#ifndef GAMEPLAY_KEEP_EFF_WATER_SPLASH_H #define GAMEPLAY_KEEP_EFF_WATER_SPLASH_H #include "tex_len.h" #include "ultra64.h" #define gEffWaterSplash1Tex_WIDTH 32 #define gEffWaterSplash1Tex_HEIGHT 40 extern u64 gEffWaterSplash1Tex[TEX_LEN(u64, gEffWaterSplash1Tex_WIDTH, gEffWaterSplash1Tex_HEIGHT, 8)]; #define gEffWaterSplash2Tex_WIDTH 32 #define gEffWaterSplash2Tex_HEIGHT 40 extern u64 gEffWaterSplash2Tex[TEX_LEN(u64, gEffWaterSplash2Tex_WIDTH, gEffWaterSplash2Tex_HEIGHT, 8)]; #define gEffWaterSplash3Tex_WIDTH 32 #define gEffWaterSplash3Tex_HEIGHT 40 extern u64 gEffWaterSplash3Tex[TEX_LEN(u64, gEffWaterSplash3Tex_WIDTH, gEffWaterSplash3Tex_HEIGHT, 8)]; #define gEffWaterSplash4Tex_WIDTH 32 #define gEffWaterSplash4Tex_HEIGHT 40 extern u64 gEffWaterSplash4Tex[TEX_LEN(u64, gEffWaterSplash4Tex_WIDTH, gEffWaterSplash4Tex_HEIGHT, 8)]; #define gEffWaterSplash5Tex_WIDTH 32 #define gEffWaterSplash5Tex_HEIGHT 40 extern u64 gEffWaterSplash5Tex[TEX_LEN(u64, gEffWaterSplash5Tex_WIDTH, gEffWaterSplash5Tex_HEIGHT, 8)]; #define gEffWaterSplash6Tex_WIDTH 32 #define gEffWaterSplash6Tex_HEIGHT 40 extern u64 gEffWaterSplash6Tex[TEX_LEN(u64, gEffWaterSplash6Tex_WIDTH, gEffWaterSplash6Tex_HEIGHT, 8)]; #define gEffWaterSplash7Tex_WIDTH 32 #define gEffWaterSplash7Tex_HEIGHT 40 extern u64 gEffWaterSplash7Tex[TEX_LEN(u64, gEffWaterSplash7Tex_WIDTH, gEffWaterSplash7Tex_HEIGHT, 8)]; #define gEffWaterSplash8Tex_WIDTH 32 #define gEffWaterSplash8Tex_HEIGHT 40 extern u64 gEffWaterSplash8Tex[TEX_LEN(u64, gEffWaterSplash8Tex_WIDTH, gEffWaterSplash8Tex_HEIGHT, 8)]; extern Gfx gEffWaterSplashDL[12]; extern Vtx gEffWaterSplashVtx[]; #endif