#ifndef GAMEPLAY_KEEP_EFF_FRAGMENTS_1_H #define GAMEPLAY_KEEP_EFF_FRAGMENTS_1_H #include "tex_len.h" #include "ultra64.h" extern Vtx gEffFragments1Vtx[]; extern Gfx gEffFragments1DL[18]; #define gWitheredLeafTex_WIDTH 16 #define gWitheredLeafTex_HEIGHT 16 extern u64 gWitheredLeafTex[TEX_LEN(u64, gWitheredLeafTex_WIDTH, gWitheredLeafTex_HEIGHT, 16)]; #endif