match - if ((player->actor.flags & 0x100) || ((arg4 != 0) && func_8008E988(globalCtx)) || + if ((player->actor.flags & 0x100) || ((exchangeItemId != EXCH_ITEM_NONE) && Player_InCsMode(globalCtx)) || ((actor->unk_10C == 0) && ((arg3 < fabsf(actor->yDistFromLink)) || (player->targetActorDistance < actor->xzDistFromLink) || (arg2 < actor->xzDistFromLink)))) { return 0; } - player->naviTargetActor = actor; + player->targetActor = actor; player->targetActorDistance = actor->xzDistFromLink; - player->exchangeItemId = arg4; + player->exchangeItemId = exchangeItemId; return 1; } -s32 func_8002F298(Actor* actor, GlobalContext* globalCtx, f32 arg2, u32 arg3) { - return func_8002F1C4(actor, globalCtx, arg2, arg2, arg3); +s32 func_8002F298(Actor* actor, GlobalContext* globalCtx, f32 arg2, u32 exchangeItemId) { + return func_8002F1C4(actor, globalCtx, arg2, arg2, exchangeItemId); } s32 func_8002F2CC(Actor* actor, GlobalContext* globalCtx, f32 arg2) { - return func_8002F298(actor, globalCtx, arg2, 0); + return func_8002F298(actor, globalCtx, arg2, EXCH_ITEM_NONE); } s32 func_8002F2F4(Actor* actor, GlobalContext* globalCtx) { @@ -1516,6 +1521,7 @@ u32 func_8002F334(Actor* actor, GlobalContext* globalCtx) { s8 func_8002F368(GlobalContext* globalCtx) { Player* player = PLAYER; + return player->exchangeItemId; } @@ -1538,20 +1544,20 @@ u32 Actor_HasParent(Actor* actor, GlobalContext* globalCtx) { s32 func_8002F434(Actor* actor, GlobalContext* globalCtx, s32 getItemId, f32 xzRange, f32 yRange) { Player* player = PLAYER; - s16 var; - s32 abs_var; + s16 yawDiff; + s32 absYawDiff; - if (!(player->stateFlags1 & 0x3C7080) && func_8008F29C(player) < 0) { - if ((((player->heldActor != NULL) || (actor == player->naviTargetActor)) && (getItemId > 0) && - (getItemId < 0x7E)) || + if (!(player->stateFlags1 & 0x3C7080) && Player_GetExplosiveHeld(player) < 0) { + if ((((player->heldActor != NULL) || (actor == player->targetActor)) && (getItemId > GI_NONE) && + (getItemId < GI_MAX)) || (!(player->stateFlags1 & 0x20000800))) { if ((actor->xzDistFromLink < xzRange) && (fabsf(actor->yDistFromLink) < yRange)) { - var = actor->yawTowardsLink - player->actor.shape.rot.y; - abs_var = ABS(var); - if ((getItemId != 0) || (player->getItemDirection < abs_var)) { + yawDiff = actor->yawTowardsLink - player->actor.shape.rot.y; + absYawDiff = ABS(yawDiff); + if ((getItemId != GI_NONE) || (player->getItemDirection < absYawDiff)) { player->getItemId = getItemId; player->interactRangeActor = actor; - player->getItemDirection = abs_var; + player->getItemDirection = absYawDiff; return 1; } } @@ -1566,7 +1572,7 @@ void func_8002F554(Actor* actor, GlobalContext* globalCtx, s32 getItemId) { } void func_8002F580(Actor* actor, GlobalContext* globalCtx) { - func_8002F554(actor, globalCtx, 0); + func_8002F554(actor, globalCtx, GI_NONE); } u32 Actor_HasNoParent(Actor* actor, GlobalContext* globalCtx) { @@ -1607,11 +1613,11 @@ u32 Actor_HasChild(GlobalContext* globalCtx, Actor* actor) { } } -u32 func_8002F63C(GlobalContext* globalCtx, Actor* actor, s32 arg2) { +u32 func_8002F63C(GlobalContext* globalCtx, Actor* horse, s32 arg2) { Player* player = PLAYER; if (!(player->stateFlags1 & 0x003C7880)) { - player->rideActor = actor; + player->rideActor = horse; player->unk_43C = arg2; return 1; } @@ -1629,6 +1635,7 @@ u32 Actor_HasNoChild(GlobalContext* globalCtx, Actor* actor) { void func_8002F698(GlobalContext* globalCtx, Actor* actor, f32 arg2, s16 arg3, f32 arg4, u32 arg5, u32 arg6) { Player* player = PLAYER; + player->unk_8A0 = arg6; player->unk_8A1 = arg5; player->unk_8A2 = arg3; @@ -1712,7 +1719,7 @@ void func_8002F994(Actor* actor, s32 arg1) { } } -s32 func_8002F9EC(GlobalContext* globalCtx, Actor* actor, UNK_TYPE arg2, UNK_TYPE arg3, UNK_TYPE arg4) { +s32 func_8002F9EC(GlobalContext* globalCtx, Actor* actor, CollisionPoly* arg2, u32 arg3, Vec3f* arg4) { if (func_80041D4C(&globalCtx->colCtx, arg2, arg3) == 8) { globalCtx->unk_11D30[0] = 1; func_8005DFAC(globalCtx, 0, arg4); @@ -2028,7 +2035,7 @@ void Actor_UpdateAll(GlobalContext* globalCtx, ActorContext* actorCtx) { } if ((player->stateFlags1 & 0x40) && ((player->actor.textId & 0xFF00) != 0x600)) { - sp74 = player->naviTargetActor; + sp74 = player->targetActor; } for (i = 0; i < ARRAY_COUNT(actorCtx->actorList); i++, sp80++) { @@ -2053,7 +2060,7 @@ void Actor_UpdateAll(GlobalContext* globalCtx, ActorContext* actorCtx) { Actor_Kill(actor); actor = actor->next; } else if ((unkFlag && !(actor->flags & unkFlag)) || - (!unkFlag && unkCondition && (sp74 != actor) && (actor != player->navi) && + (!unkFlag && unkCondition && (sp74 != actor) && (actor != player->naviActor) && (actor != player->heldActor) && (&player->actor != actor->parent))) { func_80061E8C(&actor->colChkInfo); actor = actor->next; @@ -2415,7 +2422,7 @@ void func_800315AC(GlobalContext* globalCtx, ActorContext* actorCtx) { if ((HREG(64) != 1) || (HREG(72) != 0)) { if (globalCtx->actorCtx.unk_03 != 0) { func_8003115C(globalCtx, invisibleActorCounter, invisibleActors); - if ((globalCtx->csCtx.state != 0) || func_8008E988(globalCtx)) { + if ((globalCtx->csCtx.state != 0) || Player_InCsMode(globalCtx)) { func_800304B0(globalCtx); } } @@ -2800,12 +2807,12 @@ void Actor_SpawnTransitionActors(GlobalContext* globalCtx, ActorContext* actorCt for (i = 0; i < nbTransitionActors; i++) { if (transitionActor->id >= 0) { - if (((transitionActor->frontRoom >= 0) && - ((transitionActor->frontRoom == globalCtx->roomCtx.curRoom.num) || - (transitionActor->frontRoom == globalCtx->roomCtx.prevRoom.num))) || - ((transitionActor->backRoom >= 0) && - ((transitionActor->backRoom == globalCtx->roomCtx.curRoom.num) || - (transitionActor->backRoom == globalCtx->roomCtx.prevRoom.num)))) { + if (((transitionActor->sides[0].room >= 0) && + ((transitionActor->sides[0].room == globalCtx->roomCtx.curRoom.num) || + (transitionActor->sides[0].room == globalCtx->roomCtx.prevRoom.num))) || + ((transitionActor->sides[1].room >= 0) && + ((transitionActor->sides[1].room == globalCtx->roomCtx.curRoom.num) || + (transitionActor->sides[1].room == globalCtx->roomCtx.prevRoom.num)))) { Actor_Spawn(actorCtx, globalCtx, (s16)(transitionActor->id & 0x1FFF), transitionActor->pos.x, transitionActor->pos.y, transitionActor->pos.z, 0, transitionActor->rotY, 0, (i << 0xA) + transitionActor->params); @@ -2955,7 +2962,7 @@ Actor* func_80032AF0(GlobalContext* globalCtx, ActorContext* actorCtx, Actor** a D_8015BBF0 = D_8015BBF4 = FLT_MAX; D_8015BBF8 = 0x7FFFFFFF; - if (!func_8008E988(globalCtx)) { + if (!Player_InCsMode(globalCtx)) { entry = &D_801160A0[0]; actorCtx->targetCtx.unk_90 = NULL; @@ -3376,6 +3383,7 @@ s16 func_800339B8(Actor* actor, GlobalContext* globalCtx, f32 arg2, s16 arg3) { s32 func_80033A84(GlobalContext* globalCtx, Actor* actor) { Player* player = PLAYER; + if ((player->stateFlags1 & 0x10) && (actor->unk_10C != 0)) { return 1; } else { @@ -3385,6 +3393,7 @@ s32 func_80033A84(GlobalContext* globalCtx, Actor* actor) { s32 func_80033AB8(GlobalContext* globalCtx, Actor* actor) { Player* player = PLAYER; + if ((player->stateFlags1 & 0x10) && (actor->unk_10C == 0)) { return 1; } else { @@ -3904,6 +3913,7 @@ s32 func_80035124(Actor* actor, GlobalContext* globalCtx) { u8 func_800353E8(GlobalContext* globalCtx) { Player* player = PLAYER; + return player->unk_845; } @@ -4007,11 +4017,11 @@ void func_80035650(Actor* actor, ColliderBody* colBody, s32 freezeFlag) { actor->unk_116 = 0x04; } else if (colBody->acHitItem->toucher.flags & 0x8000) { actor->unk_116 = 0x08; - } else if ((colBody->acHitItem->toucher.flags << 0xF) < 0) { + } else if (colBody->acHitItem->toucher.flags & 0x10000) { actor->unk_116 = 0x10; } else if (colBody->acHitItem->toucher.flags & 0x2000) { actor->unk_116 = 0x20; - } else if ((colBody->acHitItem->toucher.flags << 0xC) < 0) { + } else if (colBody->acHitItem->toucher.flags & 0x80000) { if (freezeFlag) { actor->freezeTimer = colBody->acHitItem->toucher.damage; } @@ -4107,9 +4117,9 @@ void func_800359B8(Actor* actor, s16 arg1, Vec3s* arg2) { if (actor->floorPoly != NULL) { floorPoly = actor->floorPoly; - sp44 = floorPoly->norm.x * (1.f / 32767); - sp40 = floorPoly->norm.y * (1.f / 32767); - sp3C = floorPoly->norm.z * (1.f / 32767); + sp44 = floorPoly->norm.x * (1.0f / 32767); + sp40 = floorPoly->norm.y * (1.0f / 32767); + sp3C = floorPoly->norm.z * (1.0f / 32767); sp38 = Math_Sins(arg1); sp34 = Math_Coss(arg1); diff --git a/src/code/z_camera.c b/src/code/z_camera.c index a2da2a2ec..75c536b9f 100644 --- a/src/code/z_camera.c +++ b/src/code/z_camera.c @@ -1907,9 +1907,9 @@ s32 func_80043D18(Camera* camera, Vec3f* arg1, struct_80043D18* arg2) { arg2->unk_24 = sp44; } - arg2->unk_0C.x = arg2->unk_18->norm.x * (1.f / 32767); - arg2->unk_0C.y = arg2->unk_18->norm.y * (1.f / 32767); - arg2->unk_0C.z = arg2->unk_18->norm.z * (1.f / 32767); + arg2->unk_0C.x = arg2->unk_18->norm.x * (1.0f / 32767.0f); + arg2->unk_0C.y = arg2->unk_18->norm.y * (1.0f / 32767.0f); + arg2->unk_0C.z = arg2->unk_18->norm.z * (1.0f / 32767.0f); arg2->unk_00.x = arg2->unk_0C.x + sp68.x; arg2->unk_00.y = arg2->unk_0C.y + sp68.y; arg2->unk_00.z = arg2->unk_0C.z + sp68.z; @@ -1965,9 +1965,9 @@ f32 func_80044434(Camera* camera, Vec3f* arg1, Vec3f* arg2, s32* arg3) { arg1->z = 0.0f; arg1->y = 1.0f; } else { - arg1->x = sp28->norm.x * (1.f / 32767); - arg1->y = sp28->norm.y * (1.f / 32767); - arg1->z = sp28->norm.z * (1.f / 32767); + arg1->x = sp28->norm.x * (1.f / 32767.0f); + arg1->y = sp28->norm.y * (1.f / 32767.0f); + arg1->z = sp28->norm.z * (1.f / 32767.0f); } return temp_ret; @@ -3369,7 +3369,7 @@ void func_80059EC8(Camera* camera) { player->actor.freezeTimer = 0; player->stateFlags1 &= ~0x20000000; - if (player->action != 0) { + if (player->csMode != 0) { func_8002DF54(camera->globalCtx, &player->actor, 7); osSyncPrintf("camera: player demo end!!