#ifndef GAMEPLAY_KEEP_0x18610_H #define GAMEPLAY_KEEP_0x18610_H #include "tex_len.h" #include "ultra64.h" #include "animation.h" extern Vtx gameplay_keep_Vtx_018610[]; extern Vtx gameplay_keep_Vtx_018650[]; extern Vtx gameplay_keep_Vtx_018750[]; extern Gfx gameplay_keep_0188B0_DL[20]; extern Gfx gameplay_keep_018950_DL[35]; extern Gfx gameplay_keep_018A68_DL[35]; #define gFishTailTex_WIDTH 16 #define gFishTailTex_HEIGHT 16 extern u64 gFishTailTex[TEX_LEN(u64, gFishTailTex_WIDTH, gFishTailTex_HEIGHT, 16)]; #define gFishBodyTex_WIDTH 32 #define gFishBodyTex_HEIGHT 8 extern u64 gFishBodyTex[TEX_LEN(u64, gFishBodyTex_WIDTH, gFishBodyTex_HEIGHT, 16)]; extern StandardLimb gFishSkelLimb_0; extern StandardLimb gFishSkelLimb_1; extern StandardLimb gFishSkelLimb_2; extern StandardLimb gFishSkelLimb_3; extern StandardLimb gFishSkelLimb_4; extern StandardLimb gFishSkelLimb_5; extern void* gFishLimbs[]; typedef enum FishSkelLimb { /* 0 */ FISH_LIMB_NONE, /* 1 */ FISH_LIMB_0, /* 2 */ FISH_LIMB_1, /* 3 */ FISH_LIMB_2, /* 4 */ FISH_LIMB_3, /* 5 */ FISH_LIMB_4, /* 6 */ FISH_LIMB_5, /* 7 */ FISH_LIMB_MAX } FishSkelLimb; extern FlexSkeletonHeader gFishSkel; #endif