From 9b8283298f6f95aee4472563003cb9b8cd461bff Mon Sep 17 00:00:00 2001 From: Callan Gray <7478405+calgray@users.noreply.github.com> Date: Tue, 13 Oct 2026 19:44:57 +0800 Subject: Rename holding hookshot far to first person (#2836) Signed-off-by: Callan Gray --- src/code/z_player_lib.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/code') diff --git a/src/code/z_player_lib.c b/src/code/z_player_lib.c index 116e2ce6b..e76edd52d 100644 --- a/src/code/z_player_lib.c +++ b/src/code/z_player_lib.c @@ -486,7 +486,7 @@ Gfx* sPlayerRightHandOotDLs[] = { Gfx* sPlayerRightHandHookshotDLs[] = { gLinkAdultRightHandHoldingHookshotNearDL, gLinkChildRightHandNearDL, - gLinkAdultRightHandHoldingHookshotNearDL, // The 'far' display list exists but is not used + gLinkAdultRightHandHoldingHookshotNearDL, // No 'far' display list gLinkChildRightHandFarDL, }; @@ -1428,7 +1428,7 @@ s32 Player_OverrideLimbDrawGameplayFirstPerson(PlayState* play, s32 limbIndex, G *dList = sFirstPersonForearmDLs[(void)0, gSaveContext.save.linkAge]; } else if (limbIndex == PLAYER_LIMB_R_HAND) { *dList = Player_HoldsHookshot(this) - ? gLinkAdultRightHandHoldingHookshotFarDL + ? gLinkAdultRightHandHoldingHookshotFirstPersonDL : sFirstPersonRightHandHoldingWeaponDLs[(void)0, gSaveContext.save.linkAge]; } else { *dList = NULL; -- cgit v1.2.3