\n"); } @@ -3545,8 +3545,8 @@ s32 Camera_ChangeMode(Camera* camera, s16 mode, u8 arg2) { #pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/Camera_ChangeMode.s") #endif -void func_8005A444(Camera* camera, s16 arg1) { - Camera_ChangeMode(camera, arg1, 0); +s32 func_8005A444(Camera* camera, s16 arg1) { + return Camera_ChangeMode(camera, arg1, 0); } s32 func_8005A470(Camera* camera, s16 arg1) { @@ -3927,7 +3927,7 @@ Vec3f* func_8005AFB4(Vec3f* dst, Camera* camera) { } void Camera_SetCameraData(Camera* camera, s16 arg1, CutsceneCameraPoint* atPoints, CutsceneCameraPoint* eyePoints, - s16 relativeToPlayer, s16 arg5) { + s16 relativeToPlayer, s16 arg5, s32 arg6) { if (arg1 & 0x1) { camera->atPoints = atPoints; } diff --git a/src/code/z_debug.c b/src/code/z_debug.c index 41f63005c..21e0eae03 100644 --- a/src/code/z_debug.c +++ b/src/code/z_debug.c @@ -54,7 +54,7 @@ void func_800636C0() { // Called when free movement is active. // 8011D394 to enable camera debugger -void func_8006375C(s32 arg0, s32 arg1, float* d_80855320) { +void func_8006375C(s32 arg0, s32 arg1, const char* text) { } // Copy Camera Debugger Text diff --git a/src/code/z_demo.c b/src/code/z_demo.c index 8fe0c4689..35dc743ff 100644 --- a/src/code/z_demo.c +++ b/src/code/z_demo.c @@ -258,7 +258,7 @@ void func_80064824(GlobalContext* globalCtx, CutsceneContext* csCtx, CsCmdBase* break; case 15: if (sp3F != 0) { - TitleCard_InitPlaceName(globalCtx, &globalCtx->actorCtx.titleCtx, player->getItemModel, 0xA0, 0x78, + TitleCard_InitPlaceName(globalCtx, &globalCtx->actorCtx.titleCtx, player->giObjectSegment, 0xA0, 0x78, 0x90, 0x18, 0x14); } break; @@ -882,9 +882,9 @@ void Cutscene_Command_Terminator(GlobalContext* globalCtx, CutsceneContext* csCt break; case 71: gSaveContext.equips.equipment |= 0x0100; - func_8008ECAC(globalCtx, player); + Player_SetEquipmentData(globalCtx, player); gSaveContext.equips.equipment |= 0x1000; - func_8008ECAC(globalCtx, player); + Player_SetEquipmentData(globalCtx, player); globalCtx->linkAgeOnLoad = 1; globalCtx->nextEntranceIndex = 0x0053; globalCtx->sceneLoadFlag = 0x14; @@ -1925,7 +1925,7 @@ void func_80068DC0(GlobalContext* globalCtx, CutsceneContext* csCtx) { void func_80068ECC(GlobalContext* globalCtx, CutsceneContext* csCtx) { u8 i; - if ((gSaveContext.cutsceneTrigger != 0) && (csCtx->state == CS_STATE_IDLE) && !func_8008E988(globalCtx)) { + if ((gSaveContext.cutsceneTrigger != 0) && (csCtx->state == CS_STATE_IDLE) && !Player_InCsMode(globalCtx)) { gSaveContext.cutsceneIndex = 0xFFFD; } diff --git a/src/code/z_face_reaction.c b/src/code/z_face_reaction.c index 906835e33..8bc9c6685 100644 --- a/src/code/z_face_reaction.c +++ b/src/code/z_face_reaction.c @@ -1,7 +1,7 @@ #include #include -u16 sReactionTextIds[][9] = { +u16 sReactionTextIds[][PLAYER_MASK_MAX] = { { 0x0000, 0x7124, 0x7127, 0x7126, 0x7125, 0x7127, 0x7124, 0x7125, 0x7127 }, { 0x0000, 0x7128, 0x7129, 0x7128, 0x7128, 0x7128, 0x7128, 0x712A, 0x712B }, { 0x0000, 0x7128, 0x712B, 0x7128, 0x7128, 0x7129, 0x7128, 0x712B, 0x7128 }, @@ -65,6 +65,6 @@ u16 sReactionTextIds[][9] = { }; u16 Text_GetFaceReaction(GlobalContext* globalCtx, u32 reactionSet) { - u8 currentMask = func_8008F080(globalCtx); + u8 currentMask = Player_GetMask(globalCtx); return sReactionTextIds[reactionSet][currentMask]; } diff --git a/src/code/z_lib.c b/src/code/z_lib.c index d59cf7374..01ea0ef86 100644 --- a/src/code/z_lib.c +++ b/src/code/z_lib.c @@ -167,20 +167,14 @@ s32 func_80077C6C(f32* pValue, f32 target, f32 incrStep, f32 decrStep) { return 0; } -typedef struct { - /* 0x00 */ char unk_00[0x14]; - /* 0x14 */ s8 unk_14; - /* 0x14 */ s8 unk_15; -} struct_80077D10; +void func_80077D10(f32* arg0, s16* arg1, Input* input) { + f32 relX = input->rel.in.x; + f32 relY = input->rel.in.y; -void func_80077D10(f32* arg0, s16* arg1, struct_80077D10* arg2) { - f32 var1 = arg2->unk_14; - f32 var2 = arg2->unk_15; - - *arg0 = sqrtf(SQ(var1) + SQ(var2)); + *arg0 = sqrtf(SQ(relX) + SQ(relY)); *arg0 = (60.0f < *arg0) ? 60.0f : *arg0; - *arg1 = atan2s(var2, -var1); + *arg1 = atan2s(relY, -relX); } s16 Math_Rand_S16Offset(s16 base, s16 range) { diff --git a/src/code/z_lifemeter.c b/src/code/z_lifemeter.c index ce770af1b..9faf69026 100644 --- a/src/code/z_lifemeter.c +++ b/src/code/z_lifemeter.c @@ -176,7 +176,7 @@ s32 func_80078E84(GlobalContext* globalCtx) { if (interfaceCtx->unk_226 <= 0) { interfaceCtx->unk_226 = 0; - globalCtx->unk_11D58(globalCtx, -(gSaveContext.health + 1)); + globalCtx->damagePlayer(globalCtx, -(gSaveContext.health + 1)); return 1; } } @@ -381,8 +381,6 @@ void Health_Draw(GlobalContext* globalCtx) { CLOSE_DISPS(gfxCtx, "../z_lifemeter.c", 606); } -u32 Health_IsCritical(void); - void Health_HandleCriticalAlarm(GlobalContext* globalCtx) { InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx; @@ -391,7 +389,7 @@ void Health_HandleCriticalAlarm(GlobalContext* globalCtx) { if (interfaceCtx->unk_22A <= 0) { interfaceCtx->unk_22A = 0; interfaceCtx->unk_22C = 0; - if (!func_8008E988(globalCtx) && (globalCtx->pauseCtx.state == 0) && (globalCtx->pauseCtx.flag == 0) && + if (!Player_InCsMode(globalCtx) && (globalCtx->pauseCtx.state == 0) && (globalCtx->pauseCtx.flag == 0) && Health_IsCritical() && !Gameplay_InCsMode(globalCtx)) { func_80078884(NA_SE_SY_HITPOINT_ALARM); } diff --git a/src/code/z_parameter.c b/src/code/z_parameter.c index 51e802faf..ca8fc1d22 100644 --- a/src/code/z_parameter.c +++ b/src/code/z_parameter.c @@ -1240,8 +1240,8 @@ void Interface_InitHorsebackArchery(GlobalContext* globalCtx) { } void func_800849EC(GlobalContext* globalCtx) { - gSaveContext.equipment |= gBitFlags[2] << gEquipShifts[0]; - gSaveContext.equipment ^= 8 << gEquipShifts[0]; + gSaveContext.equipment |= gBitFlags[2] << gEquipShifts[EQUIP_SWORD]; + gSaveContext.equipment ^= 8 << gEquipShifts[EQUIP_SWORD]; if (gBitFlags[3] & gSaveContext.equipment) { gSaveContext.equips.buttonItems[0] = ITEM_SWORD_KNIFE; @@ -1380,7 +1380,7 @@ u8 Item_Give(GlobalContext* globalCtx, u8 item) { gSaveContext.equipment |= gBitFlags[item - ITEM_SWORD_KOKIRI] << gEquipShifts[EQUIP_SWORD]; if (item == ITEM_SWORD_BGS) { - gSaveContext.bgsHitsLeft = 8; + gSaveContext.swordHealth = 8; if (ALL_EQUIP_VALUE(EQUIP_SWORD) == 0xF) { gSaveContext.equipment ^= 8 << gEquipShifts[EQUIP_SWORD]; @@ -1997,24 +1997,24 @@ s32 Inventory_HasSpecificBottle(u8 bottleItem) { } } -void Inventory_UpdateBottleItem(GlobalContext* globalCtx, u8 item, u8 cButton) { - osSyncPrintf("item_no=%x, c_no=%x, Pt=%x Item_Register=%x\n", item, cButton, - gSaveContext.equips.cButtonSlots[cButton - 1], - gSaveContext.items[gSaveContext.equips.cButtonSlots[cButton - 1]]); +void Inventory_UpdateBottleItem(GlobalContext* globalCtx, u8 item, u8 button) { + osSyncPrintf("item_no=%x, c_no=%x, Pt=%x Item_Register=%x\n", item, button, + gSaveContext.equips.cButtonSlots[button - 1], + gSaveContext.items[gSaveContext.equips.cButtonSlots[button - 1]]); // Special case to only empty half of a Lon Lon Milk Bottle - if ((gSaveContext.items[gSaveContext.equips.cButtonSlots[cButton - 1]] == ITEM_MILK_BOTTLE) && + if ((gSaveContext.items[gSaveContext.equips.cButtonSlots[button - 1]] == ITEM_MILK_BOTTLE) && (item == ITEM_BOTTLE)) { item = ITEM_MILK_HALF; } - gSaveContext.items[gSaveContext.equips.cButtonSlots[cButton - 1]] = item; - gSaveContext.equips.buttonItems[cButton] = item; + gSaveContext.items[gSaveContext.equips.cButtonSlots[button - 1]] = item; + gSaveContext.equips.buttonItems[button] = item; - Interface_LoadItemIcon1(globalCtx, cButton); + Interface_LoadItemIcon1(globalCtx, button); globalCtx->pauseCtx.unk_23E = item; - gSaveContext.buttonStatus[cButton] = BTN_ENABLED; + gSaveContext.buttonStatus[button] = BTN_ENABLED; } s32 Inventory_ConsumeFairy(GlobalContext* globalCtx) { @@ -3605,7 +3605,7 @@ void Interface_Draw(GlobalContext* globalCtx) { gSaveContext.timer1State = 10; if (D_80125A5C != 0) { gSaveContext.health = 0; - globalCtx->unk_11D58(globalCtx, -(gSaveContext.health + 2)); + globalCtx->damagePlayer(globalCtx, -(gSaveContext.health + 2)); } D_80125A5C = 0; } else if (gSaveContext.timer1Value > 60) { @@ -4156,7 +4156,7 @@ void Interface_Update(GlobalContext* globalCtx) { if ((globalCtx->pauseCtx.state == 0) && (globalCtx->pauseCtx.flag == 0) && (msgCtx->msgMode == 0) && (globalCtx->sceneLoadFlag == 0) && (globalCtx->unk_10A20 == 0) && (globalCtx->transitionMode == 0) && - ((globalCtx->csCtx.state == 0) || !func_8008E988(globalCtx))) { + ((globalCtx->csCtx.state == 0) || !Player_InCsMode(globalCtx))) { if ((gSaveContext.magicAcquired != 0) && (gSaveContext.magicLevel == 0)) { gSaveContext.magicLevel = gSaveContext.doubleMagic + 1; gSaveContext.unk_13F0 = 8; diff --git a/src/code/z_play.c b/src/code/z_play.c index 5422448e4..20b04d86c 100644 --- a/src/code/z_play.c +++ b/src/code/z_play.c @@ -178,7 +178,7 @@ void Gameplay_Destroy(GlobalContext* globalCtx) { if (gSaveContext.linkAge != globalCtx->linkAgeOnLoad) { Inventory_SwapAgeEquipment(); - func_8008ECAC(globalCtx, player); + Player_SetEquipmentData(globalCtx, player); } func_80031C3C(&globalCtx->actorCtx, globalCtx); @@ -925,7 +925,7 @@ void Gameplay_Update(GlobalContext* globalCtx) { if ((globalCtx->pauseCtx.state != 0) || (globalCtx->pauseCtx.flag != 0)) { // Translates to: "Changing viewpoint is prohibited due to the kaleidoscope" osSyncPrintf(VT_FGCOL(CYAN) "カレイドスコープ中につき視点変更を禁止しております\n" VT_RST); - } else if (func_8008E988(globalCtx)) { + } else if (Player_InCsMode(globalCtx)) { // Translates to: "Changing viewpoint is prohibited during the cutscene" osSyncPrintf(VT_FGCOL(CYAN) "デモ中につき視点変更を禁止しております\n" VT_RST); } else if (YREG(15) == 0x10) { @@ -1372,7 +1372,7 @@ void Gameplay_Main(GlobalContext* globalCtx) { // original name: "Game_play_demo_mode_check" s32 Gameplay_InCsMode(GlobalContext* globalCtx) { - return (globalCtx->csCtx.state != 0) || func_8008E988(globalCtx); + return (globalCtx->csCtx.state != 0) || Player_InCsMode(globalCtx); } f32 func_800BFCB8(GlobalContext* globalCtx, MtxF* mf, Vec3f* vec) { @@ -1801,18 +1801,20 @@ s32 func_800C0D28(GlobalContext* globalCtx) { s32 func_800C0D34(GlobalContext* globalCtx, Actor* actor, s16* yaw) { TransitionActorEntry* transitionActor; + s32 frontRoom; if (actor->type != ACTORTYPE_DOOR) { return 0; } transitionActor = &globalCtx->transitionActorList[(u16)actor->params >> 10]; + frontRoom = transitionActor->sides[0].room; - if (transitionActor->backRoom == transitionActor->frontRoom) { + if (frontRoom == transitionActor->sides[1].room) { return 0; } - if (actor->room == transitionActor->frontRoom) { + if (frontRoom == actor->room) { *yaw = actor->shape.rot.y; } else { *yaw = actor->shape.rot.y + 0x8000; diff --git a/src/code/z_player_call.c b/src/code/z_player_call.c index f352be424..e408cc989 100644 --- a/src/code/z_player_call.c +++ b/src/code/z_player_call.c @@ -1,24 +1,26 @@ #include +#define FLAGS 0x06000035 + void (*sPlayerCallInitFunc)(Actor* thisx, GlobalContext* globalCtx); void (*sPlayerCallDestroyFunc)(Actor* thisx, GlobalContext* globalCtx); void (*sPlayerCallUpdateFunc)(Actor* thisx, GlobalContext* globalCtx); void (*sPlayerCallDrawFunc)(Actor* thisx, GlobalContext* globalCtx); -void func_80846CD8(Actor* thisx, GlobalContext* globalCtx); -void func_8084AB54(Actor* thisx, GlobalContext* globalCtx); -void func_80849EA8(Actor* thisx, GlobalContext* globalCtx); -void func_8084A5C4(Actor* thisx, GlobalContext* globalCtx); - void PlayerCall_Init(Actor* thisx, GlobalContext* globalCtx); void PlayerCall_Destroy(Actor* thisx, GlobalContext* globalCtx); void PlayerCall_Update(Actor* thisx, GlobalContext* globalCtx); void PlayerCall_Draw(Actor* thisx, GlobalContext* globalCtx); +void Player_Init(Actor* thisx, GlobalContext* globalCtx); +void