#ifndef GAMEPLAY_KEEP_EFF_SPARKLES_H #define GAMEPLAY_KEEP_EFF_SPARKLES_H #include "tex_len.h" #include "ultra64.h" extern Vtx gEffSparklesVtx[]; extern Gfx gEffSparklesDL[12]; #define gEffSparklesTex_WIDTH 16 #define gEffSparklesTex_HEIGHT 16 extern u64 gEffSparklesTex[TEX_LEN(u64, gEffSparklesTex_WIDTH, gEffSparklesTex_HEIGHT, 4)]; #endif