#include "gameplay_keep_0x13700.h" #include "gfx.h" u64 gEffUnknown2Tex[TEX_LEN(u64, gEffUnknown2Tex_WIDTH, gEffUnknown2Tex_HEIGHT, 8)] = { #include "assets/objects/gameplay_keep/gEffUnknown2Tex.i8.inc.c" }; u64 gEffUnknown3Tex[TEX_LEN(u64, gEffUnknown3Tex_WIDTH, gEffUnknown3Tex_HEIGHT, 8)] = { #include "assets/objects/gameplay_keep/gEffUnknown3Tex.i8.inc.c" }; Vtx gUnusedBeamBladeVtx[] = { #include "assets/objects/gameplay_keep/gUnusedBeamBladeVtx.inc.c" }; Gfx gUnusedBeamBladeDL[37] = { #include "assets/objects/gameplay_keep/gUnusedBeamBladeDL.inc.c" };