Player_Destroy(Actor* thisx, GlobalContext* globalCtx); +void Player_Update(Actor* thisx, GlobalContext* globalCtx); +void Player_Draw(Actor* thisx, GlobalContext* globalCtx); + const ActorInit Player_InitVars = { ACTOR_PLAYER, ACTORTYPE_PLAYER, - 0x6000035, + FLAGS, OBJECT_GAMEPLAY_KEEP, sizeof(Player), (ActorFunc)PlayerCall_Init, @@ -28,10 +30,10 @@ const ActorInit Player_InitVars = { }; void PlayerCall_InitFuncPtrs() { - sPlayerCallInitFunc = KaleidoManager_GetRamAddr(func_80846CD8); - sPlayerCallDestroyFunc = KaleidoManager_GetRamAddr(func_8084AB54); - sPlayerCallUpdateFunc = KaleidoManager_GetRamAddr(func_80849EA8); - sPlayerCallDrawFunc = KaleidoManager_GetRamAddr(func_8084A5C4); + sPlayerCallInitFunc = KaleidoManager_GetRamAddr(Player_Init); + sPlayerCallDestroyFunc = KaleidoManager_GetRamAddr(Player_Destroy); + sPlayerCallUpdateFunc = KaleidoManager_GetRamAddr(Player_Update); + sPlayerCallDrawFunc = KaleidoManager_GetRamAddr(Player_Draw); } void PlayerCall_Init(Actor* thisx, GlobalContext* globalCtx) { diff --git a/src/code/z_player_lib.c b/src/code/z_player_lib.c index ea71bae7a..ba65241a6 100644 --- a/src/code/z_player_lib.c +++ b/src/code/z_player_lib.c @@ -2,551 +2,1074 @@ #include typedef struct { - u8 unk_0; - u16 unk_2; -} Struct_8008F2F8; + /* 0x00 */ u8 flag; + /* 0x02 */ u16 textId; +} TextTriggerEntry; // size = 0x04 -// TODO decompile data - -extern SkeletonHeader* D_80125B70[]; - -extern s16 D_80125B78[]; - -extern u8 D_80125C44[]; - -extern Struct_8008F2F8 D_80125C88[]; - -extern u8 D_80125C98[]; - -extern UNK_TYPE D_80125F18[]; - -extern UNK_TYPE D_80125F20[]; - -extern UNK_TYPE D_80125F28[]; - -extern UNK_TYPE D_80125F30[]; - -extern UNK_TYPE D_80125F38[]; - -extern UNK_PTR D_80125F40[]; - -extern u8 D_8012607C[]; - -extern f32 D_801260D0; - -extern Vec3f D_801260A4; -extern Vec3f D_801260B0; -extern Vec3f D_801260BC; -extern Vec3f D_801260C8; - -extern Vec3f D_80126080; -extern Vec3f D_8012608C; -extern Vec3f D_80126098; - -// TODO decompile bss - -extern u8 D_80160008[]; // TODO check type - -// Segment Addresses - -extern LinkAnimetionEntry D_04003238; -extern UNK_TYPE D_0602A738; -extern UNK_TYPE D_0602CB48; - -void func_8008E750(GlobalContext* globalCtx, Player* player) { +typedef struct { + /* 0x00 */ void* dList; + /* 0x04 */ Vec3f pos; +} BowStringData; // size = 0x10 + +SkeletonHeader* gPlayerSkelHeaders[] = { 0x060377F4, 0x0602CF6C }; + +s16 sBootData[PLAYER_BOOTS_MAX][17] = { + { 200, 1000, 300, 700, 550, 270, 600, 350, 800, 600, -100, 600, 590, 750, 125, 200, 130 }, + { 200, 1000, 300, 700, 550, 270, 1000, 0, 800, 300, -160, 600, 590, 750, 125, 200, 130 }, + { 200, 1000, 300, 700, 550, 270, 600, 600, 800, 550, -100, 600, 540, 270, 25, 0, 130 }, + { 200, 1000, 300, 700, 380, 400, 0, 300, 800, 500, -100, 600, 590, 750, 125, 200, 130 }, + { 80, 800, 150, 700, 480, 270, 600, 50, 800, 550, -40, 400, 540, 270, 25, 0, 80 }, + { 200, 1000, 300, 800, 500, 400, 800, 400, 800, 550, -100, 600, 540, 750, 125, 400, 200 }, +}; + +// Used to map action params to model groups +u8 sActionModelGroups[] = { + 3, 15, 10, 2, 2, 5, 10, 11, 6, 6, 6, 6, 6, 6, 6, 6, 9, 9, 7, 7, 8, 3, 3, 6, 3, 3, 3, 3, 12, 13, 14, 14, 14, 14, + 14, 14, 14, 14, 14, 14, 14, 14, 14, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, +}; + +TextTriggerEntry sTextTriggers[] = { + { 1, 0x3040 }, + { 2, 0x401D }, + { 0, 0x0000 }, + { 2, 0x401D }, +}; + +// Used to map model groups to model types for [animation, left hand, right hand, sheath, waist] +u8 gPlayerModelTypes[][5] = { + { 2, 0, 10, 16, 20 }, { 1, 2, 9, 19, 20 }, { 1, 2, 10, 17, 20 }, { 0, 0, 8, 18, 20 }, + { 0, 0, 8, 18, 20 }, { 3, 4, 9, 19, 20 }, { 4, 1, 11, 18, 20 }, { 5, 0, 8, 18, 20 }, + { 0, 6, 8, 18, 20 }, { 4, 0, 15, 18, 20 }, { 3, 1, 9, 18, 20 }, { 3, 5, 9, 18, 20 }, + { 0, 0, 13, 18, 20 }, { 0, 0, 14, 18, 20 }, { 0, 7, 8, 18, 20 }, { 0, 2, 8, 19, 20 }, +}; + +Gfx* D_80125CE8[] = { + 0x060226E0, 0x06014320, 0x06027690, 0x06016620, 0x060226E0, 0x06014440, 0x06027690, 0x06016740, + 0x06022970, 0x06014320, 0x06027918, 0x06016620, 0x060241C0, 0x06014320, 0x06028B40, 0x06016620, +}; + +Gfx* D_80125D28[] = { + 0x06023160, 0x06015248, 0x06027F00, 0x06017360, 0x06023160, 0x06014D68, 0x06027F00, 0x06016EE8, + 0x06020A78, 0x060148A8, 0x06025FB8, 0x06016A98, 0x060211B8, 0x06015248, 0x060264F0, 0x06017360, +}; + +Gfx* D_80125D68[] = { + NULL, NULL, NULL, NULL, NULL, 0x06022688, NULL, 0x06022688, +}; + +Gfx* D_80125D88[] = { + 0x060249D8, 0x06015408, 0x06028150, 0x06017500, 0x060249D8, 0x06015010, 0x06028150, 0x06017150, + 0x06020E70, 0x06014B40, 0x060262B8, 0x06016CF8, 0x060216B0, 0x06015408, 0x06026910, 0x06017500, + NULL, NULL, NULL, NULL, 0x060249D8, 0x06022688, 0x060249D8, 0x06022688, +}; + +Gfx* D_80125DE8[] = { + 0x060238C8, 0x06015540, 0x060286B8, 0x06015540, 0x06023D50, 0x06015540, 0x060291E8, 0x06015540, +}; + +Gfx* D_80125E08[] = { + 0x06021AA8, + 0x06013CB0, + 0x06026C58, + 0x06016280, +}; + +Gfx* D_80125E18[] = { + 0x06021CE8, + 0x06013E18, + 0x06026DF0, + 0x060163C0, +}; + +Gfx* D_80125E28[] = { + 0x06021F78, + 0x06013F38, + 0x06027078, + 0x06017630, +}; + +Gfx* D_80125E38[] = { + 0x06021F78, + 0x06013F38, + 0x06027078, + 0x06017630, +}; + +Gfx* D_80125E48[] = { + 0x06022498, + 0x060141C0, + 0x060274F8, + 0x060164E0, +}; + +Gfx* D_80125E58[] = { + 0x060226E0, + 0x06014320, + 0x06027690, + 0x06016620, +}; + +Gfx* D_80125E68[] = { + 0x06022DA8, + 0x06015DF0, + 0x06027B88, + 0x06017D38, +}; + +Gfx* D_80125E78[] = { + 0x06023160, + 0x06015248, + 0x06027F00, + 0x06017360, +}; + +Gfx* D_80125E88[] = { + 0x060249D8, + 0x06015408, + 0x06028150, + 0x06017500, +}; + +Gfx* D_80125E98[] = { + 0x06035330, + 0x060202A8, + 0x0602F530, + 0x0601AEC8, +}; + +Gfx* D_80125EA8[] = { + 0x06022DA8, + 0x06015DF0, + 0x06027B88, + 0x06017D38, +}; + +Gfx* D_80125EB8[] = { + 0x06024698, + 0x06015BA8, + 0x06028F58, + 0x06017AF0, +}; + +Gfx* D_80125EC8[] = { + 0x06024698, + 0x06015958, + 0x06028F58, + 0x060178A0, +}; + +Gfx* D_80125ED8[] = { + 0x06024D70, + 0x060141C0, + 0x06024D70, + 0x060164E0, +}; + +Gfx* D_80125EE8[] = { + 0x060233E0, + 0x06013CB0, + 0x06028288, + 0x06016280, +}; + +Gfx* D_80125EF8[] = { + 0x06021AA8, + 0x06014660, + 0x06026C58, + 0x06016908, +}; + +Gfx* D_80125F08[] = { + 0x06024B58, + 0x06015FD0, + 0x06024B58, + 0x06015FD0, +}; + +Gfx* D_80125F18[] = { + 0x06029918, + NULL, +}; + +Gfx* D_80125F20[] = { + 0x06029C20, + NULL, +}; + +Gfx* D_80125F28[] = { + 0x06036E58, + 0x06021AE8, +}; + +Gfx* D_80125F30[] = { + 0x06029FA0, + NULL, +}; + +Gfx* D_80125F38[] = { + 0x0602A248, + 0x06018048, +}; + +// Indexed by model types (left hand, right hand, sheath or waist) +Gfx** sPlayerDListGroups[] = { + D_80125E08, D_80125E18, D_80125E38, D_80125E28, D_80125DE8, D_80125EE8, D_80125EF8, + D_80125F08, D_80125E48, D_80125E58, D_80125CE8, D_80125E68, D_80125EA8, D_80125EB8, + D_80125EC8, D_80125ED8, D_80125E78, D_80125E88, D_80125D28, D_80125D88, D_80125E98, +}; + +Gfx gCullBackDList[] = { + gsSPSetGeometryMode(G_CULL_BACK), + gsSPEndDisplayList(), +}; + +Gfx gCullFrontDList[] = { + gsSPSetGeometryMode(G_CULL_FRONT), + gsSPEndDisplayList(), +}; + +Vec3f* D_80160000; +s32 sDListsLodOffset; +Vec3f sGetItemRefPos; +s32 D_80160014; +s32 D_80160018; + +void Player_SetBootData(GlobalContext* globalCtx, Player* this) { s32 currentBoots; - s16* temp_var; + s16* bootRegs; - REG(27) = 0x7D0; - REG(48) = 0x172; + REG(27) = 2000; + REG(48) = 370; - currentBoots = player->currentBoots; - if (currentBoots == 0) { + currentBoots = this->currentBoots; + if (currentBoots == PLAYER_BOOTS_NORMAL) { if (LINK_IS_CHILD) { - currentBoots = 5; + currentBoots = PLAYER_BOOTS_NORMAL_CHILD; } - } else if (currentBoots == 1) { - if ((s32)(player->stateFlags1 * 0x10) < 0) { - currentBoots = 4; + } else if (currentBoots == PLAYER_BOOTS_IRON) { + if (this->stateFlags1 & 0x8000000) { + currentBoots = PLAYER_BOOTS_IRON_UNDERWATER; } - REG(27) = 0x1F4; - REG(48) = 0x64; - } - - temp_var = (s16*)&D_80125B78 + (currentBoots * 0x11); - REG(19) = temp_var[0]; - REG(30) = temp_var[1]; - REG(32) = temp_var[2]; - REG(34) = temp_var[3]; - REG(35) = temp_var[4]; - REG(36) = temp_var[5]; - REG(37) = temp_var[6]; - REG(38) = temp_var[7]; - REG(43) = temp_var[8]; - REG(45) = temp_var[9]; - REG(68) = temp_var[10]; - REG(69) = temp_var[11]; - IREG(66) = temp_var[12]; - IREG(67) = temp_var[13]; - IREG(68) = temp_var[14]; - IREG(69) = temp_var[15]; - MREG(95) = temp_var[16]; + REG(27) = 500; + REG(48) = 100; + } + + bootRegs = sBootData[currentBoots]; + REG(19) = bootRegs[0]; + REG(30) = bootRegs[1]; + REG(32) = bootRegs[2]; + REG(34) = bootRegs[3]; + REG(35) = bootRegs[4]; + REG(36) = bootRegs[5]; + REG(37) = bootRegs[6]; + REG(38) = bootRegs[7]; + REG(43) = bootRegs[8]; + REG(45) = bootRegs[9]; + REG(68) = bootRegs[10]; + REG(69) = bootRegs[11]; + IREG(66) = bootRegs[12]; + IREG(67) = bootRegs[13]; + IREG(68) = bootRegs[14]; + IREG(69) = bootRegs[15]; + MREG(95) = bootRegs[16]; + if (globalCtx->roomCtx.curRoom.unk_03 == 2) { - REG(45) = 0x1F4; + REG(45) = 500; } } -s32 func_8008E8DC(GlobalContext* globalCtx, Player* player) { - return (player->stateFlags1 & 0x20000080 || player->action || globalCtx->sceneLoadFlag == 0x14 || - player->stateFlags1 & 1 || player->unk_692 & 0x80 || - (gSaveContext.unk_13F0 && func_8008F0D8(player, player->unk_154) >= 0)); +s32 Player_InBlockingCsMode(GlobalContext* globalCtx, Player* this) { + return (this->stateFlags1 & 0x20000080) || (this->csMode != 0) || (globalCtx->sceneLoadFlag == 0x14) || + (this->stateFlags1 & 1) || (this->stateFlags3 & 0x80) || + ((gSaveContext.unk_13F0 != 0) && (Player_ActionToMagicSpell(this, this->itemActionParam) >= 0)); } -s32 func_8008E988(GlobalContext* globalCtx) { - Player* player = PLAYER; - return func_8008E8DC(globalCtx, player) || player->unk_6AD == 4; +s32 Player_InCsMode(GlobalContext* globalCtx) { + Player* this = PLAYER; + + return Player_InBlockingCsMode(globalCtx, this) || (this->unk_6AD == 4); } -s32 func_8008E9C4(Player* player) { - return player->stateFlags1 & 0x10; +s32 func_8008E9C4(Player* this) { + return (this->stateFlags1 & 0x10); } -s32 func_8008E9D0(Player* player) { - return LINK_IS_CHILD && player->currentShield == 2; +s32 Player_IsChildWithHylianShield(Player* this) { + return LINK_IS_CHILD && (this->currentShield == PLAYER_SHIELD_HYLIAN); } -s32 func_8008E9F8(Player* player, s32 arg1) { - s32 temp_v1 = D_80125C44[arg1]; +s32 Player_ActionToModelGroup(Player* this, s32 actionParam) { + s32 modelGroup = sActionModelGroups[actionParam]; - if (temp_v1 == 2 && func_8008E9D0(player) != 0) { + if ((modelGroup == 2) && Player_IsChildWithHylianShield(this)) { return 1; } else { - return temp_v1; + return modelGroup; } } -#ifdef NON_MATCHING -// Regalloc only -void func_8008EA40(Player* player) { - if (player->stateFlags1 & 0x400000) { - if ((player->unk_154 < 0) || (player->heldItemActionParam == player->unk_154)) { - if (func_8008F1A0(player) == 0 && func_8008E9D0(player) == 0) { - player->unk_15D = 0xA; - player->unk_160 = gSaveContext.linkAge + &D_80125F40[10]; - if (player->unk_15E == 0x12) { - player->unk_15E = 0x10; - } else if (player->unk_15E == 0x13) { - player->unk_15E = 0x11; - } - player->unk_168 = gSaveContext.linkAge + &D_80125F40[player->unk_15E]; - player->unk_15B = 2; - player->unk_154 = -1; +void Player_SetModelsForHoldingShield(Player* this) { + if ((this->stateFlags1 & 0x400000) && + ((this->itemActionParam < 0) || (this->itemActionParam == this->heldItemActionParam))) { + if (!Player_HoldsTwoHandedWeapon(this) && !Player_IsChildWithHylianShield(this)) { + this->rightHandType = 10; + this->rightHandDLists = &sPlayerDListGroups[10][(void)0, gSaveContext.linkAge]; + if (this->sheathType == 18) { + this->sheathType = 16; + } else if (this->sheathType == 19) { + this->sheathType = 17; } + this->sheathDLists = &sPlayerDListGroups[this->sheathType][(void)0, gSaveContext.linkAge]; + this->modelAnimType = 2; + this->itemActionParam = -1; } } } -#else -#pragma GLOBAL_ASM("asm/non_matchings/code/z_player_lib/func_8008EA40.s") -#endif -#ifdef NON_MATCHING -// Regalloc, gSaveContext and D_80125F40 hi/lo pairs swapped -void func_8008EB2C(Player* player, s32 arg1) { - player->unk_15C = D_80125C98[(arg1 * 5) + 1]; - player->unk_15D = D_80125C98[(arg1 * 5) + 2]; - player->unk_15E = D_80125C98[(arg1 * 5) + 3]; - player->unk_164 = gSaveContext.linkAge + &D_80125F40[D_80125C98[(arg1 * 5) + 1]]; - player->unk_160 = gSaveContext.linkAge + &D_80125F40[D_80125C98[(arg1 * 5) + 2]]; - player->unk_168 = gSaveContext.linkAge + &D_80125F40[D_80125C98[(arg1 * 5) + 3]]; - player->unk_16C = gSaveContext.linkAge + &D_80125F40[D_80125C98[(arg1 * 5) + 4]]; - func_8008EA40(player); +void Player_SetModels(Player* this, s32 modelGroup) { + this->leftHandType = gPlayerModelTypes[modelGroup][1]; + this->rightHandType = gPlayerModelTypes[modelGroup][2]; + this->sheathType = gPlayerModelTypes[modelGroup][3]; + + this->leftHandDLists = &sPlayerDListGroups[gPlayerModelTypes[modelGroup][1]][(void)0, gSaveContext.linkAge]; + this->rightHandDLists = &sPlayerDListGroups[gPlayerModelTypes[modelGroup][2]][(void)0, gSaveContext.linkAge]; + this->sheathDLists = &sPlayerDListGroups[gPlayerModelTypes[modelGroup][3]][(void)0, gSaveContext.linkAge]; + this->waistDLists = &sPlayerDListGroups[gPlayerModelTypes[modelGroup][4]][(void)0, gSaveContext.linkAge]; + + Player_SetModelsForHoldingShield(this); } -#else -#pragma GLOBAL_ASM("asm/non_matchings/code/z_player_lib/func_8008EB2C.s") -#endif -void func_8008EC04(Player* player, s32 arg1) { - player->unk_158 = arg1; - if (arg1 == 1) { - player->unk_15B = 0; +void Player_SetModelGroup(Player* this, s32 modelGroup) { + this->modelGroup = modelGroup; + + if (modelGroup == 1) { + this->modelAnimType = 0; } else { - player->unk_15B = D_80125C98[arg1 * 5]; + this->modelAnimType = gPlayerModelTypes[modelGroup][0]; } - if (player->unk_15B < 3 && player->currentShield == 0) { - player->unk_15B = 0; + + if ((this->modelAnimType < 3) && (this->currentShield == PLAYER_SHIELD_NONE)) { + this->modelAnimType = 0; } - func_8008EB2C(player, arg1); -} -void func_8008EC70(Player* player) { - player->unk_154 = player->heldItemActionParam; - func_8008EC04(player, func_8008E9F8(player, player->heldItemActionParam)); - player->unk_6AD = 0; + Player_SetModels(this, modelGroup); } -void func_8008ECAC(GlobalContext* globalCtx, Player* player) { - s32 sword; - - if (player->action != 0x56) { - player->currentShield = CUR_EQUIP_VALUE(EQUIP_SHIELD); - player->currentTunic = CUR_EQUIP_VALUE(EQUIP_TUNIC) - 1; - player->currentBoots = CUR_EQUIP_VALUE(EQUIP_BOOTS) - 1; - - if (gSaveContext.buttonStatus[EQUIP_SWORD] == ITEM_NONE) { - sword = ITEM_NONE; - player->currentSword = sword; - } else { - if (gSaveContext.equips.buttonItems[EQUIP_SWORD] == ITEM_SWORD_KNIFE) { - sword = ITEM_SWORD_BGS; - } else { - sword = gSaveContext.equips.buttonItems[EQUIP_SWORD]; - } - player->currentSword = sword; - } +void func_8008EC70(Player* this) { + this->itemActionParam = this->heldItemActionParam; + Player_SetModelGroup(this, Player_ActionToModelGroup(this, this->heldItemActionParam)); + this->unk_6AD = 0; +} - func_8008EC04(player, func_8008E9F8(player, player->heldItemActionParam)); - func_8008E750(globalCtx, player); +void Player_SetEquipmentData(GlobalContext* globalCtx, Player* this) { + if (this->csMode != 0x56) { + this->currentShield = CUR_EQUIP_VALUE(EQUIP_SHIELD); + this->currentTunic = CUR_EQUIP_VALUE(EQUIP_TUNIC) - 1; + this->currentBoots = CUR_EQUIP_VALUE(EQUIP_BOOTS) - 1; + this->currentSword = B_BTN_ITEM; + Player_SetModelGroup(this, Player_ActionToModelGroup(this, this->heldItemActionParam)); + Player_SetBootData(globalCtx, this); } } -void func_8008ED9C(GlobalContext* globalCtx, Player* player, s32 item, s32 arg2) { - Inventory_UpdateBottleItem(globalCtx, item, player->heldItemCButtonIdx); +void Player_UpdateBottleHeld(GlobalContext* globalCtx, Player* this, s32 item, s32 actionParam) { + Inventory_UpdateBottleItem(globalCtx, item, this->heldItemButton); + if (item != ITEM_BOTTLE) { - player->unk_152 = item; - player->heldItemActionParam = arg2; + this->heldItemId = item; + this->heldItemActionParam = actionParam; } - player->unk_154 = arg2; + + this->itemActionParam = actionParam; } -void func_8008EDF0(Player* player) { - player->unk_664 = NULL; - player->stateFlags2 &= ~0x2000; +void func_8008EDF0(Player* this) { + this->unk_664 = NULL; + this->stateFlags2 &= ~0x2000; } -void func_8008EE08(Player* player) { - if ((player->actor.bgCheckFlags & 1) || (player->stateFlags1 & 0x8A00000) || - ((player->stateFlags1 & 0xC0000) == 0 && (player->actor.posRot.pos.y - player->actor.groundY) < 100.0f)) { - player->stateFlags1 &= 0xBFF07FFF; - } else if ((player->stateFlags1 & 0x2C0000) == 0) { - player->stateFlags1 |= 0x80000; +void func_8008EE08(Player* this) { + if ((this->actor.bgCheckFlags & 1) || (this->stateFlags1 & 0x8A00000) || + (!(this->stateFlags1 & 0xC0000) && ((this->actor.posRot.pos.y - this->actor.groundY) < 100.0f))) { + this->stateFlags1 &= ~0x400F8000; + } else if (!(this->stateFlags1 & 0x2C0000)) { + this->stateFlags1 |= 0x80000; } - func_8008EDF0(player); + + func_8008EDF0(this); } -void func_8008EEAC(GlobalContext* globalCtx, Actor* arg1) { - Player* player; +void func_8008EEAC(GlobalContext* globalCtx, Actor* actor) { + Player* this = PLAYER; - player = PLAYER; - func_8008EE08(player); - player->unk_664 = arg1; - player->unk_684 = arg1; - player->stateFlags1 |= 0x10000; - Camera_SetParam(Gameplay_GetCamera(globalCtx, 0), 8, arg1); + func_8008EE08(this); + this->unk_664 = actor; + this->unk_684 = actor; + this->stateFlags1 |= 0x10000; + Camera_SetParam(Gameplay_GetCamera(globalCtx, 0), 8, actor); func_8005A444(Gameplay_GetCamera(globalCtx, 0), 2); } s32 func_8008EF30(GlobalContext* globalCtx) { - Player* player = PLAYER; - return player->stateFlags1 & 0x800000; + Player* this = PLAYER; + + return (this->stateFlags1 & 0x800000); } -s32 func_8008EF44(GlobalContext* globalCtx, s32 arg1) { - globalCtx->unk_11E5C = (arg1 + 1); +s32 func_8008EF44(GlobalContext* globalCtx, s32 ammo) { + globalCtx->unk_11E5C = ammo + 1; return 1; } -s32 func_8008EF5C(GlobalContext* globalCtx, Vec3f* pos, f32 radius, f32 arg3) { - s32 pad; +s32 Player_IsBurningStickInRange(GlobalContext* globalCtx, Vec3f* pos, f32 xzRange, f32 yRange) { + Player* this = PLAYER; Vec3f diff; - Player* player; + s32 pad; - player = PLAYER; - if ((player->heldItemActionParam == 6) && (player->stickFlameTimer != 0)) { - Math_Vec3f_Diff(&player->swordDimensions.tip, pos, &diff); - return ((diff.x * diff.x) + (diff.z * diff.z)) <= (radius * radius) && 0.0f <= diff.y && diff.y <= arg3; + if ((this->heldItemActionParam == PLAYER_AP_STICK) && (this->unk_860 != 0)) { + Math_Vec3f_Diff(&this->swordInfo[0].tip, pos, &diff); + return ((SQ(diff.x) + SQ(diff.z)) <= SQ(xzRange)) && (0.0f <= diff.y) && (diff.y <= yRange); } else { return false; } } -s32 func_8008F034() { - s32 temp_v1; +s32 Player_GetStrength(void) { + s32 strengthUpgrade = CUR_UPG_VALUE(UPG_STRENGTH); - temp_v1 = (s32)(gSaveContext.upgrades & gUpgradeMasks[2]) >> gUpgradeShifts[2]; if (LINK_IS_ADULT) { - return temp_v1; - } else if (temp_v1 != 0) { - return 1; + return strengthUpgrade; + } else if (strengthUpgrade != 0) { + return PLAYER_STR_BRACELET; } else { - return 0; + return PLAYER_STR_NONE; } } -u8 func_8008F080(GlobalContext* globalCtx) { - Player* player = PLAYER; - return player->currentMask; +u8 Player_GetMask(GlobalContext* globalCtx) { + Player* this = PLAYER; + + return this->currentMask; } -Player* func_8008F08C(GlobalContext* globalCtx) { - Player* player = PLAYER; - player->currentMask = 0; - return player; +Player* Player_UnsetMask(GlobalContext* globalCtx) { + Player* this = PLAYER; + + this->currentMask = PLAYER_MASK_NONE; + + return this; } -s32 func_8008F098(GlobalContext* globalCtx) { - Player* player = PLAYER; - return player->currentShield == 3; +s32 Player_HasMirrorShieldEquipped(GlobalContext* globalCtx) { + Player* this = PLAYER; + + return (this->currentShield == PLAYER_SHIELD_MIRROR); } -s32 func_8008F0AC(GlobalContext* globalCtx) { - Player* player = PLAYER; - return player->unk_15D == 0xa && player->currentShield == 3; +s32 Player_HasMirrorShieldSetToDraw(GlobalContext* globalCtx) { + Player* this = PLAYER; + + return (this->rightHandType == 10) && (this->currentShield == PLAYER_SHIELD_MIRROR); } -s32 func_8008F0D8(Player* player, s32 arg1) { - s32 temp_v0 = arg1 - 0x15; - if (temp_v0 >= 0 && temp_v0 < 6) { - return temp_v0; +s32 Player_ActionToMagicSpell(Player* this, s32 actionParam) { + s32 magicSpell = actionParam - PLAYER_AP_MAGIC_SPELL_15; + + if ((magicSpell >= 0) && (magicSpell < 6)) { + return magicSpell; + } else { + return -1; } - return -1; } -s32 func_8008F104(Player* player) { - return player->heldItemActionParam == 0x10 || player->heldItemActionParam == 0x11; +s32 Player_HoldsHookshot(Player* this) { + return (this->heldItemActionParam == PLAYER_AP_HOOKSHOT) || (this->heldItemActionParam == PLAYER_AP_LONGSHOT); } -s32 func_8008F128(Player* player) { - return func_8008F104(player) && player->heldActor == NULL; +s32 func_8008F128(Player* this) { + return Player_HoldsHookshot(this) && (this->heldActor == NULL); } -s32 func_8008F158(s32 arg0) { - s32 temp_v0 = arg0 - 2; - if (temp_v0 > 0 && temp_v0 < 6) { - return temp_v0; +s32 Player_ActionToSword(s32 actionParam) { + s32 sword = actionParam - PLAYER_AP_FISHING_POLE; + + if ((sword > 0) && (sword < 6)) { + return sword; + } else { + return 0; } - return 