#ifndef GAMEPLAY_KEEP_EFF_WATER_RIPPLE_H #define GAMEPLAY_KEEP_EFF_WATER_RIPPLE_H #include "tex_len.h" #include "ultra64.h" #define gEffWaterRippleTex_WIDTH 64 #define gEffWaterRippleTex_HEIGHT 64 extern u64 gEffWaterRippleTex[TEX_LEN(u64, gEffWaterRippleTex_WIDTH, gEffWaterRippleTex_HEIGHT, 8)]; extern Gfx gEffWaterRippleDL[12]; extern Vtx gEffWaterRippleVtx[]; #endif