#ifndef GAMEPLAY_KEEP_EFF_BOMB_EXPLOSION_H #define GAMEPLAY_KEEP_EFF_BOMB_EXPLOSION_H #include "tex_len.h" #include "ultra64.h" #define gEffBombExplosion1Tex_WIDTH 32 #define gEffBombExplosion1Tex_HEIGHT 32 extern u64 gEffBombExplosion1Tex[TEX_LEN(u64, gEffBombExplosion1Tex_WIDTH, gEffBombExplosion1Tex_HEIGHT, 16)]; #define gEffBombExplosion2Tex_WIDTH 32 #define gEffBombExplosion2Tex_HEIGHT 32 extern u64 gEffBombExplosion2Tex[TEX_LEN(u64, gEffBombExplosion2Tex_WIDTH, gEffBombExplosion2Tex_HEIGHT, 16)]; #define gEffBombExplosion3Tex_WIDTH 32 #define gEffBombExplosion3Tex_HEIGHT 32 extern u64 gEffBombExplosion3Tex[TEX_LEN(u64, gEffBombExplosion3Tex_WIDTH, gEffBombExplosion3Tex_HEIGHT, 16)]; #define gEffBombExplosion4Tex_WIDTH 32 #define gEffBombExplosion4Tex_HEIGHT 32 extern u64 gEffBombExplosion4Tex[TEX_LEN(u64, gEffBombExplosion4Tex_WIDTH, gEffBombExplosion4Tex_HEIGHT, 16)]; #define gEffBombExplosion5Tex_WIDTH 32 #define gEffBombExplosion5Tex_HEIGHT 32 extern u64 gEffBombExplosion5Tex[TEX_LEN(u64, gEffBombExplosion5Tex_WIDTH, gEffBombExplosion5Tex_HEIGHT, 16)]; #define gEffBombExplosion6Tex_WIDTH 32 #define gEffBombExplosion6Tex_HEIGHT 32 extern u64 gEffBombExplosion6Tex[TEX_LEN(u64, gEffBombExplosion6Tex_WIDTH, gEffBombExplosion6Tex_HEIGHT, 16)]; #define gEffBombExplosion7Tex_WIDTH 32 #define gEffBombExplosion7Tex_HEIGHT 32 extern u64 gEffBombExplosion7Tex[TEX_LEN(u64, gEffBombExplosion7Tex_WIDTH, gEffBombExplosion7Tex_HEIGHT, 16)]; #define gEffBombExplosion8Tex_WIDTH 32 #define gEffBombExplosion8Tex_HEIGHT 32 extern u64 gEffBombExplosion8Tex[TEX_LEN(u64, gEffBombExplosion8Tex_WIDTH, gEffBombExplosion8Tex_HEIGHT, 16)]; extern Gfx gEffBombExplosion1DL[13]; extern Gfx gEffBombExplosion2DL[11]; extern Gfx gEffBombExplosion3DL[3]; extern Vtx gEffBombExplosionVtx[]; #endif