0; } -void func_8008F180(Player* player) { - func_8008F158(player->heldItemActionParam); +s32 Player_GetSwordHeld(Player* this) { + return Player_ActionToSword(this->heldItemActionParam); } -s32 func_8008F1A0(Player* player) { - if (player->heldItemActionParam >= 5 && player->heldItemActionParam < 8) { +s32 Player_HoldsTwoHandedWeapon(Player* this) { + if ((this->heldItemActionParam >= PLAYER_AP_SWORD_BGS) && (this->heldItemActionParam <= PLAYER_AP_HAMMER)) { return 1; + } else { + return 0; } - return 0; } -s32 func_8008F1CC(Player* player) { - return player->heldItemActionParam == 5 && gSaveContext.bgsHitsLeft <= 0.0f; +s32 Player_HoldsBrokenKnife(Player* this) { + return (this->heldItemActionParam == PLAYER_AP_SWORD_BGS) && (gSaveContext.swordHealth <= 0.0f); } -s32 func_8008F224(Player* player, s32 arg1) { - s32 temp_v0 = arg1 - 0x1E; - if (temp_v0 >= 0 && temp_v0 < 0xD) { - return temp_v0; +s32 Player_ActionToBottle(Player* this, s32 actionParam) { + s32 bottle = actionParam - PLAYER_AP_BOTTLE; + + if ((bottle >= 0) && (bottle < 13)) { + return bottle; + } else { + return -1; } - return -1; } -void func_8008F250(Player* player) { - func_8008F224(player, player->heldItemActionParam); +s32 Player_GetBottleHeld(Player* this) { + return Player_ActionToBottle(this, this->heldItemActionParam); } -s32 func_8008F270(Player* player, s32 arg1) { - s32 temp_v0 = arg1 - 0x12; - if (temp_v0 >= 0 && temp_v0 < 2) { - return temp_v0; +s32 Player_ActionToExplosive(Player* this, s32 actionParam) { + s32 explosive = actionParam - PLAYER_AP_BOMB; + + if ((explosive >= 0) && (explosive < 2)) { + return explosive; + } else { + return -1; } - return -1; } -s32 func_8008F29C(Player* player) { - return func_8008F270(player, player->heldItemActionParam); +s32 Player_GetExplosiveHeld(Player* this) { + return Player_ActionToExplosive(this, this->heldItemActionParam); } -#pragma GLOBAL_ASM("asm/non_matchings/code/z_player_lib/func_8008F2BC.s") +s32 func_8008F2BC(Player* this, s32 actionParam) { + s32 sword = 0; + + if (actionParam != PLAYER_AP_LAST_USED) { + sword = actionParam - PLAYER_AP_SWORD_MASTER; + if ((sword < 0) || (sword >= 3)) { + goto return_neg; + } + } + + return sword; + +return_neg: + return -1; +} s32 func_8008F2F8(GlobalContext* globalCtx) { - Player* player; - Struct_8008F2F8* temp_a3; - s32 phi_v1; - - player = PLAYER; - if (globalCtx->roomCtx.curRoom.unk_02 == 3) { - phi_v1 = 0; - } else if (((s32)player->unk_840 >= 0x51) && (player->currentBoots == 1 || (s32)player->unk_840 >= 0x12C)) { - phi_v1 = (player->currentBoots == 1 && (player->actor.bgCheckFlags & 1)) ? 1 : 3; - } else if (((s32)player->stateFlags1 * 0x10) < 0) { - phi_v1 = 2; + Player* this = PLAYER; + TextTriggerEntry* triggerEntry; + s32 var; + + if (globalCtx->roomCtx.curRoom.unk_02 == 3) { // Room is hot + var = 0; + } else if ((this->unk_840 > 80) && + ((this->currentBoots == PLAYER_BOOTS_IRON) || (this->unk_840 >= 300))) { // Deep underwater + var = ((this->currentBoots == PLAYER_BOOTS_IRON) && (this->actor.bgCheckFlags & 1)) ? 1 : 3; + } else if (this->stateFlags1 & 0x8000000) { // Swimming + var = 2; } else { return 0; } - if (func_8008E988(globalCtx) == 0) { - temp_a3 = &D_80125C88[phi_v1]; - if (!temp_a3) {} - if (temp_a3->unk_0 != 0 && !(gSaveContext.unk_13C6 & temp_a3->unk_0) && - ((phi_v1 == 0 && player->currentTunic != 1) || - ((phi_v1 == 1 || phi_v1 == 3) && player->currentBoots == 1 && player->currentTunic != 2))) { - func_8010B680(globalCtx, temp_a3->unk_2, NULL); - gSaveContext.unk_13C6 |= temp_a3->unk_0; + + // Trigger general textboxes under certain conditions, like "It's so hot in here!" + if (!Player_InCsMode(globalCtx)) { + triggerEntry = &sTextTriggers[var]; + + if (0) {} + + if ((triggerEntry->flag != 0) && !(gSaveContext.textTriggerFlags & triggerEntry->flag) && + (((var == 0) && (this->currentTunic != PLAYER_TUNIC_GORON)) || + (((var == 1) || (var == 3)) && (this->currentBoots == PLAYER_BOOTS_IRON) && + (this->currentTunic != PLAYER_TUNIC_ZORA)))) { + func_8010B680(globalCtx, triggerEntry->textId, NULL); + gSaveContext.textTriggerFlags |= triggerEntry->flag; } } - return phi_v1 + 1; + + return var + 1; } -#pragma GLOBAL_ASM("asm/non_matchings/code/z_player_lib/func_8008F470.s") +u8 sEyeMouthIndexes[][2] = { + { 0, 0 }, { 1, 0 }, { 2, 0 }, { 0, 0 }, { 1, 0 }, { 2, 0 }, { 4, 0 }, { 5, 1 }, + { 7, 2 }, { 0, 2 }, { 3, 0 }, { 4, 0 }, { 2, 2 }, { 1, 1 }, { 0, 2 }, { 0, 0 }, +}; + +u8* sEyeTextures[] = { + 0x06000000, 0x06000800, 0x06001000, 0x06001800, 0x06002000, 0x06002800, 0x06003000, 0x06003800, +}; + +u8* sMouthTextures[] = { + 0x06004000, + 0x06004400, + 0x06004800, + 0x06004C00, +}; + +Color_RGB8 sTunicColors[] = { + { 30, 105, 27 }, + { 100, 20, 0 }, + { 0, 60, 100 }, +}; + +Color_RGB8 sGauntletColors[] = { + { 255, 255, 255 }, + { 254, 207, 15 }, +}; + +Gfx* sBootDListGroups[][2] = { + { 0x06025918, 0x06025A60 }, + { 0x06025BA8, 0x06025DB0 }, +}; + +void func_8008F470(GlobalContext* globalCtx, Skeleton* skeleton, Vec3s* limbDrawTable, s32 dListCount, s32 lod, + s32 tunic, s32 boots, s32 face, OverrideLimbDraw overrideLimbDraw, PostLimbDraw postLimbDraw, + void* arg) { + Color_RGB8* color; + s32 eyeIndex = (limbDrawTable[22].x & 0xF) - 1; + s32 mouthIndex = (limbDrawTable[22].x >> 4) - 1; + + OPEN_DISPS(globalCtx->state.gfxCtx, "../z_player_lib.c", 1721); + + if (eyeIndex < 0) { + eyeIndex = sEyeMouthIndexes[face][0]; + } -#pragma GLOBAL_ASM("asm/non_matchings/code/z_player_lib/func_8008F87C.s") + gSPSegment(oGfxCtx->polyOpa.p++, 0x08, SEGMENTED_TO_VIRTUAL(sEyeTextures[eyeIndex])); -#pragma GLOBAL_ASM("asm/non_matchings/code/z_player_lib/func_8008FCC8.s") + if (mouthIndex < 0) { + mouthIndex = sEyeMouthIndexes[face][1]; + } -#pragma GLOBAL_ASM("asm/non_matchings/code/z_player_lib/func_80090014.s") + gSPSegment(oGfxCtx->polyOpa.p++, 0x09, SEGMENTED_TO_VIRTUAL(sMouthTextures[mouthIndex])); -#ifdef NON_MATCHING -// Regalloc only -s32 func_800902F0(s32 arg0, s32 arg1, UNK_PTR** arg2, s32 arg3, s32 arg4, Player* player) { - if (func_8008FCC8(arg0, arg1, arg2, arg3, arg4, player) == 0) { - if (player->unk_6AD != 2) { - *arg2 = NULL; + color = &sTunicColors[tunic]; + gDPSetEnvColor(oGfxCtx->polyOpa.p++, color->r, color->g, color->b, 0); + + sDListsLodOffset = lod * 2; + + SkelAnime_LodDrawSV(globalCtx, skeleton, limbDrawTable, dListCount, overrideLimbDraw, postLimbDraw, arg, lod); + + if ((overrideLimbDraw != func_800902F0) && (overrideLimbDraw != func_80090440) && (gSaveContext.gameMode != 3)) { + if (LINK_IS_ADULT) { + s32 strengthUpgrade = CUR_UPG_VALUE(UPG_STRENGTH); + + if (strengthUpgrade >= PLAYER_STR_SILVER_G) { + gDPPipeSync(oGfxCtx->polyOpa.p++); + + color = &sGauntletColors[strengthUpgrade - PLAYER_STR_SILVER_G]; + gDPSetEnvColor(oGfxCtx->polyOpa.p++, color->r, color->g, color->b, 0); + + gSPDisplayList(oGfxCtx->polyOpa.p++, D_06025218); + gSPDisplayList(oGfxCtx->polyOpa.p++, D_06025598); + gSPDisplayList(oGfxCtx->polyOpa.p++, (D_80160014 == 0) ? D_060252D8 : D_06025438); + gSPDisplayList(oGfxCtx->polyOpa.p++, (D_80160018 == 8) ? D_06025658 : D_060257B8); + } + + if (boots != 0) { + Gfx** bootDLists = sBootDListGroups[boots - 1]; + gSPDisplayList(oGfxCtx->polyOpa.p++, bootDLists[0]); + gSPDisplayList(oGfxCtx->polyOpa.p++, bootDLists[1]); + } } else { - if (arg1 == 0xF) { - *arg2 = D_80125F18[gSaveContext.linkAge]; - } else if (arg1 == 0x10) { - *arg2 = D_80125F20[gSaveContext.linkAge]; - } else if (arg1 == 0x11) { - *arg2 = D_80125F28[gSaveContext.linkAge]; - } else if (arg1 == 0x12) { - *arg2 = D_80125F30[gSaveContext.linkAge]; - } else if (arg1 == 0x13) { - *arg2 = func_8008F104(player) ? &D_0602A738 : D_80125F38[gSaveContext.linkAge]; - } else { - *arg2 = NULL; + if (Player_GetStrength() > PLAYER_STR_NONE) { + gSPDisplayList(oGfxCtx->polyOpa.p++, D_06016118); } } } + + CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_player_lib.c", 1803); +} + +Vec3f D_8012602C = { 0.0f, 0.0f, 0.0f }; + +Vec3f D_80126038[] = { + { 1304.0f, 0.0f, 0.0f }, + { 695.0f, 0.0f, 0.0f }, +}; + +f32 D_80126050[] = { 1265.0f, 826.0f }; +f32 D_80126058[] = { 170.0415955f, 48.30249786f }; +f32 D_80126060[] = { 10.019104f, -19.92510223f }; +f32 D_80126068[] = { 5.0f, 3.0f }; + +Vec3f D_80126070 = { 0.0f, -300.0f, 0.0f }; + +void func_8008F87C(GlobalContext* globalCtx, Player* this, SkelAnime* skelAnime, Vec3f* pos, Vec3s* rot, + s32 thighLimbIndex, s32 shinLimbIndex, s32 footLimbIndex) { + Vec3f spA4; + Vec3f sp98; + Vec3f sp8C; + CollisionPoly* sp88; + UNK_TYPE sp84; + f32 sp80; + f32 sp7C; + f32 sp78; + f32 sp74; + f32 sp70; + f32 sp6C; + f32 sp68; + f32 sp64; + f32 sp60; + f32 sp5C; + f32 sp58; + f32 sp54; + f32 sp50; + s16 temp1; + s16 temp2; + s32 temp3; + + if ((this->actor.scale.y >= 0.0f) && !(this->stateFlags1 & 0x80) && + (Player_ActionToMagicSpell(this, this->itemActionParam) < 0)) { + s32 pad; + + sp7C = D_80126058[(void)0, gSaveContext.linkAge]; + sp78 = D_80126060[(void)0, gSaveContext.linkAge]; + sp74 = D_80126068[(void)0, gSaveContext.linkAge] - this->unk_6C4; + + Matrix_Push(); + Matrix_JointPosition(pos, rot); + Matrix_MultVec3f(&D_8012602C, &spA4); + Matrix_JointPosition(&D_80126038[(void)0, gSaveContext.linkAge], &skelAnime->limbDrawTbl[shinLimbIndex]); + Matrix_Translate(D_80126050[(void)0, gSaveContext.linkAge], 0.0f, 0.0f, MTXMODE_APPLY); + Matrix_MultVec3f(&D_8012602C, &sp98); + Matrix_MultVec3f(&D_80126070, &sp8C); + Matrix_Pull(); + + sp8C.y += 15.0f; + + sp80 = func_8003C9A4(&globalCtx->colCtx, &sp88, &sp84, &this->actor, &sp8C) + sp74; + + if (sp98.y < sp80) { + sp70 = sp98.x - spA4.x; + sp6C = sp98.y - spA4.y; + sp68 = sp98.z - spA4.z; + + sp64 = sqrtf(SQ(sp70) + SQ(sp6C) + SQ(sp68)); + sp60 = (SQ(sp64) + sp78) / (2.0f * sp64); + + sp58 = sp7C - SQ(sp60); + sp58 = (sp7C < SQ(sp60)) ? 0.0f : sqrtf(sp58); + + sp54 = Math_atan2f(sp58, sp60); + + sp6C = sp80 - spA4.y; + + sp64 = sqrtf(SQ(sp70) + SQ(sp6C) + SQ(sp68)); + sp60 = (SQ(sp64) + sp78) / (2.0f * sp64); + sp5C = sp64 - sp60; + + sp58 = sp7C - SQ(sp60); + sp58 = (sp7C < SQ(sp60)) ? 0.0f : sqrtf(sp58); + + sp50 = Math_atan2f(sp58, sp60); + + temp1 = (M_PI - (Math_atan2f(sp5C, sp58) + ((M_PI / 2) - sp50))) * 10430.378f; + temp1 = temp1 - skelAnime->limbDrawTbl[shinLimbIndex].z; + + if ((s16)(ABS(skelAnime->limbDrawTbl[shinLimbIndex].x) + ABS(skelAnime->limbDrawTbl[shinLimbIndex].y)) < + 0) { + temp1 += 0x8000; + } + + temp2 = (sp50 - sp54) * 10430.378f; + rot->z -= temp2; + + skelAnime->limbDrawTbl[thighLimbIndex].z = skelAnime->limbDrawTbl[thighLimbIndex].z - temp2; + skelAnime->limbDrawTbl[shinLimbIndex].z = skelAnime->limbDrawTbl[shinLimbIndex].z + temp1; + skelAnime->limbDrawTbl[footLimbIndex].z = skelAnime->limbDrawTbl[footLimbIndex].z + temp2 - temp1; + + temp3 = func_80041D4C(&globalCtx->colCtx, sp88, sp84); + + if ((temp3 >= 2) && (temp3 < 4) && !func_80042108(&globalCtx->colCtx, sp88, sp84)) { + sp8C.y = sp80; + func_80029568(globalCtx, &sp8C); + } + } + } +} + +s32 func_8008FCC8(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, Actor* actor) { + Player* this = (Player*)actor; + + if (limbIndex == PLAYER_LIMB_ROOT) { + D_80160014 = this->leftHandType; + D_80160018 = this->rightHandType; + D_80160000 = &this->swordInfo[2].base; + + if (LINK_IS_CHILD) { + if (!