#include "door_skel.h" #include "array_count.h" #include "gfx.h" Vtx gDoorLeftVtx[] = { #include "assets/objects/gameplay_keep/gDoorLeftVtx.inc.c" }; Vtx gDoorRightVtx[] = { #include "assets/objects/gameplay_keep/gDoorRightVtx.inc.c" }; Vtx gDoorFrameVtx[] = { #include "assets/objects/gameplay_keep/gDoorFrameVtx.inc.c" }; Gfx gDoorFrameDL[17] = { #include "assets/objects/gameplay_keep/gDoorFrameDL.inc.c" }; Gfx gDoorLeftDL[41] = { #include "assets/objects/gameplay_keep/gDoorLeftDL.inc.c" }; Gfx gDoorRightDL[39] = { #include "assets/objects/gameplay_keep/gDoorRightDL.inc.c" }; u64 gWoodenDoorTex[TEX_LEN(u64, gWoodenDoorTex_WIDTH, gWoodenDoorTex_HEIGHT, 16)] = { #include "assets/objects/gameplay_keep/gWoodenDoorTex.rgba16.inc.c" }; StandardLimb gDoorSkelLimb_0 = { #include "assets/objects/gameplay_keep/gDoorSkelLimb_0.inc.c" }; StandardLimb gDoorSkelLimb_1 = { #include "assets/objects/gameplay_keep/gDoorSkelLimb_1.inc.c" }; StandardLimb gDoorSkelLimb_2 = { #include "assets/objects/gameplay_keep/gDoorSkelLimb_2.inc.c" }; StandardLimb gDoorSkelLimb_3 = { #include "assets/objects/gameplay_keep/gDoorSkelLimb_3.inc.c" }; void* gDoorLimbs[] = { #include "assets/objects/gameplay_keep/gDoorLimbs.inc.c" }; SkeletonHeader gDoorSkel = { #include "assets/objects/gameplay_keep/gDoorSkel.inc.c" };