From 82e04ede5f3fef20fb95f6a16b88b8a684f49954 Mon Sep 17 00:00:00 2001 From: Tom Overton Date: Mon, 12 Sep 2022 11:43:06 -0700 Subject: Replace player animation names with original names derived from OoT3D (#1369) * Name every player animation after the original name from OoT3D * Also update link_animetion with original names --- src/code/z_player_lib.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/code') diff --git a/src/code/z_player_lib.c b/src/code/z_player_lib.c index 5563096ea..cfdc0897a 100644 --- a/src/code/z_player_lib.c +++ b/src/code/z_player_lib.c @@ -1659,8 +1659,8 @@ u32 func_80091738(PlayState* play, u8* segment, SkelAnime* skelAnime) { gSegments[6] = VIRTUAL_TO_PHYSICAL(segment + PAUSE_EQUIP_BUFFER_SIZE + PAUSE_PLAYER_SEGMENT_GAMEPLAY_KEEP_BUFFER_SIZE); - SkelAnime_InitLink(play, skelAnime, gPlayerSkelHeaders[(void)0, gSaveContext.linkAge], &gPlayerAnim_003238, 9, ptr, - ptr, PLAYER_LIMB_MAX); + SkelAnime_InitLink(play, skelAnime, gPlayerSkelHeaders[(void)0, gSaveContext.linkAge], + &gPlayerAnim_link_normal_wait, 9, ptr, ptr, PLAYER_LIMB_MAX); return size + PAUSE_EQUIP_BUFFER_SIZE + PAUSE_PLAYER_SEGMENT_GAMEPLAY_KEEP_BUFFER_SIZE + sizeof(Vec3s[PLAYER_LIMB_BUF_COUNT]); -- cgit v1.2.3