(this->skelAnime.flags & 4) || (this->skelAnime.flags & 1)) { + pos->x *= 0.64f; + pos->z *= 0.64f; + } + + if (!(this->skelAnime.flags & 4) || (this->skelAnime.flags & 2)) { + pos->y *= 0.64f; + } + } + + pos->y -= this->unk_6C4; + + if (this->unk_6C2 != 0) { + Matrix_Translate(pos->x, ((Math_Coss(this->unk_6C2) - 1.0f) * 200.0f) + pos->y, pos->z, MTXMODE_APPLY); + Matrix_RotateX(this->unk_6C2 * (M_PI / 32768), MTXMODE_APPLY); + Matrix_RotateRPY(rot->x, rot->y, rot->z, MTXMODE_APPLY); + pos->x = pos->y = pos->z = 0.0f; + rot->x = rot->y = rot->z = 0; + } + } else { + if (*dList != NULL) { + D_80160000++; + } + + if (limbIndex == PLAYER_LIMB_HEAD) { + rot->x += this->unk_6BA; + rot->y -= this->unk_6B8; + rot->z += this->unk_6B6; + } else if (limbIndex == PLAYER_LIMB_UPPER) { + if (this->unk_6B0 != 0) { + Matrix_RotateZ(0.10546118f, MTXMODE_APPLY); + Matrix_RotateY(this->unk_6B0 * (M_PI / 32768), MTXMODE_APPLY); + } + if (this->unk_6BE != 0) { + Matrix_RotateY(this->unk_6BE * (M_PI / 32768), MTXMODE_APPLY); + } + if (this->unk_6BC != 0) { + Matrix_RotateX(this->unk_6BC * (M_PI / 32768), MTXMODE_APPLY); + } + if (this->unk_6C0 != 0) { + Matrix_RotateZ(this->unk_6C0 * (M_PI / 32768), MTXMODE_APPLY); + } + } else if (limbIndex == PLAYER_LIMB_L_THIGH) { + func_8008F87C(globalCtx, this, &this->skelAnime, pos, rot, PLAYER_LIMB_L_THIGH, PLAYER_LIMB_L_SHIN, + PLAYER_LIMB_L_FOOT); + } else if (limbIndex == PLAYER_LIMB_R_THIGH) { + func_8008F87C(globalCtx, this, &this->skelAnime, pos, rot, PLAYER_LIMB_R_THIGH, PLAYER_LIMB_R_SHIN, + PLAYER_LIMB_R_FOOT); + return 0; + } else { + return 0; + } + } + return 0; } -#else -#pragma GLOBAL_ASM("asm/non_matchings/code/z_player_lib/func_800902F0.s") -#endif -s32 func_80090440(s32 arg0, s32 arg1, UNK_PTR** arg2, s32 arg3, s32 arg4, Player* player) { - if (func_8008FCC8(arg0, arg1, arg2, arg3, arg4, player) == 0) { - *arg2 = NULL; +s32 func_80090014(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, Actor* actor) { + Player* this = (Player*)actor; + + if (func_8008FCC8(globalCtx, limbIndex, dList, pos, rot, actor) == 0) { + if (limbIndex == PLAYER_LIMB_L_HAND) { + Gfx** dLists = this->leftHandDLists; + + if ((D_80160014 == 4) && (gSaveContext.swordHealth <= 0.0f)) { + dLists += 4; + } else if ((D_80160014 == 6) && (this->stateFlags1 & 0x2000000)) { + dLists = &D_80125E08[gSaveContext.linkAge]; + D_80160014 = 0; + } else if ((this->leftHandType == 0) && (this->actor.speedXZ > 2.0f) && !(this->stateFlags1 & 0x8000000)) { + dLists = &D_80125E18[gSaveContext.linkAge]; + D_80160014 = 1; + } + + *dList = dLists[sDListsLodOffset]; + } else if (limbIndex == PLAYER_LIMB_R_HAND) { + Gfx** dLists = this->rightHandDLists; + + if (D_80160018 == 10) { + dLists += this->currentShield * 4; + } else if ((this->rightHandType == 8) && (this->actor.speedXZ > 2.0f) && !(this->stateFlags1 & 0x8000000)) { + dLists = &D_80125E58[gSaveContext.linkAge]; + D_80160018 = 9; + } + + *dList = dLists[sDListsLodOffset]; + } else if (limbIndex == PLAYER_LIMB_SHEATH) { + Gfx** dLists = this->sheathDLists; + + if ((this->sheathType == 18) || (this->sheathType == 19)) { + dLists += this->currentShield * 4; + if ((LINK_IS_CHILD) && (this->currentShield < PLAYER_SHIELD_HYLIAN) && + (gSaveContext.equips.buttonItems[0] != ITEM_SWORD_KOKIRI)) { + dLists += 16; + } + } else if ((LINK_IS_CHILD) && ((this->sheathType == 16) || (this->sheathType == 17)) && + (gSaveContext.equips.buttonItems[0] != ITEM_SWORD_KOKIRI)) { + dLists = D_80125D68; + } + + *dList = dLists[sDListsLodOffset]; + } else if (limbIndex == PLAYER_LIMB_WAIST) { + *dList = this->waistDLists[sDListsLodOffset]; + } } + return 0; } -u8 func_80090480(GlobalContext* globalCtx, Collider* collider, Struct_80090480_arg2* arg2, Vec3f* arg3, Vec3f* arg4) { - if (arg2->active == 0) { +s32 func_800902F0(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, Actor* actor) { + Player* this = (Player*)actor; + + if (func_8008FCC8(globalCtx, limbIndex, dList, pos, rot, actor) == 0) { + if (this->unk_6AD != 2) { + *dList = NULL; + } else if (limbIndex == PLAYER_LIMB_L_FOREARM) { + *dList = D_80125F18[(void)0, gSaveContext.linkAge]; + } else if (limbIndex == PLAYER_LIMB_L_HAND) { + *dList = D_80125F20[(void)0, gSaveContext.linkAge]; + } else if (limbIndex == PLAYER_LIMB_R_SHOULDER) { + *dList = D_80125F28[(void)0, gSaveContext.linkAge]; + } else if (limbIndex == PLAYER_LIMB_R_FOREARM) { + *dList = D_80125F30[(void)0, gSaveContext.linkAge]; + } else if (limbIndex == PLAYER_LIMB_R_HAND) { + *dList = Player_HoldsHookshot(this) ? D_0602A738 : D_80125F38[(void)0, gSaveContext.linkAge]; + } else { + *dList = NULL; + } + } + + return 0; +} + +s32 func_80090440(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, Actor* actor) { + if (func_8008FCC8(globalCtx, limbIndex, dList, pos, rot, actor) == 0) { + *dList = NULL; + } + + return 0; +} + +u8 func_80090480(GlobalContext* globalCtx, ColliderQuad* collider, WeaponInfo* weaponInfo, Vec3f* newTip, + Vec3f* newBase) { + if (weaponInfo->active == 0) { if (collider != NULL) { - Collider_QuadSetAT(globalCtx, collider); + Collider_QuadSetAT(globalCtx, &collider->base); } - Math_Vec3f_Copy(&arg2->tip, arg3); - Math_Vec3f_Copy(&arg2->base, arg4); - arg2->active = 1; + Math_Vec3f_Copy(&weaponInfo->tip, newTip); + Math_Vec3f_Copy(&weaponInfo->base, newBase); + weaponInfo->active = 1; return 1; - } else { - if (arg2->tip.x == arg3->x && arg2->tip.y == arg3->y && arg2->tip.z == arg3->z && arg2->base.x == arg4->x && - arg2->base.y == arg4->y && arg2->base.z == arg4->z) { - if (collider != NULL) { - Collider_QuadSetAT(globalCtx, collider); - } - return 0; + } else if ((weaponInfo->tip.x == newTip->x) && (weaponInfo->tip.y == newTip->y) && + (weaponInfo->tip.z == newTip->z) && (weaponInfo->base.x == newBase->x) && + (weaponInfo->base.y == newBase->y) && (weaponInfo->base.z == newBase->z)) { + if (collider != NULL) { + Collider_QuadSetAT(globalCtx, &collider->base); } + return 0; + } else { if (collider != NULL) { - func_80062734(collider, arg4, arg3, &arg2->base, &arg2->tip); - CollisionCheck_SetAT(globalCtx, &globalCtx->colChkCtx, collider); + func_80062734(collider, newBase, newTip, &weaponInfo->base, &weaponInfo->tip); + CollisionCheck_SetAT(globalCtx, &globalCtx->colChkCtx, &collider->base); } - Math_Vec3f_Copy(&arg2->base, arg4); - Math_Vec3f_Copy(&arg2->tip, arg3); - arg2->active = 1; + Math_Vec3f_Copy(&weaponInfo->base, newBase); + Math_Vec3f_Copy(&weaponInfo->tip, newTip); + weaponInfo->active = 1; return 1; } } -void func_80090604(GlobalContext* globalCtx, Player* player, ColliderQuad* collider, ColliderQuadDimInit* quadInit) { - Vec3f d; - Vec3f c; - Vec3f b; - Vec3f a; +void func_80090604(GlobalContext* globalCtx, Player* this, ColliderQuad* collider, Vec3f* quadSrc) { + static u8 shieldColTypes[PLAYER_SHIELD_MAX] = { + COLTYPE_METAL_SHIELD, + COLTYPE_WOODEN_SHIELD, + COLTYPE_METAL_SHIELD, + COLTYPE_METAL_SHIELD, + }; + + if (this->stateFlags1 & 0x400000) { + Vec3f quadDest[4]; + + this->shieldQuad.base.type = shieldColTypes[this->currentShield]; + + Matrix_MultVec3f(&quadSrc[0], &quadDest[0]); + Matrix_MultVec3f(&quadSrc[1], &quadDest[1]); + Matrix_MultVec3f(&quadSrc[2], &quadDest[2]); + Matrix_MultVec3f(&quadSrc[3], &quadDest[3]); + func_80062734(collider, &quadDest[0], &quadDest[1], &quadDest[2], &quadDest[3]); - if ((s32)(player->stateFlags1 << 9) < 0) { - player->unk_5F8 = D_8012607C[player->currentShield]; - Matrix_MultVec3f(&quadInit->quad[0], &a); - Matrix_MultVec3f(&quadInit->quad[1], &b); - Matrix_MultVec3f(&quadInit->quad[2], &c); - Matrix_MultVec3f(&quadInit->quad[3], &d); - func_80062734(collider, &a, &b, &c, &d); CollisionCheck_SetAC(globalCtx, &globalCtx->colChkCtx, &collider->base); CollisionCheck_SetAT(globalCtx, &globalCtx->colChkCtx, &collider->base); } } -void func_800906D4(GlobalContext* globalCtx, Player* player, ColliderTrisItemDimInit* trisInit) { - Vec3f sp44; - Vec3f sp38; - Vec3f sp2C; +Vec3f D_80126080 = { 5000.0f, 400.0f, 0.0f }; +Vec3f D_8012608C = { 5000.0f, -400.0f, 1000.0f }; +Vec3f D_80126098 = { 5000.0f, 1400.0f, -1000.0f }; + +Vec3f D_801260A4[3] = { + { 0.0f, 400.0f, 0.0f }, + { 0.0f, 1400.0f, -1000.0f }, + { 0.0f, -400.0f, 1000.0f }, +}; + +void func_800906D4(GlobalContext* globalCtx, Player* this, Vec3f* newTipPos) { + Vec3f newBasePos[3]; - Matrix_MultVec3f(&D_801260A4, &sp2C); - Matrix_MultVec3f(&D_801260B0, &sp38); - Matrix_MultVec3f(&D_801260BC, &sp44); - if (func_80090480(globalCtx, NULL, &player->swordDimensions, &trisInit->vtx[0], &sp2C) != 0 && - (s32)(player->stateFlags1 << 9) >= 0) { - EffectBlure_AddVertex(Effect_GetByIndex(player->swordEffectId), &player->swordDimensions.tip, - &player->swordDimensions.base); + Matrix_MultVec3f(&D_801260A4[0], &newBasePos[0]); + Matrix_MultVec3f(&D_801260A4[1], &newBasePos[1]); + Matrix_MultVec3f(&D_801260A4[2], &newBasePos[2]); + + if (func_80090480(globalCtx, NULL, &this->swordInfo[0], &newTipPos[0], &newBasePos[0]) && + !(this->stateFlags1 & 0x400000)) { + EffectBlure_AddVertex(Effect_GetByIndex(this->swordEffectIndex), &this->swordInfo[0].tip, + &this->swordInfo[0].base); } - if (player->swordState > 0 && ((player->swordAnimation < 0x18) || ((s32)(player->stateFlags2 << 0xE) < 0))) { - func_80090480(globalCtx, &player->unk_4E4, &player->unk_8D0, &trisInit->vtx[1], &sp38); - func_80090480(globalCtx, &player->unk_564, &player->unk_8EC, &trisInit->vtx[2], &sp44); + + if ((this->swordState > 0) && ((this->swordAnimation < 0x18) || (this->stateFlags2 & 0x20000))) { + func_80090480(globalCtx, &this->swordQuads[0], &this->swordInfo[1], &newTipPos[1], &newBasePos[1]); + func_80090480(globalCtx, &this->swordQuads[1], &this->swordInfo[2], &newTipPos[2], &newBasePos[2]); } } -void func_800907E4(GlobalContext* globalCtx, Player* player, Vec3f* arg2, s32 arg3) { - f32 sp4C; +void Player_DrawGetItemImpl(GlobalContext* globalCtx, Player* this, Vec3f* refPos, s32 drawIdPlusOne) { + f32 height = (this->exchangeItemId != EXCH_ITEM_NONE) ? 6.0f : 14.0f; + + OPEN_DISPS(globalCtx->state.gfxCtx, "../z_player_lib.c", 2401); - sp4C = (player->exchangeItemId != 0) ? 