#ifndef GAMEPLAY_KEEP_GDOORCHILDOPENINGRIGHTANIM_H #define GAMEPLAY_KEEP_GDOORCHILDOPENINGRIGHTANIM_H #include "animation.h" extern s16 gDoorChildOpeningRightFrameData[]; extern JointIndex gDoorChildOpeningRightJointIndices[]; extern AnimationHeader gDoorChildOpeningRightAnim; #endif