#ifndef GAMEPLAY_KEEP_0x173D0_H #define GAMEPLAY_KEEP_0x173D0_H #include "tex_len.h" #include "ultra64.h" #define gEffUnknown4Tex_WIDTH 32 #define gEffUnknown4Tex_HEIGHT 64 extern u64 gEffUnknown4Tex[TEX_LEN(u64, gEffUnknown4Tex_WIDTH, gEffUnknown4Tex_HEIGHT, 8)]; #define gEffUnknown5Tex_WIDTH 32 #define gEffUnknown5Tex_HEIGHT 64 extern u64 gEffUnknown5Tex[TEX_LEN(u64, gEffUnknown5Tex_WIDTH, gEffUnknown5Tex_HEIGHT, 8)]; extern Vtx gEffFireCircleVtx[]; extern Gfx gEffFireCircleDL[30]; #endif