6.0f : 14.0f; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_player_lib.c", 0x961); - gSegments[6] = VIRTUAL_TO_PHYSICAL(player->getItemModel); + gSegments[6] = VIRTUAL_TO_PHYSICAL(this->giObjectSegment); - gSPSegment(oGfxCtx->polyOpa.p++, 0x06, player->getItemModel); - gSPSegment(oGfxCtx->polyXlu.p++, 0x06, player->getItemModel); + gSPSegment(oGfxCtx->polyOpa.p++, 0x06, this->giObjectSegment); + gSPSegment(oGfxCtx->polyXlu.p++, 0x06, this->giObjectSegment); - Matrix_Translate(arg2->x + (Math_Sins(player->actor.shape.rot.y) * 3.3f), arg2->y + sp4C, - arg2->z + ((3.3f + (IREG(90) / 10.0f)) * Math_Coss(player->actor.shape.rot.y)), MTXMODE_NEW); + Matrix_Translate(refPos->x + (3.3f * Math_Sins(this->actor.shape.rot.y)), refPos->y + height, + refPos->z + ((3.3f + (IREG(90) / 10.0f)) * Math_Coss(this->actor.shape.rot.y)), MTXMODE_NEW); Matrix_RotateRPY(0, globalCtx->gameplayFrames * 1000, 0, MTXMODE_APPLY); Matrix_Scale(0.2f, 0.2f, 0.2f, MTXMODE_APPLY); - func_800694A0(globalCtx, arg3 - 1); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_player_lib.c", 0x975); + + func_800694A0(globalCtx, drawIdPlusOne - 1); + + CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_player_lib.c", 2421); } -void func_800909B4(GlobalContext* globalCtx, Player* player) { - if ((player->unk_170 == 0) || !osRecvMesg(&player->unk_194, NULL, OS_MESG_NOBLOCK)) { - player->unk_170 = 0; - func_800907E4(globalCtx, player, &D_80160008, ABS(player->overheadItemId)); +void Player_DrawGetItem(GlobalContext* globalCtx, Player* this) { + if (!this->giObjectLoading || !osRecvMesg(&this->giObjectLoadQueue, NULL, OS_MESG_NOBLOCK)) { + this->giObjectLoading = false; + Player_DrawGetItemImpl(globalCtx, this, &sGetItemRefPos, ABS(this->unk_862)); } } -void func_80090A28(Player* player, ColliderTrisItemDimInit* trisInit) { +void func_80090A28(Player* this, Vec3f* vecs) { D_8012608C.x = D_80126080.x; - if (player->unk_845 >= 3) { - player->unk_845 += 1; - D_8012608C.x *= (1.0f + ((9 - player->unk_845) * 0.10000000149011612f)); + + if (this->unk_845 >= 3) { + this->unk_845 += 1; + D_8012608C.x *= 1.0f + ((9 - this->unk_845) * 0.1f); } + D_8012608C.x += 1200.0f; D_80126098.x = D_8012608C.x; - Matrix_MultVec3f(&D_80126080, &trisInit->vtx[0]); - Matrix_MultVec3f(&D_8012608C, &trisInit->vtx[1]); - Matrix_MultVec3f(&D_80126098, &trisInit->vtx[2]); + + Matrix_MultVec3f(&D_80126080, &vecs[0]); + Matrix_MultVec3f(&D_8012608C, &vecs[1]); + Matrix_MultVec3f(&D_80126098, &vecs[2]); } -#ifdef NON_MATCHING -// This function needs a bit of work still, but should be functionally equivalent. -// The biggest differences are in loads/stores of .data variables, -// also regalloc past Matrix_NewMtx and a minor stack difference. -void func_80090AFC(GlobalContext* globalCtx, Player* player, f32 arg2) { +void func_80090AFC(GlobalContext* globalCtx, Player* this, f32 arg2) { + static Vec3f D_801260C8 = { -500.0f, -100.0f, 0.0f }; f32 sp9C; f32 sp98; Vec3f sp8C; @@ -556,41 +1079,488 @@ void func_80090AFC(GlobalContext* globalCtx, Player* player, f32 arg2) { f32 sp64; f32 sp60; - D_801260D0 = 0.0f; + D_801260C8.z = 0.0f; Matrix_MultVec3f(&D_801260C8, &sp8C); - D_801260D0 = arg2; + D_801260C8.z = arg2; Matrix_MultVec3f(&D_801260C8, &sp80); + if (1) {} + if (func_8003E188(&globalCtx->colCtx, &sp8C, &sp80, &sp74, &sp9C, 1, 1, 1, 1, &sp98) != 0) { - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_player_lib.c", 0xA0C); + OPEN_DISPS(globalCtx->state.gfxCtx, "../z_player_lib.c", 2572); - oGfxCtx->overlay.p = Gfx_CallSetupDL(oGfxCtx->overlay.p, 7); + oGfxCtx->overlay.p = Gfx_CallSetupDL(oGfxCtx->overlay.p, 0x07); SkinMatrix_Vec3fMtxFMultXYZW(&globalCtx->mf_11D60, &sp74, &sp68, &sp64); - sp60 = (sp64 < 200.0f) ? 0.07999999821186066f : (sp64 / 200.0f) * 0.07999999821186066f; + sp60 = (sp64 < 200.0f) ? 0.08f : (sp64 / 200.0f) * 0.08f; Matrix_Translate(sp74.x, sp74.y, sp74.z, MTXMODE_NEW); Matrix_Scale(sp60, sp60, sp60, MTXMODE_APPLY); - gSPMatrix(oGfxCtx->overlay.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_player_lib.c", 0xA1B), + gSPMatrix(oGfxCtx->overlay.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_player_lib.c", 2587), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); - gSPSegment(oGfxCtx->overlay.p++, 0x06, globalCtx->objectCtx.status[player->actor.objBankIndex].segment); - gSPDisplayList(oGfxCtx->overlay.p++, &D_0602CB48); + gSPSegment(oGfxCtx->overlay.p++, 0x06, globalCtx->objectCtx.status[this->actor.objBankIndex].segment); + gSPDisplayList(oGfxCtx->overlay.p++, D_0602CB48); + + CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_player_lib.c", 2592); + } +} + +Vec3f D_801260D4 = { 1100.0f, -700.0f, 0.0f }; + +f32 sSwordLengths[] = { + 0.0f, 4000.0f, 3000.0f, 5500.0f, 0.0f, 2500.0f, +}; + +Gfx* sBottleDLists[] = { 0x0602AD58, 0x06018478 }; + +Color_RGB8 sBottleColors[] = { + { 255, 255, 255 }, { 80, 80, 255 }, { 255, 100, 255 }, { 0, 0, 255 }, { 255, 0, 255 }, + { 255, 0, 255 }, { 200, 200, 100 }, { 255, 0, 0 }, { 0, 0, 255 }, { 0, 255, 0 }, + { 255, 255, 255 }, { 255, 255, 255 }, { 80, 80, 255 }, +}; + +Vec3f D_80126128 = { 398.0f, 1419.0f, 244.0f }; + +BowStringData sBowStringData[] = { + { 0x0602B108, { 0.0f, -360.4f, 0.0f } }, // bow + { 0x060221A8, { 606.0f, 236.0f, 0.0f } }, // slingshot +}; + +Vec3f D_80126154[] = { + { -4500.0f, -3000.0f, -600.0f }, + { 1500.0f, -3000.0f, -600.0f }, + { -4500.0f, 3000.0f, -600.0f }, + { 1500.0f, 3000.0f, -600.0f }, +}; + +Vec3f D_80126184 = { 100.0f, 1500.0f, 0.0f }; +Vec3f D_80126190 = { 100.0f, 1640.0f, 0.0f }; + +Vec3f D_8012619C[] = { + { -3000.0f, -3000.0f, -900.0f }, + { 3000.0f, -3000.0f, -900.0f }, + { -3000.0f, 3000.0f, -900.0f }, + { 3000.0f, 3000.0f, -900.0f }, +}; + +Vec3f D_801261CC = { 630.0f, 100.0f, -30.0f }; +Vec3s D_801261D8 = { 0, 0, 0x7FFF }; + +Vec3f D_801261E0[] = { + { 200.0f, 300.0f, 0.0f }, + { 200.0f, 200.0f, 0.0f }, +}; + +#ifdef NON_MATCHING +// regalloc differences +void func_80090D20(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* rot, Actor* actor) { + Player* this = (Player*)actor; + + if (*dList != NULL) { + Matrix_MultVec3f(&D_8012602C, D_80160000); + } + + if (limbIndex == PLAYER_LIMB_L_HAND) { + MtxF sp14C; + Actor* hookedActor; // sp+0x148 + + Math_Vec3f_Copy(&this->leftHandPos, D_80160000); + + if (this->itemActionParam == PLAYER_AP_STICK) { + Vec3f sp124[3]; + + OPEN_DISPS(globalCtx->state.gfxCtx, "../z_player_lib.c", 2633); + + if (this->actor.scale.y >= 0.0f) { + D_80126080.x = this->unk_85C * 5000.0f; + func_80090A28(this, sp124); + if (this->swordState != 0) { + func_800906D4(globalCtx, this, sp124); + } else { + Math_Vec3f_Copy(&this->swordInfo[0].tip, &sp124[0]); + } + } + + Matrix_Translate(-428.26f, 267.2f, -33.82f, MTXMODE_APPLY); + Matrix_RotateRPY(-0x8000, 0, 0x4000, MTXMODE_APPLY); + Matrix_Scale(1.0f, this->unk_85C, 1.0f, MTXMODE_APPLY); + + gSPMatrix(oGfxCtx->polyOpa.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_player_lib.c", 2653), + G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); + gSPDisplayList(oGfxCtx->polyOpa.p++, D_06006CC0); + + CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_player_lib.c", 2656); + } else if ((this->actor.scale.y >= 0.0f) && (this->swordState != 0)) { + Vec3f spE4[3]; + + if (Player_HoldsBrokenKnife(this)) { + D_80126080.x = 1500.0f; + } else { + D_80126080.x = sSwordLengths[Player_GetSwordHeld(this)]; + } + + func_80090A28(this, spE4); + func_800906D4(globalCtx, this, spE4); + } else if ((*dList != NULL) && (this->leftHandType == 7)) { + Color_RGB8* bottleColor = &sBottleColors[Player_ActionToBottle(this, this->itemActionParam)]; // sp+0xE0 + + OPEN_DISPS(globalCtx->state.gfxCtx, "../z_player_lib.c", 2710); + + gSPMatrix(oGfxCtx->polyXlu.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_player_lib.c", 2712), + G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); + gDPSetEnvColor(oGfxCtx->polyXlu.p++, bottleColor->r, bottleColor->g, bottleColor->b, 0); + gSPDisplayList(oGfxCtx->polyXlu.p++, sBottleDLists[gSaveContext.linkAge]); + + CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_player_lib.c", 2717); + } + + if (this->actor.scale.y >= 0.0f) { + if (!Player_HoldsHookshot(this) && ((hookedActor = this->heldActor) != NULL)) { + if (this->stateFlags1 & 0x200) { + Matrix_MultVec3f(&D_80126128, &hookedActor->posRot.pos); + Matrix_RotateRPY(0x69E8, -0x5708, 0x458E, MTXMODE_APPLY); + Matrix_Get(&sp14C); + func_800D20CC(&sp14C, &hookedActor->posRot.rot, 0); + hookedActor->shape.rot = hookedActor->posRot.rot; + } else if (this->stateFlags1 & 0x800) { + Vec3s spB8; + + Matrix_Get(&sp14C); + func_800D20CC(&sp14C, &spB8, 0); + + if (hookedActor->flags & 0x20000) { + hookedActor->posRot.rot.x = hookedActor->shape.rot.x = spB8.x - this->unk_3BC.x; + } else { + hookedActor->posRot.rot.y = hookedActor->shape.rot.y = + this->actor.shape.rot.y + this->unk_3BC.y; + } + } + } else { + Matrix_Get(&this->mf_9E0); + func_800D20CC(&this->mf_9E0, &this->unk_3BC, 0); + } + } + } else if (limbIndex == PLAYER_LIMB_R_HAND) { + Actor* heldActor = this->heldActor; // sp+0xB4 + + if (this->rightHandType == 0xFF) { + Matrix_Get(&this->shieldMf); + } else if ((this->rightHandType == 11) || (this->rightHandType == 12)) { + BowStringData* stringData = &sBowStringData[gSaveContext.linkAge]; // sp+0xB0 + + OPEN_DISPS(globalCtx->state.gfxCtx, "../z_player_lib.c", 2783); + + Matrix_Push(); + Matrix_Translate(stringData->pos.x, stringData->pos.y, stringData->pos.z, MTXMODE_APPLY); + + if ((this->stateFlags1 & 0x200) && (this->unk_860 >= 0) && (this->unk_834 <= 10)) { + Vec3f sp90; + f32 distXYZ; + + Matrix_MultVec3f(&D_8012602C, &sp90); + distXYZ = Math_Vec3f_DistXYZ(D_80160000, &sp90); + + this->unk_858 = distXYZ - 3.0f; + if (distXYZ < 3.0f) { + this->unk_858 = 0.0f; + } else { + this->unk_858 *= 1.6f; + if (this->unk_858 > 1.0f) { + this->unk_858 = 1.0f; + } + } + + this->unk_85C = -0.5f; + } + + Matrix_Scale(1.0f, this->unk_858, 1.0f, MTXMODE_APPLY); + + if (LINK_IS_CHILD) { + Matrix_RotateZ(this->unk_858 * -0.2f, MTXMODE_APPLY); + } + + gSPMatrix(oGfxCtx->polyXlu.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_player_lib.c", 2804), + G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); + gSPDisplayList(oGfxCtx->polyXlu.p++, stringData->dList); + + Matrix_Pull(); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_player_lib.c", 0xA20); + CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_player_lib.c", 2809); + } else if ((this->actor.scale.y >= 0.0f) && (this->rightHandType == 10)) { + Matrix_Get(&this->shieldMf); + func_80090604(globalCtx, this, &this->shieldQuad, D_80126154); + } + + if (this->actor.scale.y >= 0.0f) { + if ((this->heldItemActionParam == PLAYER_AP_HOOKSHOT) || + (this->heldItemActionParam == PLAYER_AP_LONGSHOT)) { + Matrix_MultVec3f(&D_80126184, &this->unk_3C8); + + if (heldActor != NULL) { + MtxF sp44; + s32 pad; + + Matrix_MultVec3f(&D_80126190, &heldActor->posRot.pos); + Matrix_RotateRPY(0, -0x4000, -0x4000, MTXMODE_APPLY); + Matrix_Get(&sp44); + func_800D20CC(&sp44, &heldActor->posRot.rot, 0); + heldActor->shape.rot = heldActor->posRot.rot; + + if (func_8002DD78(this) != 0) { + Matrix_Translate(500.0f, 300.0f, 0.0f, MTXMODE_APPLY); + func_80090AFC(globalCtx, this, + (this->heldItemActionParam == PLAYER_AP_HOOKSHOT) ? 