#ifndef GAMEPLAY_KEEP_EFF_SPARK_TEXTURES_H #define GAMEPLAY_KEEP_EFF_SPARK_TEXTURES_H #include "tex_len.h" #include "ultra64.h" #define gEffSpark1Tex_WIDTH 32 #define gEffSpark1Tex_HEIGHT 32 extern u64 gEffSpark1Tex[TEX_LEN(u64, gEffSpark1Tex_WIDTH, gEffSpark1Tex_HEIGHT, 4)]; #define gEffSpark2Tex_WIDTH 32 #define gEffSpark2Tex_HEIGHT 32 extern u64 gEffSpark2Tex[TEX_LEN(u64, gEffSpark2Tex_WIDTH, gEffSpark2Tex_HEIGHT, 4)]; #define gEffSpark3Tex_WIDTH 32 #define gEffSpark3Tex_HEIGHT 32 extern u64 gEffSpark3Tex[TEX_LEN(u64, gEffSpark3Tex_WIDTH, gEffSpark3Tex_HEIGHT, 4)]; #define gEffSpark4Tex_WIDTH 32 #define gEffSpark4Tex_HEIGHT 32 extern u64 gEffSpark4Tex[TEX_LEN(u64, gEffSpark4Tex_WIDTH, gEffSpark4Tex_HEIGHT, 4)]; #endif