#ifndef GAMEPLAY_KEEP_BOMBCHU_BODY_H #define GAMEPLAY_KEEP_BOMBCHU_BODY_H #include "tex_len.h" #include "ultra64.h" #define gBombchuBodyTex_WIDTH 8 #define gBombchuBodyTex_HEIGHT 8 extern u64 gBombchuBodyTex[TEX_LEN(u64, gBombchuBodyTex_WIDTH, gBombchuBodyTex_HEIGHT, 16)]; extern Vtx gBombchuVtx[]; extern Gfx gBombchuDL[45]; #endif