#include "eff_enemy_death_flame.h" #include "gfx.h" u64 gEffEnemyDeathFlame1Tex[TEX_LEN(u64, gEffEnemyDeathFlame1Tex_WIDTH, gEffEnemyDeathFlame1Tex_HEIGHT, 8)] = { #include "assets/objects/gameplay_keep/gEffEnemyDeathFlame1Tex.i8.inc.c" }; u64 gEffEnemyDeathFlame2Tex[TEX_LEN(u64, gEffEnemyDeathFlame2Tex_WIDTH, gEffEnemyDeathFlame2Tex_HEIGHT, 8)] = { #include "assets/objects/gameplay_keep/gEffEnemyDeathFlame2Tex.i8.inc.c" }; u64 gEffEnemyDeathFlame3Tex[TEX_LEN(u64, gEffEnemyDeathFlame3Tex_WIDTH, gEffEnemyDeathFlame3Tex_HEIGHT, 8)] = { #include "assets/objects/gameplay_keep/gEffEnemyDeathFlame3Tex.i8.inc.c" }; u64 gEffEnemyDeathFlame4Tex[TEX_LEN(u64, gEffEnemyDeathFlame4Tex_WIDTH, gEffEnemyDeathFlame4Tex_HEIGHT, 8)] = { #include "assets/objects/gameplay_keep/gEffEnemyDeathFlame4Tex.i8.inc.c" }; u64 gEffEnemyDeathFlame5Tex[TEX_LEN(u64, gEffEnemyDeathFlame5Tex_WIDTH, gEffEnemyDeathFlame5Tex_HEIGHT, 8)] = { #include "assets/objects/gameplay_keep/gEffEnemyDeathFlame5Tex.i8.inc.c" }; u64 gEffEnemyDeathFlame6Tex[TEX_LEN(u64, gEffEnemyDeathFlame6Tex_WIDTH, gEffEnemyDeathFlame6Tex_HEIGHT, 8)] = { #include "assets/objects/gameplay_keep/gEffEnemyDeathFlame6Tex.i8.inc.c" }; u64 gEffEnemyDeathFlame7Tex[TEX_LEN(u64, gEffEnemyDeathFlame7Tex_WIDTH, gEffEnemyDeathFlame7Tex_HEIGHT, 8)] = { #include "assets/objects/gameplay_keep/gEffEnemyDeathFlame7Tex.i8.inc.c" }; u64 gEffEnemyDeathFlame8Tex[TEX_LEN(u64, gEffEnemyDeathFlame8Tex_WIDTH, gEffEnemyDeathFlame8Tex_HEIGHT, 8)] = { #include "assets/objects/gameplay_keep/gEffEnemyDeathFlame8Tex.i8.inc.c" }; u64 gEffEnemyDeathFlame9Tex[TEX_LEN(u64, gEffEnemyDeathFlame9Tex_WIDTH, gEffEnemyDeathFlame9Tex_HEIGHT, 8)] = { #include "assets/objects/gameplay_keep/gEffEnemyDeathFlame9Tex.i8.inc.c" }; u64 gEffEnemyDeathFlame10Tex[TEX_LEN(u64, gEffEnemyDeathFlame10Tex_WIDTH, gEffEnemyDeathFlame10Tex_HEIGHT, 8)] = { #include "assets/objects/gameplay_keep/gEffEnemyDeathFlame10Tex.i8.inc.c" }; Gfx gEffEnemyDeathFlameDL[13] = { #include "assets/objects/gameplay_keep/gEffEnemyDeathFlameDL.inc.c" }; Vtx gEffEnemyDeathFlameVtx[] = { #include "assets/objects/gameplay_keep/gEffEnemyDeathFlameVtx.inc.c" };