From c55a8530eea7da8a73eb8c7b5f2d340ac686ed7a Mon Sep 17 00:00:00 2001 From: Dragorn421 Date: Wed, 9 Mar 2022 18:52:28 +0100 Subject: `PlayerMeleeWeaponAnimation` enum (#1154) * Move `PlayerSwordAnimation` from `z_en_torch2.c` to `z64player.h` * `PlayerSwordAnimation` -> `PlayerMeleeWeaponAnimation` * Add `PWMA_` prefix to `PlayerMeleeWeaponAnimation` values * Use `PlayerMeleeWeaponAnimation` enum more * Add `PWMA_MAX` * Update comments in z_en_kanban.c * Some cleanup around conditionals with `meleeWeaponAnimation` * Comment `PWMA_` index value in `D_80854190` * `PMWA_` -> `PLAYER_MWA_` * Minor fixup * Missed one spot * Run formatter --- src/code/z_actor.c | 2 +- src/code/z_player_lib.c | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) (limited to 'src/code') diff --git a/src/code/z_actor.c b/src/code/z_actor.c index eb654a66b..2301446ab 100644 --- a/src/code/z_actor.c +++ b/src/code/z_actor.c @@ -4041,7 +4041,7 @@ u8 func_800355E4(GlobalContext* globalCtx, Collider* collider) { Player* player = GET_PLAYER(globalCtx); if ((collider->acFlags & AC_TYPE_PLAYER) && (player->meleeWeaponState != 0) && - (player->meleeWeaponAnimation == 0x16)) { + (player->meleeWeaponAnimation == PLAYER_MWA_HAMMER_FORWARD)) { return true; } else { return false; diff --git a/src/code/z_player_lib.c b/src/code/z_player_lib.c index 6c04c7fe8..80a88493a 100644 --- a/src/code/z_player_lib.c +++ b/src/code/z_player_lib.c @@ -1111,7 +1111,7 @@ void func_800906D4(GlobalContext* globalCtx, Player* this, Vec3f* newTipPos) { } if ((this->meleeWeaponState > 0) && - ((this->meleeWeaponAnimation < 0x18) || (this->stateFlags2 & PLAYER_STATE2_17))) { + ((this->meleeWeaponAnimation < PLAYER_MWA_SPIN_ATTACK_1H) || (this->stateFlags2 & PLAYER_STATE2_17))) { func_80090480(globalCtx, &this->meleeWeaponQuads[0], &this->meleeWeaponInfo[1], &newTipPos[1], &newBasePos[1]); func_80090480(globalCtx, &this->meleeWeaponQuads[1], &this->meleeWeaponInfo[2], &newTipPos[2], &newBasePos[2]); } -- cgit v1.2.3