#ifndef GAMEPLAY_KEEP_DOOR_CHILD_OPENING_LEFT_ANIM_H #define GAMEPLAY_KEEP_DOOR_CHILD_OPENING_LEFT_ANIM_H #include "animation.h" extern s16 gDoorChildOpeningLeftFrameData[]; extern JointIndex gDoorChildOpeningLeftJointIndices[]; extern AnimationHeader gDoorChildOpeningLeftAnim; #endif