#include "eff_water_ripple.h" #include "gfx.h" u64 gEffWaterRippleTex[TEX_LEN(u64, gEffWaterRippleTex_WIDTH, gEffWaterRippleTex_HEIGHT, 8)] = { #include "assets/objects/gameplay_keep/gEffWaterRippleTex.i8.inc.c" }; Gfx gEffWaterRippleDL[12] = { #include "assets/objects/gameplay_keep/gEffWaterRippleDL.inc.c" }; Vtx gEffWaterRippleVtx[] = { #include "assets/objects/gameplay_keep/gEffWaterRippleVtx.inc.c" };