From 3cea46a6c120a7a96123ca6445c4c149acd1d2e6 Mon Sep 17 00:00:00 2001 From: fig02 Date: Tue, 24 Sep 2024 05:00:38 -0400 Subject: Z-Targeting Loose Ends (#2217) * Z-Targeting loose ends * format * add stateflag comment * typo * unname PLAYER_STATE1_19 for now * tweak parallel comment * one more tweak --- src/code/z_actor.c | 4 ++-- src/code/z_player_lib.c | 13 +++++++++---- 2 files changed, 11 insertions(+), 6 deletions(-) (limited to 'src/code') diff --git a/src/code/z_actor.c b/src/code/z_actor.c index 7e99d066f..39c1ecdea 100644 --- a/src/code/z_actor.c +++ b/src/code/z_actor.c @@ -2461,7 +2461,7 @@ void Actor_UpdateAll(PlayState* play, ActorContext* actorCtx) { if ((actor != NULL) && (actor->update == NULL)) { actor = NULL; - func_8008EDF0(player); + Player_ReleaseLockOn(player); } if ((actor == NULL) || (player->zTargetActiveTimer < 5)) { @@ -3207,7 +3207,7 @@ Actor* Actor_Delete(ActorContext* actorCtx, Actor* actor, PlayState* play) { ACTOR_DEBUG_PRINTF(T("アクタークラス削除 [%s]\n", "Actor class deleted [%s]\n"), name); if ((player != NULL) && (actor == player->focusActor)) { - func_8008EDF0(player); + Player_ReleaseLockOn(player); Camera_RequestMode(Play_GetCamera(play, Play_GetActiveCamId(play)), CAM_MODE_NORMAL); } diff --git a/src/code/z_player_lib.c b/src/code/z_player_lib.c index 2e1a44ae1..ca4952c57 100644 --- a/src/code/z_player_lib.c +++ b/src/code/z_player_lib.c @@ -723,12 +723,17 @@ void Player_UpdateBottleHeld(PlayState* play, Player* this, s32 item, s32 itemAc this->itemAction = itemAction; } -void func_8008EDF0(Player* this) { +void Player_ReleaseLockOn(Player* this) { this->focusActor = NULL; this->stateFlags2 &= ~PLAYER_STATE2_LOCK_ON_WITH_SWITCH; } -void func_8008EE08(Player* this) { +/** + * This function aims to clear Z-Target related state when it isn't in use. + * It also handles setting a specific free fall related state that is interntwined with Z-Targeting. + * TODO: Learn more about this and give a name to PLAYER_STATE1_19 + */ +void Player_ClearZTargeting(Player* this) { if ((this->actor.bgCheckFlags & BGCHECKFLAG_GROUND) || (this->stateFlags1 & (PLAYER_STATE1_21 | PLAYER_STATE1_23 | PLAYER_STATE1_27)) || (!(this->stateFlags1 & (PLAYER_STATE1_18 | PLAYER_STATE1_19)) && @@ -739,7 +744,7 @@ void func_8008EE08(Player* this) { this->stateFlags1 |= PLAYER_STATE1_19; } - func_8008EDF0(this); + Player_ReleaseLockOn(this); } /** @@ -759,7 +764,7 @@ void func_8008EE08(Player* this) { void Player_SetAutoLockOnActor(PlayState* play, Actor* actor) { Player* this = GET_PLAYER(play); - func_8008EE08(this); + Player_ClearZTargeting(this); this->focusActor = actor; this->autoLockOnActor = actor; this->stateFlags1 |= PLAYER_STATE1_FRIENDLY_ACTOR_FOCUS; -- cgit v1.2.3