#ifndef GAMEPLAY_KEEP_BOMB_BODY_H #define GAMEPLAY_KEEP_BOMB_BODY_H #include "tex_len.h" #include "ultra64.h" #define gBombBodyTex_WIDTH 64 #define gBombBodyTex_HEIGHT 64 extern u64 gBombBodyTex[TEX_LEN(u64, gBombBodyTex_WIDTH, gBombBodyTex_HEIGHT, 8)]; extern Vtx gBombBodyVtx[]; extern Gfx gBombBodyDL[17]; #endif