#include "gameplay_keep_0x18610.h" #include "array_count.h" #include "gfx.h" Vtx gameplay_keep_Vtx_018610[] = { #include "assets/objects/gameplay_keep/gameplay_keep_Vtx_018610.inc.c" }; Vtx gameplay_keep_Vtx_018650[] = { #include "assets/objects/gameplay_keep/gameplay_keep_Vtx_018650.inc.c" }; Vtx gameplay_keep_Vtx_018750[] = { #include "assets/objects/gameplay_keep/gameplay_keep_Vtx_018750.inc.c" }; Gfx gameplay_keep_0188B0_DL[20] = { #include "assets/objects/gameplay_keep/gameplay_keep_0188B0_DL.inc.c" }; Gfx gameplay_keep_018950_DL[35] = { #include "assets/objects/gameplay_keep/gameplay_keep_018950_DL.inc.c" }; Gfx gameplay_keep_018A68_DL[35] = { #include "assets/objects/gameplay_keep/gameplay_keep_018A68_DL.inc.c" }; u64 gFishTailTex[TEX_LEN(u64, gFishTailTex_WIDTH, gFishTailTex_HEIGHT, 16)] = { #include "assets/objects/gameplay_keep/gFishTailTex.rgba16.inc.c" }; u64 gFishBodyTex[TEX_LEN(u64, gFishBodyTex_WIDTH, gFishBodyTex_HEIGHT, 16)] = { #include "assets/objects/gameplay_keep/gFishBodyTex.rgba16.inc.c" }; StandardLimb gFishSkelLimb_0 = { #include "assets/objects/gameplay_keep/gFishSkelLimb_0.inc.c" }; StandardLimb gFishSkelLimb_1 = { #include "assets/objects/gameplay_keep/gFishSkelLimb_1.inc.c" }; StandardLimb gFishSkelLimb_2 = { #include "assets/objects/gameplay_keep/gFishSkelLimb_2.inc.c" }; StandardLimb gFishSkelLimb_3 = { #include "assets/objects/gameplay_keep/gFishSkelLimb_3.inc.c" }; StandardLimb gFishSkelLimb_4 = { #include "assets/objects/gameplay_keep/gFishSkelLimb_4.inc.c" }; StandardLimb gFishSkelLimb_5 = { #include "assets/objects/gameplay_keep/gFishSkelLimb_5.inc.c" }; void* gFishLimbs[] = { #include "assets/objects/gameplay_keep/gFishLimbs.inc.c" }; FlexSkeletonHeader gFishSkel = { #include "assets/objects/gameplay_keep/gFishSkel.inc.c" };