From 2e79b83bb81b1fd65a12a2b2a018de27271611a0 Mon Sep 17 00:00:00 2001 From: fig02 Date: Tue, 10 Sep 2024 22:00:41 -0400 Subject: More target related state flags (#2184) * name some more flags * format * cdi suggestion --- src/code/z_player_lib.c | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'src/code') diff --git a/src/code/z_player_lib.c b/src/code/z_player_lib.c index e33b9ad59..a3fa204ec 100644 --- a/src/code/z_player_lib.c +++ b/src/code/z_player_lib.c @@ -492,7 +492,7 @@ void Player_SetBootData(PlayState* play, Player* this) { int Player_InBlockingCsMode(PlayState* play, Player* this) { return (this->stateFlags1 & (PLAYER_STATE1_7 | PLAYER_STATE1_29)) || (this->csAction != PLAYER_CSACTION_NONE) || (play->transitionTrigger == TRANS_TRIGGER_START) || (this->stateFlags1 & PLAYER_STATE1_0) || - (this->stateFlags3 & PLAYER_STATE3_7) || + (this->stateFlags3 & PLAYER_STATE3_FLYING_WITH_HOOKSHOT) || ((gSaveContext.magicState != MAGIC_STATE_IDLE) && (Player_ActionToMagicSpell(this, this->itemAction) >= 0)); } @@ -603,7 +603,7 @@ void Player_UpdateBottleHeld(PlayState* play, Player* this, s32 item, s32 itemAc void func_8008EDF0(Player* this) { this->focusActor = NULL; - this->stateFlags2 &= ~PLAYER_STATE2_13; + this->stateFlags2 &= ~PLAYER_STATE2_LOCK_ON_WITH_SWITCH; } void func_8008EE08(Player* this) { @@ -611,8 +611,8 @@ void func_8008EE08(Player* this) { (this->stateFlags1 & (PLAYER_STATE1_21 | PLAYER_STATE1_23 | PLAYER_STATE1_27)) || (!(this->stateFlags1 & (PLAYER_STATE1_18 | PLAYER_STATE1_19)) && ((this->actor.world.pos.y - this->actor.floorHeight) < 100.0f))) { - this->stateFlags1 &= ~(PLAYER_STATE1_15 | PLAYER_STATE1_16 | PLAYER_STATE1_PARALLEL | PLAYER_STATE1_18 | - PLAYER_STATE1_19 | PLAYER_STATE1_30); + this->stateFlags1 &= ~(PLAYER_STATE1_Z_TARGETING | PLAYER_STATE1_16 | PLAYER_STATE1_PARALLEL | + PLAYER_STATE1_18 | PLAYER_STATE1_19 | PLAYER_STATE1_LOCK_ON_FORCED_TO_RELEASE); } else if (!(this->stateFlags1 & (PLAYER_STATE1_18 | PLAYER_STATE1_19 | PLAYER_STATE1_21))) { this->stateFlags1 |= PLAYER_STATE1_19; } -- cgit v1.2.3