From bc14f6d93e2463dfe81660013c591b3ddd6b3ab3 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?L=C3=A9o=20Peltier?= Date: Thu, 16 Jul 2020 10:02:27 +0000 Subject: Decompile ovl_En_Fhg_Fire (#248) * Decomp EnFhgFire_Init and EnFhgFire_SetActorFunc * Decomp EnFhgFire_Destroy * Decomp func_80A0F6F8 * Run format * Decomp func_80A0FA90 * Decomp func_80A0FC48 * Decomp func_80A0FD8C * Decomp EffectSsFhgFlash_Spawn ex func_80029CF0 * Decomp EffectSsFhgFlash_Spawn2 ex func_80029D5C * Decomp EnFhgFire_Update * Decomp EnFhgFire_Draw, not matching * Decomp func_80A10F18 * Move InitVars * PR fixes Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> --- src/code/z_effect_soft_sprite_old_init.c | 26 ++++++++++++++++++++++++-- 1 file changed, 24 insertions(+), 2 deletions(-) (limited to 'src/code') diff --git a/src/code/z_effect_soft_sprite_old_init.c b/src/code/z_effect_soft_sprite_old_init.c index 831ab107f..610684134 100644 --- a/src/code/z_effect_soft_sprite_old_init.c +++ b/src/code/z_effect_soft_sprite_old_init.c @@ -1,6 +1,7 @@ #include #include #include "overlays/effects/ovl_Effect_Ss_Solder_Srch_Ball/z_eff_ss_solder_srch_ball.h" +#include "overlays/effects/ovl_Effect_Ss_Fhg_Flash/z_eff_ss_fhg_flash.h" // Draw utility for some G effects #pragma GLOBAL_ASM("asm/non_matchings/code/z_effect_soft_sprite_old_init/func_80027F80.s") @@ -161,9 +162,30 @@ // EffectSsFhgFlash Spawn Functions -#pragma GLOBAL_ASM("asm/non_matchings/code/z_effect_soft_sprite_old_init/func_80029CF0.s") +void EffectSsFhgFlash_Spawn(GlobalContext *globalCtx, Vec3f *pos, Vec3f *velocity, Vec3f *accel, s16 arg4, u8 arg5) { + EffectSsFhgFlashInitParams initParams; -#pragma GLOBAL_ASM("asm/non_matchings/code/z_effect_soft_sprite_old_init/func_80029D5C.s") + Math_Vec3f_Copy(&initParams.pos, pos); + Math_Vec3f_Copy(&initParams.velocity, velocity); + Math_Vec3f_Copy(&initParams.accel, accel); + initParams.unk_24 = arg4; + initParams.unk_26 = arg5; + initParams.unk_2C = 0; + + EffectSs_Spawn(globalCtx, EFFECT_SS_FHG_FLASH, 128, &initParams); +} + + +void EffectSsFhgFlash_Spawn2(GlobalContext *globalCtx, Actor *arg1, Vec3f *pos, s16 arg3, u8 arg4) { + EffectSsFhgFlashInitParams initParams; + + initParams.unk_28 = arg1; + Math_Vec3f_Copy(&initParams.pos, pos); + initParams.unk_24 = arg3; + initParams.unk_26 = arg4; + initParams.unk_2C = 1; + EffectSs_Spawn(globalCtx, EFFECT_SS_FHG_FLASH, 128, &initParams); +} // EffectSsKFire Spawn Functions -- cgit v1.2.3