#ifndef GAMEPLAY_KEEP_CIRCLE_GLOW_TEXTURES_H #define GAMEPLAY_KEEP_CIRCLE_GLOW_TEXTURES_H #include "tex_len.h" #include "ultra64.h" #define gCircleGlowLTex_WIDTH 32 #define gCircleGlowLTex_HEIGHT 64 extern u64 gCircleGlowLTex[TEX_LEN(u64, gCircleGlowLTex_WIDTH, gCircleGlowLTex_HEIGHT, 8)]; #define gCircleGlowRTex_WIDTH 32 #define gCircleGlowRTex_HEIGHT 64 extern u64 gCircleGlowRTex[TEX_LEN(u64, gCircleGlowRTex_WIDTH, gCircleGlowRTex_HEIGHT, 8)]; #define gCircleGlowSLTex_WIDTH 32 #define gCircleGlowSLTex_HEIGHT 64 extern u64 gCircleGlowSLTex[TEX_LEN(u64, gCircleGlowSLTex_WIDTH, gCircleGlowSLTex_HEIGHT, 8)]; #define gCircleGlowSRTex_WIDTH 32 #define gCircleGlowSRTex_HEIGHT 64 extern u64 gCircleGlowSRTex[TEX_LEN(u64, gCircleGlowSRTex_WIDTH, gCircleGlowSRTex_HEIGHT, 8)]; #endif