From 3e516f48f3d9af02909ccab8092743a4e1e8323d Mon Sep 17 00:00:00 2001 From: cadmic Date: Tue, 20 Aug 2024 13:22:05 -0700 Subject: Match more ntsc-1.2 overlay draw functions (#2061) * Match more overlay draw functions * Review --- src/code/z_actor.c | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'src/code') diff --git a/src/code/z_actor.c b/src/code/z_actor.c index 0be591667..f531ba6d6 100644 --- a/src/code/z_actor.c +++ b/src/code/z_actor.c @@ -3832,24 +3832,24 @@ void Actor_SetColorFilter(Actor* actor, s16 colorFlag, s16 colorIntensityMax, s1 actor->colorFilterTimer = duration; } -Hilite* func_800342EC(Vec3f* object, PlayState* play) { +void func_800342EC(Vec3f* object, PlayState* play) { Vec3f lightDir; lightDir.x = play->envCtx.dirLight1.params.dir.x; lightDir.y = play->envCtx.dirLight1.params.dir.y; lightDir.z = play->envCtx.dirLight1.params.dir.z; - return func_8002EABC(object, &play->view.eye, &lightDir, play->state.gfxCtx); + func_8002EABC(object, &play->view.eye, &lightDir, play->state.gfxCtx); } -Hilite* func_8003435C(Vec3f* object, PlayState* play) { +void func_8003435C(Vec3f* object, PlayState* play) { Vec3f lightDir; lightDir.x = play->envCtx.dirLight1.params.dir.x; lightDir.y = play->envCtx.dirLight1.params.dir.y; lightDir.z = play->envCtx.dirLight1.params.dir.z; - return func_8002EB44(object, &play->view.eye, &lightDir, play->state.gfxCtx); + func_8002EB44(object, &play->view.eye, &lightDir, play->state.gfxCtx); } /** -- cgit v1.2.3