#ifndef GAMEPLAY_KEEP_0x21810_H #define GAMEPLAY_KEEP_0x21810_H #include "tex_len.h" #include "ultra64.h" #define gEffUnknown6Tex_WIDTH 32 #define gEffUnknown6Tex_HEIGHT 64 extern u64 gEffUnknown6Tex[TEX_LEN(u64, gEffUnknown6Tex_WIDTH, gEffUnknown6Tex_HEIGHT, 8)]; #define gEffFleckTex_WIDTH 64 #define gEffFleckTex_HEIGHT 64 extern u64 gEffFleckTex[TEX_LEN(u64, gEffFleckTex_WIDTH, gEffFleckTex_HEIGHT, 4)]; #define gEffUnknown8Tex_WIDTH 64 #define gEffUnknown8Tex_HEIGHT 64 extern u64 gEffUnknown8Tex[TEX_LEN(u64, gEffUnknown8Tex_WIDTH, gEffUnknown8Tex_HEIGHT, 8)]; #endif