#ifndef GAMEPLAY_KEEP_DOOR_ADULT_OPENING_RIGHT_ANIM_H #define GAMEPLAY_KEEP_DOOR_ADULT_OPENING_RIGHT_ANIM_H #include "animation.h" extern s16 gDoorAdultOpeningRightFrameData[]; extern JointIndex gDoorAdultOpeningRightJointIndices[]; extern AnimationHeader gDoorAdultOpeningRightAnim; #endif