#include "fairy_skel.h" #include "circle_glow_textures.h" #include "animation.h" #include "array_count.h" #include "gfx.h" u64 gFairyWingTex[TEX_LEN(u64, gFairyWingTex_WIDTH, gFairyWingTex_HEIGHT, 8)] = { #include "assets/objects/gameplay_keep/gFairyWingTex.i8.inc.c" }; Vtx gFairyWing1Vtx[] = { #include "assets/objects/gameplay_keep/gFairyWing1Vtx.inc.c" }; Gfx gFairyWing1DL[17] = { #include "assets/objects/gameplay_keep/gFairyWing1DL.inc.c" }; Vtx gFairyWing2Vtx[] = { #include "assets/objects/gameplay_keep/gFairyWing2Vtx.inc.c" }; Gfx gFairyWing2DL[17] = { #include "assets/objects/gameplay_keep/gFairyWing2DL.inc.c" }; Vtx gFairyWing3Vtx[] = { #include "assets/objects/gameplay_keep/gFairyWing3Vtx.inc.c" }; Gfx gFairyWing3DL[17] = { #include "assets/objects/gameplay_keep/gFairyWing3DL.inc.c" }; Vtx gFairyWing4Vtx[] = { #include "assets/objects/gameplay_keep/gFairyWing4Vtx.inc.c" }; Gfx gFairyWing4DL[17] = { #include "assets/objects/gameplay_keep/gFairyWing4DL.inc.c" }; Vtx gGlowCircleVtx[] = { #include "assets/objects/gameplay_keep/gGlowCircleVtx.inc.c" }; Gfx gGlowCircleTextureLoadDL[8] = { #include "assets/objects/gameplay_keep/gGlowCircleTextureLoadDL.inc.c" }; Gfx gGlowCircleDL[4] = { #include "assets/objects/gameplay_keep/gGlowCircleDL.inc.c" }; Gfx gGlowCircleSmallDL[45] = { #include "assets/objects/gameplay_keep/gGlowCircleSmallDL.inc.c" }; Vtx gGlowCircleSmallVtx[] = { #include "assets/objects/gameplay_keep/gGlowCircleSmallVtx.inc.c" }; u64 gUnusedFairyWingTex[TEX_LEN(u64, gUnusedFairyWingTex_WIDTH, gUnusedFairyWingTex_HEIGHT, 16)] = { #include "assets/objects/gameplay_keep/gUnusedFairyWingTex.rgba16.inc.c" }; StandardLimb gFairySkelLimb_0 = { #include "assets/objects/gameplay_keep/gFairySkelLimb_0.inc.c" }; StandardLimb gFairySkelLimb_1 = { #include "assets/objects/gameplay_keep/gFairySkelLimb_1.inc.c" }; StandardLimb gFairySkelLimb_2 = { #include "assets/objects/gameplay_keep/gFairySkelLimb_2.inc.c" }; StandardLimb gFairySkelLimb_3 = { #include "assets/objects/gameplay_keep/gFairySkelLimb_3.inc.c" }; StandardLimb gFairySkelLimb_4 = { #include "assets/objects/gameplay_keep/gFairySkelLimb_4.inc.c" }; StandardLimb gFairySkelLimb_5 = { #include "assets/objects/gameplay_keep/gFairySkelLimb_5.inc.c" }; StandardLimb gFairySkelLimb_6 = { #include "assets/objects/gameplay_keep/gFairySkelLimb_6.inc.c" }; StandardLimb gFairySkelLimb_7 = { #include "assets/objects/gameplay_keep/gFairySkelLimb_7.inc.c" }; StandardLimb gFairySkelLimb_8 = { #include "assets/objects/gameplay_keep/gFairySkelLimb_8.inc.c" }; StandardLimb gFairySkelLimb_9 = { #include "assets/objects/gameplay_keep/gFairySkelLimb_9.inc.c" }; StandardLimb gFairySkelLimb_10 = { #include "assets/objects/gameplay_keep/gFairySkelLimb_10.inc.c" }; StandardLimb gFairySkelLimb_11 = { #include "assets/objects/gameplay_keep/gFairySkelLimb_11.inc.c" }; StandardLimb gFairySkelLimb_12 = { #include "assets/objects/gameplay_keep/gFairySkelLimb_12.inc.c" }; StandardLimb gFairySkelLimb_13 = { #include "assets/objects/gameplay_keep/gFairySkelLimb_13.inc.c" }; void* gFairyLimbs[] = { #include "assets/objects/gameplay_keep/gFairyLimbs.inc.c" }; SkeletonHeader gFairySkel = { #include "assets/objects/gameplay_keep/gFairySkel.inc.c" };