From f4210323a22a481215a139804cae8a8941eafdd3 Mon Sep 17 00:00:00 2001 From: fig02 Date: Sun, 20 Oct 2024 22:29:50 -0400 Subject: Document `ACTOR_FLAG_SFX_FOR_PLAYER_BODY_HIT` (#2276) * name ACTOR_FLAG_HIT_PLAYER_THUMP_SFX * ACTOR_FLAG_HIT_PLAYER_THUMP_SFX -> ACTOR_FLAG_SFX_FOR_PLAYER_BODY_HIT --- src/code/z_actor.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/code') diff --git a/src/code/z_actor.c b/src/code/z_actor.c index cbefaea19..e91ab50d8 100644 --- a/src/code/z_actor.c +++ b/src/code/z_actor.c @@ -2426,7 +2426,7 @@ void Actor_UpdateAll(PlayState* play, ActorContext* actorCtx) { actor->xyzDistToPlayerSq = SQ(actor->xzDistToPlayer) + SQ(actor->yDistToPlayer); actor->yawTowardsPlayer = Actor_WorldYawTowardActor(actor, &player->actor); - actor->flags &= ~ACTOR_FLAG_24; + actor->flags &= ~ACTOR_FLAG_SFX_FOR_PLAYER_BODY_HIT; if ((DECR(actor->freezeTimer) == 0) && (actor->flags & (ACTOR_FLAG_4 | ACTOR_FLAG_6))) { if (actor == player->focusActor) { -- cgit v1.2.3