#ifndef GAMEPLAY_KEEP_EFF_FIRE_FOOTPRINT_H #define GAMEPLAY_KEEP_EFF_FIRE_FOOTPRINT_H #include "tex_len.h" #include "ultra64.h" #define gEffFireFootprint1Tex_WIDTH 32 #define gEffFireFootprint1Tex_HEIGHT 32 extern u64 gEffFireFootprint1Tex[TEX_LEN(u64, gEffFireFootprint1Tex_WIDTH, gEffFireFootprint1Tex_HEIGHT, 8)]; #define gEffFireFootprint2Tex_WIDTH 32 #define gEffFireFootprint2Tex_HEIGHT 32 extern u64 gEffFireFootprint2Tex[TEX_LEN(u64, gEffFireFootprint2Tex_WIDTH, gEffFireFootprint2Tex_HEIGHT, 8)]; #define gEffFireFootprint3Tex_WIDTH 32 #define gEffFireFootprint3Tex_HEIGHT 32 extern u64 gEffFireFootprint3Tex[TEX_LEN(u64, gEffFireFootprint3Tex_WIDTH, gEffFireFootprint3Tex_HEIGHT, 8)]; #define gEffFireFootprint4Tex_WIDTH 32 #define gEffFireFootprint4Tex_HEIGHT 32 extern u64 gEffFireFootprint4Tex[TEX_LEN(u64, gEffFireFootprint4Tex_WIDTH, gEffFireFootprint4Tex_HEIGHT, 8)]; #define gEffFireFootprint5Tex_WIDTH 32 #define gEffFireFootprint5Tex_HEIGHT 32 extern u64 gEffFireFootprint5Tex[TEX_LEN(u64, gEffFireFootprint5Tex_WIDTH, gEffFireFootprint5Tex_HEIGHT, 8)]; #define gEffFireFootprint6Tex_WIDTH 32 #define gEffFireFootprint6Tex_HEIGHT 32 extern u64 gEffFireFootprint6Tex[TEX_LEN(u64, gEffFireFootprint6Tex_WIDTH, gEffFireFootprint6Tex_HEIGHT, 8)]; #define gEffFireFootprint7Tex_WIDTH 32 #define gEffFireFootprint7Tex_HEIGHT 32 extern u64 gEffFireFootprint7Tex[TEX_LEN(u64, gEffFireFootprint7Tex_WIDTH, gEffFireFootprint7Tex_HEIGHT, 8)]; #define gEffFireFootprint8Tex_WIDTH 32 #define gEffFireFootprint8Tex_HEIGHT 32 extern u64 gEffFireFootprint8Tex[TEX_LEN(u64, gEffFireFootprint8Tex_WIDTH, gEffFireFootprint8Tex_HEIGHT, 8)]; extern Gfx gEffFireFootprintDL[12]; extern Vtx gEffFireFootprintVtx[]; #endif