From ff49ace524978236263cdc4f3f785f8fc5e20592 Mon Sep 17 00:00:00 2001 From: Dragorn421 Date: Thu, 2 Dec 2021 01:21:32 +0100 Subject: Symbol cleanup 4 (#1050) * Replace some hardcoded constants with proper asset symbols * Remove Blob which turned out to be a texture --- src/code/z_draw.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src/code') diff --git a/src/code/z_draw.c b/src/code/z_draw.c index d9f63c9ad..0e26fd6ab 100644 --- a/src/code/z_draw.c +++ b/src/code/z_draw.c @@ -76,6 +76,7 @@ #include "objects/object_gi_dekupouch/object_gi_dekupouch.h" #include "objects/object_gi_rupy/object_gi_rupy.h" #include "objects/object_gi_sword_1/object_gi_sword_1.h" +#include "objects/object_st/object_st.h" // "Get Item" Model Draw Functions void GetItem_DrawMaskOrBombchu(GlobalContext* globalCtx, s16 drawId); @@ -365,7 +366,7 @@ DrawItemTableEntry sDrawItemTable[] = { // kokiri sword, OBJECT_GI_SWORD_1 { GetItem_DrawOpa0, { gGiKokiriSwordDL } }, // gold skulltula token, OBJECT_ST - { GetItem_DrawSkullToken, { 0x06004DB0, 0x06004EB8 } }, // TODO symbols from this object + { GetItem_DrawSkullToken, { object_st_DL_004DB0, object_st_DL_004EB8 } }, }; /** -- cgit v1.2.3