From b28ad659e31cd53f89e63617f8320d5b8deb4009 Mon Sep 17 00:00:00 2001 From: Roman971 <32455037+Roman971@users.noreply.github.com> Date: Sun, 5 Jun 2022 18:48:44 +0200 Subject: More minor isolated fixes (#1258) * Fix reversed array access in z_boss_dodongo.c * Remove useless return in z_en_encount2.c * Remove some redundant externs or declarations * Move some undefs to be performed as early as possible * AudioOcarina_ResetStaffs -> AudioOcarina_ResetStaves The plural appears to be staves for the music term * Remove some uses of UNK_PTR * Use NULL for pointers set to 0 in z_game_dlftbls.c * Remove useless !! in z_en_tk.c * Revert "AudioOcarina_ResetStaffs -> AudioOcarina_ResetStaves" This reverts commit 1b7fe624083558a89328740abab607771cefdd72. * Remove more redundant externs from PR suggestion --- src/code/code_800EC960.c | 6 ------ src/code/z_game_dlftbls.c | 4 ++-- src/code/z_skelanime.c | 2 -- 3 files changed, 2 insertions(+), 10 deletions(-) (limited to 'src/code') diff --git a/src/code/code_800EC960.c b/src/code/code_800EC960.c index 72bdd600d..9ed6dbbb4 100644 --- a/src/code/code_800EC960.c +++ b/src/code/code_800EC960.c @@ -2297,12 +2297,6 @@ f32 D_80131C8C = 0.0f; // =========== Audio Debugging =========== -extern u16 gAudioSfxSwapSource[]; -extern u16 gAudioSfxSwapTarget[]; -extern u8 gAudioSfxSwapMode[]; -extern u8 gAudioSfxSwapOff; -extern u8 D_801333F0; - u32 sDebugPadHold; u32 sDebugPadBtnLast; u32 sDebugPadPress; diff --git a/src/code/z_game_dlftbls.c b/src/code/z_game_dlftbls.c index 278cb5620..354967e28 100644 --- a/src/code/z_game_dlftbls.c +++ b/src/code/z_game_dlftbls.c @@ -3,10 +3,10 @@ #define GAMESTATE_OVERLAY(name, init, destroy, size) \ { \ NULL, (u32)_ovl_##name##SegmentRomStart, (u32)_ovl_##name##SegmentRomEnd, _ovl_##name##SegmentStart, \ - _ovl_##name##SegmentEnd, 0, init, destroy, 0, 0, 0, size \ + _ovl_##name##SegmentEnd, NULL, init, destroy, NULL, NULL, 0, size \ } #define GAMESTATE_OVERLAY_INTERNAL(init, destroy, size) \ - { NULL, 0, 0, NULL, NULL, 0, init, destroy, 0, 0, 0, size } + { NULL, 0, 0, NULL, NULL, NULL, init, destroy, NULL, NULL, 0, size } GameStateOverlay gGameStateOverlayTable[] = { GAMESTATE_OVERLAY_INTERNAL(TitleSetup_Init, TitleSetup_Destroy, sizeof(GameState)), diff --git a/src/code/z_skelanime.c b/src/code/z_skelanime.c index 7ced70278..ffc294d0d 100644 --- a/src/code/z_skelanime.c +++ b/src/code/z_skelanime.c @@ -9,8 +9,6 @@ s32 SkelAnime_LoopFull(SkelAnime* skelAnime); s32 SkelAnime_Once(SkelAnime* skelAnime); s32 SkelAnime_LoopPartial(SkelAnime* skelAnime); -void SkelAnime_CopyFrameTable(SkelAnime* skelAnime, Vec3s* dst, Vec3s* src); - static u32 sDisableAnimQueueFlags = 0; static u32 sAnimQueueFlags; -- cgit v1.2.3