38600.0f : 77600.0f); + } + } + } + + if ((this->unk_862 != 0) || ((func_8002DD6C(this) == 0) && (heldActor != NULL))) { + if (!(this->stateFlags1 & 0x400) && (this->unk_862 != 0) && (this->exchangeItemId != EXCH_ITEM_NONE)) { + Math_Vec3f_Copy(&sGetItemRefPos, &this->leftHandPos); + } else { + sGetItemRefPos.x = (this->bodyPartsPos[15].x + this->leftHandPos.x) * 0.5f; + sGetItemRefPos.y = (this->bodyPartsPos[15].y + this->leftHandPos.y) * 0.5f; + sGetItemRefPos.z = (this->bodyPartsPos[15].z + this->leftHandPos.z) * 0.5f; + } + + if (this->unk_862 == 0) { + Math_Vec3f_Copy(&heldActor->posRot.pos, &sGetItemRefPos); + } + } + } + } else if (this->actor.scale.y >= 0.0f) { + if (limbIndex == PLAYER_LIMB_SHEATH) { + if ((this->rightHandType != 10) && (this->rightHandType != 0xFF)) { + if (Player_IsChildWithHylianShield(this)) { + func_80090604(globalCtx, this, &this->shieldQuad, D_8012619C); + } + + Matrix_JointPosition(&D_801261CC, &D_801261D8); + Matrix_Get(&this->shieldMf); + } + } else if (limbIndex == PLAYER_LIMB_HEAD) { + Matrix_MultVec3f(&D_801260D4, &this->actor.posRot2.pos); + } else { + Vec3f* vec = &D_801261E0[gSaveContext.linkAge]; + + func_8002BDB0(&this->actor, limbIndex, PLAYER_LIMB_L_FOOT, vec, PLAYER_LIMB_R_FOOT, vec); + } } } #else -#pragma GLOBAL_ASM("asm/non_matchings/code/z_player_lib/func_80090AFC.s") +#pragma GLOBAL_ASM("asm/non_matchings/code/z_player_lib/func_80090D20.s") #endif -#pragma GLOBAL_ASM("asm/non_matchings/code/z_player_lib/func_80090D20.s") +u32 func_80091738(GlobalContext* globalCtx, u8* segment, SkelAnime* skelAnime) { + s16 linkObjectId; + u32 size; + void* ptr; + + linkObjectId = gLinkObjectIds[(void)0, gSaveContext.linkAge]; + + size = gObjectTable[OBJECT_GAMEPLAY_KEEP].vromEnd - gObjectTable[OBJECT_GAMEPLAY_KEEP].vromStart; + ptr = segment + 0x3800; + DmaMgr_SendRequest1(ptr, gObjectTable[OBJECT_GAMEPLAY_KEEP].vromStart, size, "../z_player_lib.c", 2982); + + size = gObjectTable[linkObjectId].vromEnd - gObjectTable[linkObjectId].vromStart; + ptr = segment + 0x8800; + DmaMgr_SendRequest1(ptr, gObjectTable[linkObjectId].vromStart, size, "../z_player_lib.c", 2988); + + ptr = (void*)ALIGN16((u32)ptr + size); + + gSegments[4] = VIRTUAL_TO_PHYSICAL(segment + 0x3800); + gSegments[6] = VIRTUAL_TO_PHYSICAL(segment + 0x8800); + + SkelAnime_InitLinkAnimetion(globalCtx, skelAnime, gPlayerSkelHeaders[(void)0, gSaveContext.linkAge], &D_04003238, 9, + ptr, ptr, PLAYER_LIMB_MAX); + + return size + 0x8890; +} + +u8 D_801261F8[] = { 2, 2, 5 }; + +s32 func_80091880(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* pos, Vec3s* rot, void* arg) { + u8* ptr = arg; + u8 modelGroup = D_801261F8[ptr[0] - 1]; + s32 type; + s32 dListOffset = 0; + Gfx** dLists; + + if ((modelGroup == 2) && LINK_IS_CHILD && (ptr[1] == 2)) { + modelGroup = 1; + } + + if (limbIndex == PLAYER_LIMB_L_HAND) { + type = gPlayerModelTypes[modelGroup][1]; + D_80160014 = type; + if ((type == 4) && (gSaveContext.swordHealth <= 0.0f)) { + dListOffset = 4; + } + } else if (limbIndex == PLAYER_LIMB_R_HAND) { + type = gPlayerModelTypes[modelGroup][2]; + D_80160018 = type; + if (type == 10) { + dListOffset = ptr[1] * 4; + } + } else if (limbIndex == PLAYER_LIMB_SHEATH) { + type = gPlayerModelTypes[modelGroup][3]; + if ((type == 18) || (type == 19)) { + dListOffset = ptr[1] * 4; + } + } else if (limbIndex == PLAYER_LIMB_WAIST) { + type = gPlayerModelTypes[modelGroup][4]; + } else { + return 0; + } + + dLists = &sPlayerDListGroups[type][(void)0, gSaveContext.linkAge]; + *dList = dLists[dListOffset]; + + return 0; +} + +void func_80091A24(GlobalContext* globalCtx, void* seg04, void* seg06, struct_80091A24_arg3* arg3, Vec3f* pos, + Vec3s* rot, f32 scale, s32 sword, s32 tunic, s32 shield, s32 boots, s32 width, s32 height, + Vec3f* eye, Vec3f* at, f32 fovy, void* img1, void* img2) { + static Vp viewport = { 128, 224, 511, 0, 128, 224, 511, 0 }; + static Lights1 lights1 = gdSPDefLights1(80, 80, 80, 255, 255, 255, 84, 84, 172); + static Vec3f lightDir = { 89.8f, 0.0f, 89.8f }; + u8 sp12C[2]; + Gfx* opaRef; + Gfx* xluRef; + u16 perspNorm; + Mtx* perspMtx; + Mtx* lookAtMtx; -#pragma GLOBAL_ASM("asm/non_matchings/code/z_player_lib/func_80091738.s") + perspMtx = Graph_Alloc(globalCtx->state.gfxCtx, sizeof(Mtx)); + lookAtMtx = Graph_Alloc(globalCtx->state.gfxCtx, sizeof(Mtx)); -#pragma GLOBAL_ASM("asm/non_matchings/code/z_player_lib/func_80091880.s") + OPEN_DISPS(globalCtx->state.gfxCtx, "../z_player_lib.c", 3129); -#pragma GLOBAL_ASM("asm/non_matchings/code/z_player_lib/func_80091A24.s") + { s32 pad[2]; } -#pragma GLOBAL_ASM("asm/non_matchings/code/z_player_lib/func_8009214C.s") + opaRef = oGfxCtx->polyOpa.p; + oGfxCtx->polyOpa.p++; + + xluRef = oGfxCtx->polyXlu.p; + oGfxCtx->polyXlu.p++; + + gSPDisplayList(oGfxCtx->work.p++, oGfxCtx->polyOpa.p); + gSPDisplayList(oGfxCtx->work.p++, oGfxCtx->polyXlu.p); + + gSPSegment(oGfxCtx->polyOpa.p++, 0x00, NULL); + + gDPPipeSync(oGfxCtx->polyOpa.p++); + + gSPLoadGeometryMode(oGfxCtx->polyOpa.p++, 0); + gSPTexture(oGfxCtx->polyOpa.p++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF); + gDPSetCombineMode(oGfxCtx->polyOpa.p++, G_CC_SHADE, G_CC_SHADE); + gDPSetOtherMode(oGfxCtx->polyOpa.p++, + G_AD_DISABLE | G_CD_MAGICSQ | G_CK_NONE | G_TC_FILT | G_TF_BILERP | G_TT_NONE | G_TL_TILE | + G_TD_CLAMP | G_TP_PERSP | G_CYC_FILL | G_PM_NPRIMITIVE, + G_AC_NONE | G_ZS_PIXEL | G_RM_NOOP | G_RM_NOOP2); + gSPLoadGeometryMode(oGfxCtx->polyOpa.p++, G_ZBUFFER | G_SHADE | G_CULL_BACK | G_LIGHTING | G_SHADING_SMOOTH); + gDPSetScissorFrac(oGfxCtx->polyOpa.p++, G_SC_NON_INTERLACE, 0, 0, width * 4.0f, height * 4.0f); + gSPClipRatio(oGfxCtx->polyOpa.p++, FRUSTRATIO_1); + + gDPSetColorImage(oGfxCtx->polyOpa.p++, G_IM_FMT_RGBA, G_IM_SIZ_16b, width, img2); + gDPSetCycleType(oGfxCtx->polyOpa.p++, G_CYC_FILL); + gDPSetRenderMode(oGfxCtx->polyOpa.p++, G_RM_NOOP, G_RM_NOOP2); + gDPSetFillColor(oGfxCtx->polyOpa.p++, (GPACK_RGBA5551(255, 255, 240, 0) << 16) | GPACK_RGBA5551(255, 255, 240, 0)); + gDPFillRectangle(oGfxCtx->polyOpa.p++, 0, 0, width - 1, height - 1); + + gDPPipeSync(oGfxCtx->polyOpa.p++); + + gDPSetColorImage(oGfxCtx->polyOpa.p++, G_IM_FMT_RGBA, G_IM_SIZ_16b, width, img1); + gDPSetCycleType(oGfxCtx->polyOpa.p++, G_CYC_FILL); + gDPSetRenderMode(oGfxCtx->polyOpa.p++, G_RM_NOOP, G_RM_NOOP2); + gDPSetFillColor(oGfxCtx->polyOpa.p++, (GPACK_RGBA5551(0, 0, 0, 1) << 16) | GPACK_RGBA5551(0, 0, 0, 1)); + gDPFillRectangle(oGfxCtx->polyOpa.p++, 0, 0, width - 1, height - 1); + + gDPPipeSync(oGfxCtx->polyOpa.p++); + + gDPSetDepthImage(oGfxCtx->polyOpa.p++, img2); + + viewport.vp.vscale[0] = viewport.vp.vtrans[0] = width * 2; + viewport.vp.vscale[1] = viewport.vp.vtrans[1] = height * 2; + gSPViewport(oGfxCtx->polyOpa.p++, &viewport); + + guPerspective(perspMtx, &perspNorm, fovy, (f32)width / (f32)height, 10.0f, 4000.0f, 1.0f); + + gSPPerspNormalize(oGfxCtx->polyOpa.p++, perspNorm); + gSPMatrix(oGfxCtx->polyOpa.p++, perspMtx, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION); + + guLookAt(lookAtMtx, eye->x, eye->y, eye->z, at->x, at->y, at->z, 0.0f, 1.0f, 0.0f); + + gSPMatrix(oGfxCtx->polyOpa.p++, lookAtMtx, G_MTX_NOPUSH | G_MTX_MUL | G_MTX_PROJECTION); + + sp12C[0] = sword; + sp12C[1] = shield; + + func_800D1694(pos->x, pos->y, pos->z, rot); + Matrix_Scale(scale, scale, scale, MTXMODE_APPLY); + + gSPSegment(oGfxCtx->polyOpa.p++, 0x04, seg04); + gSPSegment(oGfxCtx->polyOpa.p++, 0x06, seg06); + + gSPSetLights1(oGfxCtx->polyOpa.p++, lights1); + + func_80093C80(globalCtx); + + oGfxCtx->polyOpa.p = Gfx_SetFog2(oGfxCtx->polyOpa.p++, 0, 0, 0, 0, 997, 1000); + + func_8002EABC(pos, &globalCtx->view.eye, &lightDir, globalCtx->state.gfxCtx); + + gSPSegment(oGfxCtx->polyOpa.p++, 0x0C, gCullBackDList); + + func_8008F470(globalCtx, arg3->skeleton, arg3->limbDrawTable, arg3->dListCount, 0, tunic, boots, 0, func_80091880, + NULL, &sp12C); + + gSPEndDisplayList(oGfxCtx->polyOpa.p++); + gSPEndDisplayList(oGfxCtx->polyXlu.p++); + + gSPBranchList(opaRef, oGfxCtx->polyOpa.p); + gSPBranchList(xluRef, oGfxCtx->polyXlu.p); + + CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_player_lib.c", 3288); +} + +void func_8009214C(GlobalContext* globalCtx, u8* segment, struct_80091A24_arg3* arg2, Vec3f* pos, Vec3s* rot, f32 scale, + s32 sword, s32 tunic, s32 shield, s32 boots) { + static Vec3f eye = { 0.0f, 0.0f, -400.0f }; + static Vec3f at = { 0.0f, 0.0f, 0.0f }; + Vec3s* destTable; + Vec3s* srcTable; + s32 i; + + gSegments[4] = VIRTUAL_TO_PHYSICAL(segment + 0x3800); + gSegments[6] = VIRTUAL_TO_PHYSICAL(segment + 0x8800); + + if (LINK_IS_CHILD) { + if (shield == PLAYER_SHIELD_DEKU) { + srcTable = D_040020D0; + } else { + srcTable = D_04002040; + } + } else { + if (sword == 3) { + srcTable = D_04002160; + } else if (shield != PLAYER_SHIELD_NONE) { + srcTable = D_04002280; + } else { + srcTable = D_040021F0; + } + } + + srcTable = SEGMENTED_TO_VIRTUAL(srcTable); + destTable = arg2->limbDrawTable; + for (i = 0; i < arg2->limbCount; i++) { + *destTable++ = *srcTable++; + } + + func_80091A24(globalCtx, segment + 0x3800, segment + 0x8800, arg2, pos, rot, scale, sword, tunic, shield, boots, 64, + 112, &eye, &at, 60.0f, globalCtx->state.gfxCtx->curFrameBuffer, + globalCtx->state.gfxCtx->curFrameBuffer + 0x1C00); +} diff --git a/src/code/z_room.c b/src/code/z_room.c index 7a25609d4..388c41b74 100644 --- a/src/code/z_room.c +++ b/src/code/z_room.c @@ -519,8 +519,8 @@ u32 func_80096FE8(GlobalContext* globalCtx, RoomContext* roomCtx) { LOG_NUM("game_play->room_rom_address.num", globalCtx->nbRooms, "../z_room.c", 912); for (j = 0; j < globalCtx->nbTransitionActors; j++) { - s8 frontRoom = transitionActor->frontRoom; - s8 backRoom = transitionActor->backRoom; + s8 frontRoom = transitionActor->sides[0].room; + s8 backRoom = transitionActor->sides[1].room; u32 frontRoomSize = (frontRoom < 0) ? 0 : roomList[frontRoom].vromEnd - roomList[frontRoom].vromStart; u32 backRoomSize = (backRoom < 0) ? 0 : roomList[backRoom].vromEnd - roomList[backRoom].vromStart; u32 cumulRoomSize = (frontRoom != backRoom) ? frontRoomSize + backRoomSize : frontRoomSize; @@ -599,7 +599,7 @@ s32 func_800973FC(GlobalContext* globalCtx, RoomContext* roomCtx) { gSegments[3] = VIRTUAL_TO_PHYSICAL(roomCtx->unk_34); Scene_ExecuteCommands(globalCtx, roomCtx->curRoom.segment); - func_8008E750(globalCtx, PLAYER); + Player_SetBootData(globalCtx, PLAYER); Actor_SpawnTransitionActors(globalCtx, &globalCtx->actorCtx); return 1; -- cgit v1.2.3